- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/1NxKua9Y"] [Date "2024.01.24"] [Round "-"] [White "SGupta2014"] [Black "lgw199"] [Result "1-0"] [GameId "1NxKua9Y"] [UTCDate "2024.01.24"] [UTCTime "15:29:26"] [WhiteElo "1695"] [BlackElo "2104"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... b5 { [%eval 0.54] } 2. Bxb5 { White offers draw } { [%eval 0.52] } 2... Ba6 { [%eval 0.49] } 3. Bxd7 { [%eval 0.54] } 3... Nxd7 { [%eval 0.34] } 4. Qh5 { [%eval 0.03] } 4... Be2? { (0.03 → 1.68) Mistake. Bd3 was best. } { [%eval 1.68] } (4... Bd3 5. Qxh7 Rxh7 6. cxd3 Rxh2 7. Rxh2 Qc8 8. Nc3 Nb6 9. Nd5) 5. Qxh7 { [%eval 1.53] } 5... Rxh7 { [%eval 1.46] } 6. Nxe2 { [%eval 1.61] } 6... Rxh2 { [%eval 2.08] } 7. Rxh2 { [%eval 1.84] } 7... Nh6? { (1.84 → 3.90) Mistake. Rb8 was best. } { [%eval 3.9] } (7... Rb8 8. Nbc3 Rxb2 9. Bxb2 f6 10. Rh4 Kf7 11. Rb4 Qb8 12. Rxb8 Nxb8 13. Ba3 Nd7 14. Bxe7) 8. Rxh6 { [%eval 3.65] } 8... gxh6 { [%eval 3.64] } 9. Nd4?? { (3.64 → 1.05) Blunder. c4 was best. } { [%eval 1.05] } (9. c4 Qb8) 9... f5?! { (1.05 → 1.69) Inaccuracy. c6 was best. } { [%eval 1.69] } (9... c6 10. Nxc6) 10. Nxf5 { [%eval 0.77] } 10... Bg7?? { (0.77 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (10... h5) 11. Nxe7 { [%eval #12] } 11... Bxb2 { [%eval #11] } 12. Bxb2 { [%eval #11] } 12... Kxe7 { [%eval #9] } 13. Bh8 { [%eval #9] } 13... Qxh8 { [%eval #8] } 14. g4 { [%eval #9] } 14... Qxa1 { [%eval #8] } 15. a4 { [%eval #8] } 15... Qxa4 { [%eval #6] } 16. Ke2 { [%eval #7] } 16... Qxc2 { [%eval #6] } 17. d4 { [%eval #6] } 17... Qxe2 { [%eval #5] } 18. e4 { [%eval #5] } 18... Qxe4 { [%eval #4] } 19. f4?? { (Mate in 4 → -1.58) Lost forced checkmate sequence. Na3 was best. } { [%eval -1.58] } (19. Na3 Qxg4 20. Nc4 Qxd4 21. Na3 Qxf2 22. Nc2 Qxc2#) 19... Qxb1 { [%eval -1.21] } 20. g5?? { (-1.21 → Mate in 9) Checkmate is now unavoidable. f5 was best. } { [%eval #-9] } (20. f5) 20... hxg5 { [%eval #-9] } 21. fxg5 { [%eval #-8] } 21... Nc5 { [%eval #-9] } 22. dxc5 { [%eval #-8] } 22... c6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Ke6 was best. } { [%eval #1] } (22... Ke6 23. g6 Qxg6 24. c6 Kd7 25. cxd7 Rc8 26. dxc8=B Qa6 27. Bxa6 c5 28. Be2 c4 29. Bxc4) 23. g6 { [%eval #1] } 23... Qxg6# { Game ends by variant rule. } 1-0