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[Event "rated variant:antichess game"] [Site "https://lichess.org/4A5nhO9s"] [Date "2024.05.18"] [Round "-"] [White "Khalidjedak"] [Black "Pablo_27"] [Result "0-1"] [GameId "4A5nhO9s"] [UTCDate "2024.05.18"] [UTCTime "13:11:15"] [WhiteElo "1478"] [BlackElo "1283"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.83] } 3. Bxa6?! { (0.83 → 0.27) Inaccuracy. Bxd7 was best. } { [%eval 0.27] } (3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 h6 6. Qxd7 Kxd7 7. c4 Qc8) 3... Nxa6 { [%eval 0.37] } 4. b4 { [%eval 0.64] } 4... Nxb4 { [%eval 0.51] } 5. a3?! { (0.51 → -0.54) Inaccuracy. a4 was best. } { [%eval -0.54] } (5. a4 Nxc2 6. Qxc2 h6 7. Qxc7 Qxc7 8. Nf3 Qxh2 9. Nxh2 g5) 5... Nxc2 { [%eval 0.44] } 6. Qxc2 { [%eval -0.22] } 6... c5?? { (-0.22 → 1.96) Blunder. h6 was best. } { [%eval 1.96] } (6... h6 7. Qxc7 Qxc7 8. Nf3 Qxh2 9. Nxh2 Kd8 10. Rg1 e6 11. Nf1 Bxa3 12. Nxa3) 7. Qxh7 { [%eval 1.8] } 7... Rxh7 { [%eval 0.83] } 8. Nh3?? { (0.83 → -4.86) Blunder. a4 was best. } { [%eval -4.86] } (8. a4 Rxh2 9. Rxh2 Qa5 10. Na3 Qxd2 11. Kxd2 c4 12. Nxc4 e5) 8... Rxh3 { [%eval -4.4] } 9. gxh3 { [%eval -4.23] } 9... d6?? { (-4.23 → -1.67) Blunder. Qa5 was best. } { [%eval -1.67] } (9... Qa5 10. Bb2) 10. d4?? { (-1.67 → -4.00) Blunder. Bb2 was best. } { [%eval -4.0] } (10. Bb2 e5) 10... cxd4 { [%eval -4.14] } 11. exd4 { [%eval -4.5] } 11... d5 { [%eval -3.71] } 12. Bh6 { [%eval -4.01] } 12... Nxh6 { [%eval -3.8] } 13. Nd2?? { (-3.80 → Mate in 9) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-9] } (13. Ra2 a5) 13... Ng4 { [%eval #-9] } 14. hxg4 { [%eval #-8] } 14... Qd7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (14... f5 15. gxf5 e6 16. fxe6 Bxa3 17. Rxa3 Rb8 18. Rxa7 Rb3 19. Nxb3 Qc7 20. Rxc7) 15. Ne4 { [%eval #8] } 15... Qxg4 { [%eval #7] } 16. Rd1?? { (Mate in 7 → -1.50) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.5] } (16. Kd2 dxe4 17. Kd3 exd3 18. Rhc1 Qxd4 19. Rab1 Qxf2 20. Rc4 Qxh2 21. Rb6 axb6) 16... Qxd1 { [%eval -1.66] } 17. Kxd1 { [%eval -1.53] } 17... dxe4 { [%eval -1.3] } 18. f3?! { (-1.30 → -2.32) Inaccuracy. Kc2 was best. } { [%eval -2.32] } (18. Kc2 f5) 18... exf3 { [%eval -1.97] } 19. Ke2?? { (-1.97 → -5.14) Blunder. h4 was best. } { [%eval -5.14] } (19. h4 f2 20. Rg1 fxg1=K 21. h5 f5 22. d5 g6 23. hxg6 Bg7 24. d6 exd6) 19... fxe2 { [%eval -4.87] } 20. Rd1 { [%eval -5.12] } 20... exd1=K { [%eval -4.2] } 21. h3?! { (-4.20 → -5.68) Inaccuracy. h4 was best. } { [%eval -5.68] } (21. h4 Rb8 22. h5 f5 23. d5 Rb4 24. axb4 a5 25. bxa5 e5 26. dxe6 Be7) 21... Rc8 { [%eval -5.07] } 22. d5?? { (-5.07 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (22. h4 f5 23. d5 Kd2 24. a4 f4 25. h5 e6 26. dxe6 g6 27. hxg6 Be7) 22... Rc6 { [%eval #-13] } 23. dxc6 { [%eval #-12] } 23... Kd7 { [%eval #-12] } 24. cxd7 { [%eval -2.04] } 24... e5?? { (-2.04 → Mate in 3) Checkmate is now unavoidable. g5 was best. } { [%eval #3] } (24... g5 25. h4) 25. a4?? { (Mate in 3 → -2.32) Lost forced checkmate sequence. d8=K was best. } { [%eval -2.32] } (25. d8=K Bxa3 26. Ke7 Bxe7 27. h4 Bxh4#) 25... e4 { [%eval -2.73] } 26. a5 { [%eval -2.84] } 26... Bc5 { [%eval -2.7] } 27. a6 { [%eval -2.28] } 27... e3 { [%eval -2.46] } 28. d8=R?? { (-2.46 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (28. h4 Kd2 29. h5 e2 30. d8=K Be7 31. Kxe7 f6 32. Kxf6 gxf6 33. h6 Kd3) 28... Bd6 { [%eval #-7] } 29. Rxd6 { [%eval #-6] } 29... g6?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. e2 was best. } { [%eval #5] } (29... e2 30. Rxd1 exd1=R 31. h4 g5 32. hxg5 f5 33. gxf6 Rd8 34. f7 Re8 35. fxe8=K#) 30. Rxg6?? { (Mate in 5 → -0.87) Lost forced checkmate sequence. Rxd1 was best. } { [%eval -0.87] } (30. Rxd1 f5 31. Rd8 e2 32. Rh8 e1=R 33. Rh5 gxh5 34. h4 f4#) 30... fxg6 { [%eval -0.75] } 31. h4 { [%eval -0.88] } 31... g5 { [%eval -1.16] } 32. hxg5 { [%eval -0.69] } 32... e2 { [%eval -0.3] } 33. g6 { [%eval -1.72] } 33... e1=K?? { (-1.72 → 0.00) Blunder. Kc2 was best. } { [%eval 0.0] } (33... Kc2 34. g7 e1=R 35. g8=K Rc1 36. Kf7 Kc3 37. Ke6 Kd3 38. Kf5 Kc4 39. Kf4) 34. g7 { [%eval 0.0] } 34... Kf1?? { (0.00 → 1.94) Blunder. Kf2 was best. } { [%eval 1.94] } (34... Kf2 35. g8=K Kc2 36. Kf7 Ke3 37. Ke6 Kb3 38. Kd6 Kd3 39. Kc6 Ka3 40. Kd6) 35. g8=K?? { (1.94 → 0.00) Blunder. g8=N was best. } { [%eval 0.0] } (35. g8=N Kc2) 35... Kg1?? { (0.00 → 2.74) Blunder. Kfe2 was best. } { [%eval 2.74] } (35... Kfe2 36. Kf7 Ke3 37. Ke7 Kc2 38. Kd6 Kb2 39. Kc6 Kb3 40. Kd6 Kb2) 36. Kf8?? { (2.74 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (36. Kf7 Kc2 37. Ke6 Kb1 38. Kd5 Kf2 39. Kc5 Ka2 40. Kc4 Ka1 41. Kc3 Kb2) 36... Kc2 { [%eval 0.0] } 37. Ke8 { [%eval 0.0] } 37... Kc3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } { [%eval #9] } (37... Kf2 38. Kd7 Ke3 39. Kc7 Kb2 40. Kd7 Kc3 41. Kd6 Kc2 42. Kc6 Kb3 43. Kd6) 38. Kd7 { [%eval #9] } 38... Kb4 { [%eval #8] } 39. Kc7 { [%eval #15] } 39... Kf2 { [%eval #14] } 40. Kb6 { [%eval #21] } 40... axb6 { [%eval #20] } 41. a7 { [%eval #20] } 41... Ka5 { [%eval #20] } 42. a8=R { [%eval #19] } 42... b5 { [%eval #15] } 43. Rxa5 { [%eval #15] } 43... Ke3 { [%eval #14] } 44. Rxb5 { [%eval #14] } 44... Kd3 { [%eval #13] } 45. Ra5 { [%eval #14] } 45... Kc3 { [%eval #12] } 46. Re5 { [%eval #12] } 46... Kb3 { [%eval #8] } 47. Rd5 { [%eval #8] } 47... Kb2 { [%eval #7] } 48. Rc5?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Rd4 was best. } { [%eval #-1] } (48. Rd4 Ka1 49. Rc4 Ka2 50. Rc7 Ka3 51. Rc5 Ka2 52. Rc4 Ka1 53. Rc3 Ka2) 48... Kc3 { [%eval #-1] } 49. Rxc3# { Game ends by variant rule. } 0-1