- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/4JFnz2qY"] [Date "2025.10.31"] [Round "-"] [White "MaxiChess020316"] [Black "AHYALANDUNYADA"] [Result "0-1"] [GameId "4JFnz2qY"] [UTCDate "2025.10.31"] [UTCTime "12:43:10"] [WhiteElo "1349"] [BlackElo "1807"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... f5 { [%eval 8.65] } 3. Nf7?? { (8.65 → -8.98) Blunder. d4 was best. } { [%eval -8.98] } (3. d4 e4 4. e3 d5 5. Nxh7 g6 6. f4 exf3 7. g3 Na6) 3... Qh4 { [%eval -7.64] } 4. g3 { [%eval -7.85] } 4... Qc4 { [%eval -7.93] } 5. d3 { [%eval -8.08] } 5... Qxc2 { [%eval -8.13] } 6. Nxh8 { [%eval -13.17] } 6... Bb4+ { [%eval -13.13] } 7. Kd1 { [%eval -13.35] } 7... Nc6 { [%eval -12.68] } 8. a3 { [%eval -7.07] } 8... Bd2 { [%eval -7.24] } 9. Bh3 { [%eval -9.38] } 9... Nd4 { [%eval -9.35] } 10. e3 { [%eval -9.44] } 10... Ne2 { [%eval -9.18] } 11. Bg2 { [%eval -9.77] } 11... Nxg3 { [%eval -9.38] } 12. Rg1 { [%eval -10.39] } 12... d5 { [%eval -10.16] } 13. Rg5 { [%eval -10.39] } 13... c5 { [%eval -10.27] } 14. e4 { [%eval -11.07] } 14... dxe4 { [%eval -10.36] } 15. Rg3 { [%eval -13.08] } 15... Be6 { [%eval -13.02] } 16. Rf3?! { (-13.02 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (16. d4 Bb3+) 16... O-O-O?! { (Mate in 3 → -13.38) Lost forced checkmate sequence. Bb3+ was best. } { [%eval -13.38] } (16... Bb3+ 17. Ke2 Be3 18. d4 Bxf2#) 17. Rxf5 { [%eval -13.28] } 17... e4 { [%eval -12.39] } 18. dxe4?! { (-12.39 → Mate in 3) Checkmate is now unavoidable. b4 was best. } { [%eval #-3] } (18. b4 c4) 18... Re8?! { (Mate in 3 → -12.60) Lost forced checkmate sequence. Bg5+ was best. } { [%eval -12.6] } (18... Bg5+ 19. Ke1 Bh4 20. a4 Bxf2#) 19. Kc2?! { (-12.60 → Mate in 4) Checkmate is now unavoidable. b3 was best. } { [%eval #-4] } (19. b3 Re1+) 19... Bc3 { [%eval #-4] } 20. Kb3 { [%eval #-1] } 20... Bxb2# { Game ends by variant rule. } 0-1