FEN
[Event "CL FUN Antichess Prized Arena"]
[Site "https://lichess.org/4pPFfKgN"]
[Date "2020.10.08"]
[Round "-"]
[White "konstHOV"]
[Black "ElAdversario"]
[Result "0-1"]
[GameId "4pPFfKgN"]
[UTCDate "2020.10.08"]
[UTCTime "16:17:29"]
[WhiteElo "1123"]
[BlackElo "1460"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+8"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... f5?? { (Mate in 15 → -4.21) Lost forced checkmate sequence. b5 was best. } { [%eval -4.21] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... e6?? { (-4.67 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... bxa6 { [%eval #14] } 5. b4 { [%eval #13] } 5... Qxd2 { [%eval #12] } 6. Bxd2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bxb4 7. Qg4 Bxd2 8. Qxg7 Bxc1 9. Qxh7 Rxh7 10. Ne2 Rxh2 11. Rxc1 Rxg2 12. Rh1 Rxf2) 6... Bxb4 { [%eval #-11] } 7. Bxb4 { [%eval #-10] } 7... Kf8 { [%eval #-10] } 8. Bxf8 { [%eval #-9] } 8... c5?? { (Mate in 9 → 7.80) Lost forced checkmate sequence. Nc6 was best. } { [%eval 7.8] } (8... Nc6 9. Bxg7 Na5 10. Bxh8 e5 11. Bxe5 h6 12. Bxc7 Be6 13. Bxa5 Bxa2 14. Rxa2 h5 15. Qxh5) 9. Bxc5 { [%eval 6.31] } 9... Ne7?? { (6.31 → Mate in 11) Checkmate is now unavoidable. Bd7 was best. } { [%eval #11] } (9... Bd7 10. Qxd7) 10. Bxa7 { [%eval #11] } 10... Rxa7 { [%eval #10] } 11. Qd7?? { (Mate in 10 → 3.63) Lost forced checkmate sequence. Qd5 was best. } { [%eval 3.63] } (11. Qd5 exd5 12. g4 Bxg4 13. Kd1 Bxd1 14. Nc3 Bxc2 15. Nxd5 Nxd5 16. f4 Nxf4 17. Rd1 Bxd1) 11... Bxd7?? { (3.63 → Mate in 11) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #11] } (11... Rxd7 12. Nc3 Rd3 13. cxd3 Nd7 14. Nge2 Nd5 15. Nxd5 exd5 16. Kd2 d4 17. Nxd4 h6 18. Kc3) 12. Kd1?? { (Mate in 11 → 1.03) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.03] } (12. Na3 Ng8 13. Nb5 axb5 14. Rc1 Rxa2 15. Ra1 Rxc2 16. Kd1 Rxf2 17. h4 Rxg2 18. Rh2 Rxh2) 12... a5 { [%eval 1.13] } 13. Nc3?? { (1.13 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (13. Ne2 Na6) 13... Nd5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bb5 was best. } { [%eval #10] } (13... Bb5 14. Nxb5 Rd8 15. Nxa7 Rxd1 16. Rxd1 Nd7 17. Rxd7 h6 18. Rxe7 g6 19. Rxe6 a4 20. Rxg6) 14. Nxd5 { [%eval #10] } 14... exd5 { [%eval #9] } 15. c4 { [%eval #9] } 15... dxc4 { [%eval #8] } 16. Kd2?? { (Mate in 8 → -0.50) Lost forced checkmate sequence. g4 was best. } { [%eval -0.5] } (16. g4 Bxg4 17. Nf3 Bxf3 18. Ke1 Bxh1 19. f3 Bxf3 20. Ke2 Bxe2 21. Rf1 Bxf1 22. h3 Bxh3) 16... c3?? { (-0.50 → Mate in 17) Checkmate is now unavoidable. Bh3 was best. } { [%eval #17] } (16... Bh3 17. gxh3) 17. Kxc3 { [%eval #14] } 17... Bh3 { [%eval #13] } 18. gxh3 { [%eval #15] } 18... h5 { [%eval #8] } 19. Kb4 { [%eval #8] } 19... axb4 { [%eval #7] } 20. a3?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-12] } (20. Rc1 Rxa2 21. Ne2 Rxe2 22. Rhd1 Rxf2 23. Rg1 Rxh2 24. Rxg7 Rxh3 25. Rc6 Nxc6 26. Rg3 Rxg3#) 20... Rxa3 { [%eval #-12] } 21. Rxa3 { [%eval #-11] } 21... bxa3 { [%eval #-11] } 22. Ne2 { [%eval #-10] } 22... h4?? { (Mate in 10 → 7.13) Lost forced checkmate sequence. a2 was best. } { [%eval 7.13] } (22... a2 23. Rb1 axb1=R 24. f3 Nd7 25. Nd4 Rb3 26. Nxb3 Rh6 27. Nd2 Rg6 28. Nf1 Rg3 29. hxg3) 23. Rb1?? { (7.13 → Mate in 11) Checkmate is now unavoidable. Re1 was best. } { [%eval #-11] } (23. Re1) 23... Rh5?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (23... Rc8 24. Rxb8 Rxb8 25. Ng1 a2 26. Ne2 Rb6 27. Ng3 hxg3 28. hxg3 Rb5 29. h4 a1=Q 30. f3) 24. Rxb8 { [%eval 0.0] } 24... Rb5?! { (0.00 → 0.70) Inaccuracy. Rh8 was best. } { [%eval 0.7] } (24... Rh8 25. Rxh8 g5 26. Rxh4 gxh4 27. f4 a2 28. Nc3 a1=K 29. Na2 Kxa2 30. f5 Kb3 31. f6) 25. Rxb5 { [%eval 1.25] } 25... g5 { [%eval 0.61] } 26. Rxg5 { [%eval 0.54] } 26... a2 { [%eval 0.5] } 27. Rg3?? { (0.50 → Mate in 10) Checkmate is now unavoidable. Rd5 was best. } { [%eval #-10] } (27. Rd5 a1=K 28. Re5 Kb2 29. Nf4 Ka3 30. Re1 Kb4 31. Nh5 Kc5 32. f4 Kc6 33. Re2 Kc5) 27... hxg3 { [%eval #-10] } 28. hxg3 { [%eval #-6] } 28... a1=Q?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. a1=R was best. } { [%eval #4] } (28... a1=R 29. Ng1 Rxg1 30. f3 Rxg3 31. f4 Rxh3 32. f5 Rh7 33. f6 Rg7 34. fxg7#) 29. Nc1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-2] } (29. Nc3 Qxc3 30. g4 Qxh3 31. f4 Qxg4 32. f5 Qxf5#) 29... Qxc1 { [%eval #-2] } 30. f3 { [%eval #-1] } 30... Qf4 { [%eval #-1] } 31. gxf4# { Game ends by variant rule. } 0-1