- Blind mode tutorial
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[Event "Weekly Atomic Arena"] [Site "https://lichess.org/0ZpPbl4J"] [Date "2025.07.26"] [Round "-"] [White "SucXer"] [Black "ihatespaMMers"] [Result "1-0"] [GameId "0ZpPbl4J"] [UTCDate "2025.07.26"] [UTCTime "20:07:37"] [WhiteElo "2180"] [BlackElo "2469"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.69] } 2. d4 { [%eval 1.77] } 2... d5?! { (1.77 → 3.01) Inaccuracy. Nh6 was best. } { [%eval 3.01] } (2... Nh6 3. h3 d5 4. Na3 b5 5. f4 g6 6. g3 f6 7. c3) 3. Na3? { (3.01 → 1.54) Mistake. Nh3 was best. } { [%eval 1.54] } (3. Nh3 f6 4. Nc3 b5 5. Be2 c5 6. Bf4 dxe4 7. Nd5 Bd6) 3... b5 { [%eval 2.26] } 4. g3 { [%eval 1.02] } 4... f5? { (1.02 → 2.85) Mistake. f6 was best. } { [%eval 2.85] } (4... f6 5. h4) 5. Nh3?! { (2.85 → 1.60) Inaccuracy. Bg5 was best. } { [%eval 1.6] } (5. Bg5) 5... h6 { [%eval 3.0] } 6. f4 { [%eval 2.32] } 6... Nd7 { [%eval 2.53] } 7. Bd2?? { (2.53 → 0.69) Blunder. c3 was best. } { [%eval 0.69] } (7. c3 Bb7) 7... a5 { [%eval 1.05] } 8. Be2 { [%eval 0.23] } 8... Be7?! { (0.23 → 1.19) Inaccuracy. Bb7 was best. } { [%eval 1.19] } (8... Bb7 9. Bh5+) 9. O-O { [%eval 0.94] } 9... Bh4?? { (0.94 → 4.03) Blunder. Kf8 was best. } { [%eval 4.03] } (9... Kf8 10. c4 b4 11. Rc1 Ba6 12. Bh5 g6 13. Re1 Qe8 14. Rc2) 10. Ng5 { [%eval 3.65] } 10... Bxg3? { (3.65 → 6.49) Mistake. Bxg5 was best. } { [%eval 6.49] } (10... Bxg5 11. c4 Ne7 12. cxb5 O-O 13. Ba6 Qe8 14. Bxc8 c6 15. Nc2 Qd8 16. h3) 11. Be1?? { (6.49 → 1.53) Blunder. h4 was best. } { [%eval 1.53] } (11. h4 hxg5) 11... hxg5 { [%eval 1.68] } 12. Bh4? { (1.68 → 0.37) Mistake. h4 was best. } { [%eval 0.37] } (12. h4 Nh6) 12... g5 { [%eval 1.07] } 13. h3 { [%eval 1.94] } 13... gxh4?? { (1.94 → 86.76) Blunder. Ne7 was best. } { [%eval 86.76] } (13... Ne7 14. Kh1) 14. Bh5+ { [%eval 32.63] } 14... Kf8 { [%eval 65.72] } 15. Qe1?! { (65.72 → 6.04) Inaccuracy. Kh1 was best. } { [%eval 6.04] } (15. Kh1 Ne7 16. Rg1 Ng6 17. exf5 Qg5 18. fxg5 Ba6 19. Rg8+ Kf7 20. Re8 e5) 15... Nh6?! { (6.04 → 10.76) Inaccuracy. dxe4 was best. } { [%eval 10.76] } (15... dxe4 16. Qg3) 16. Kh1?? { (10.76 → -1.91) Blunder. Qg3 was best. } { [%eval -1.91] } (16. Qg3 Qg5 17. exf5 Ng4 18. f5 e5 19. f6 Rh6 20. Rae1 Nh2 21. Kh1 Ng4) 16... Rg8?? { (-1.91 → 5.69) Blunder. Bb7 was best. } { [%eval 5.69] } (16... Bb7 17. Bf7) 17. Bg6?? { (5.69 → -3.20) Blunder. Qg3 was best. } { [%eval -3.2] } (17. Qg3 Rg4 18. exf5 Ng4 19. Kg1 Qh4 20. f5 Nh2 21. Kh1 Qe4+ 22. Qf3 Qe2) 17... Qh4 { [%eval -3.33] } 18. Qxh4 { [%eval -3.11] } 18... Nf6 { [%eval -3.29] } 19. c4 { [%eval -4.0] } 19... Nh5 { [%eval -3.42] } 20. cxd5 { [%eval -4.23] } 20... Ng3+ { [%eval -4.01] } 21. Kh2 { [%eval -4.7] } 21... Ne2 { [%eval -4.21] } 22. Rad1 { [%eval -4.56] } 22... Bb7 { [%eval -4.47] } 23. d5 { [%eval -4.76] } 23... Rd8 { [%eval -3.85] } 24. Nc4? { (-3.85 → -6.52) Mistake. Kg2 was best. } { [%eval -6.52] } (24. Kg2 Rh8) 24... bxc4?! { (-6.52 → -4.35) Inaccuracy. Rh8 was best. } { [%eval -4.35] } (24... Rh8) 25. b4?! { (-4.35 → -5.62) Inaccuracy. Rc1 was best. } { [%eval -5.62] } (25. Rc1) 25... a4?! { (-5.62 → -4.21) Inaccuracy. Ng1 was best. } { [%eval -4.21] } (25... Ng1) 26. b5 { [%eval -4.47] } 26... Ba8 { [%eval -3.61] } 27. b6?! { (-3.61 → -5.40) Inaccuracy. Kg2 was best. } { [%eval -5.4] } (27. Kg2) 27... cxb6 { [%eval -5.54] } 28. Rb1 { [%eval -5.62] } 28... Bb7 { [%eval -4.49] } 29. Rb6 { [%eval -4.4] } 29... exd5?? { (-4.40 → -1.91) Blunder. fxe4 was best. } { [%eval -1.91] } (29... fxe4) 30. Re6?? { (-1.91 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (30. Rd1 fxe4) 30... Ng4+?? { (Mate in 9 → 2.88) Lost forced checkmate sequence. Rd3 was best. } { [%eval 2.88] } (30... Rd3 31. Rf3 Ng4+ 32. hxg4 Rh3+ 33. Kg2 Rg3+ 34. Kf2 Rg2+ 35. Ke1 Rg1+ 36. Kd2) 31. hxg4 { [%eval 3.0] } 31... Rh8+ { [%eval 2.37] } 32. Bh7?? { (2.37 → 0.00) Blunder. Bh5 was best. } { [%eval 0.0] } (32. Bh5) 32... Nc1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rd3 was best. } { [%eval #3] } (32... Rd3 33. Re8+ Kf7 34. Re7+ Kf8) 33. Re8+ { [%eval #2] } 33... Kf7 { [%eval #2] } 34. Rf8+ { [%eval #1] } 34... Kg7 { [%eval #1] } 35. Rxh8# { Game ends by variant rule. } 1-0