- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/6xCnwv50"] [Date "2023.02.17"] [Round "-"] [White "Shreyan1"] [Black "drogon88"] [Result "1-0"] [GameId "6xCnwv50"] [UTCDate "2023.02.17"] [UTCTime "03:50:18"] [WhiteElo "1316"] [BlackElo "1776"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.97] } 2... Na6 { [%eval 0.79] } 3. b4 { [%eval -0.33] } 3... Nxb4 { [%eval 1.66] } 4. c3?? { (1.66 → -0.45) Blunder. Nc3 was best. } { [%eval -0.45] } (4. Nc3 Nxc2 5. Qxc2 g6 6. Qxg6 fxg6 7. Na4 Bh6 8. Nxb6 cxb6) 4... Nxa2 { [%eval 0.38] } 5. Rxa2 { [%eval -0.91] } 5... Ba6 { [%eval 0.39] } 6. Rxa6 { [%eval -0.01] } 6... e6?? { (-0.01 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (6... b5 7. Rxa7) 7. Rxa7 { [%eval #14] } 7... Rxa7 { [%eval #13] } 8. Qa4 { [%eval #13] } 8... Rxa4 { [%eval #12] } 9. c4 { [%eval #11] } 9... Rxc4 { [%eval #10] } 10. d4 { [%eval #11] } 10... Rxd4 { [%eval #9] } 11. Kd1 { [%eval #12] } 11... Rxd1 { [%eval #11] } 12. Na3 { [%eval #11] } 12... Rxf1 { [%eval #9] } 13. Nf3 { [%eval #10] } 13... Bxa3 { [%eval #9] } 14. Bxa3 { [%eval #9] } 14... Rxf2 { [%eval #8] } 15. e4?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-12] } (15. Ng5 Rxe2 16. Nxf7 Rxh2 17. Nxh8 Rxh1 18. Nf7 Kxf7 19. Bc5 bxc5 20. g4 Ne7 21. g5 Qc8) 15... Rxh2 { [%eval #-12] } 16. Rxh2 { [%eval #-11] } 16... e5 { [%eval #-11] } 17. Rxh7 { [%eval #-10] } 17... Rxh7 { [%eval #-10] } 18. Nxe5 { [%eval #-9] } 18... Qe7 { [%eval #-15] } 19. Nxd7 { [%eval #-13] } 19... Kxd7 { [%eval #-14] } 20. Bxe7 { [%eval #-13] } 20... Kxe7 { [%eval #-13] } 21. e5 { [%eval #-9] } 21... Rh4 { [%eval #-9] } 22. gxh4 { [%eval #-8] } 22... g5 { [%eval #-8] } 23. hxg5 { [%eval #-7] } 23... Nh6?? { (Mate in 7 → 0.06) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.06] } (23... Ke6 24. g6 Kxe5 25. gxf7 Ne7 26. f8=K c5 27. Kxe7 Kd6 28. Kxd6 b5 29. Kxc5 b4 30. Kxb4#) 24. gxh6 { [%eval 0.0] } 24... Kf6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd8 was best. } { [%eval #5] } (24... Kd8 25. h7 Kc8 26. e6 fxe6 27. h8=K Kd7 28. Kg7 e5 29. Kh6 e4 30. Kg5 e3 31. Kg4) 25. exf6 { [%eval #5] } 25... c5 { [%eval #4] } 26. h7 { [%eval #4] } 26... c4 { [%eval #3] } 27. h8=R { [%eval #3] } 27... c3 { [%eval #2] } 28. Rg8 { [%eval #3] } 28... c2 { [%eval #2] } 29. Rg6 { [%eval #5] } 29... fxg6 { [%eval #4] } 30. f7 { [%eval #4] } 30... c1=R { [%eval #2] } 31. f8=K { [%eval #16] } 31... g5 { [%eval #14] } 32. Ke7 { [%eval #14] } 32... g4 { [%eval #13] } 33. Kf6 { [%eval #13] } 33... g3 { [%eval #12] } 34. Kg5?? { (Mate in 12 → -2.79) Lost forced checkmate sequence. Ke5 was best. } { [%eval -2.79] } (34. Ke5 g2 35. Ke4 g1=R 36. Ke3 Rc5 37. Kd2 Re1 38. Kxe1 Rc3 39. Kd1 Rg3 40. Kd2 Rg7) 34... g2?? { (-2.79 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (34... b5) 35. Kg4?? { (Mate in 11 → -3.49) Lost forced checkmate sequence. Kf4 was best. } { [%eval -3.49] } (35. Kf4 Rc8 36. Ke3 g1=R 37. Kd2 Re1 38. Kxe1 Rc3 39. Ke2 Rc5 40. Kd2 Ra5 41. Kd3 Rf5) 35... g1=K?? { (-3.49 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (35... b5 36. Kf4 Rc7 37. Ke3 g1=R 38. Ke4 b4 39. Ke5 Rc2 40. Kf6 Rh1 41. Kg5 Ra1 42. Kh4) 36. Kf4 { [%eval 0.0] } 36... Kf1?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (36... b5 37. Ke4 b4 38. Kd3 Rc4 39. Kxc4 Kh2 40. Kxb4 Kg3 41. Kb5 Kg4 42. Kb6 Kg5 43. Kc6) 37. Ke4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (37. Ke3 Kf2 38. Kxf2 Rc6 39. Ke2 b5 40. Kd1 Rg6 41. Kd2 Rg4 42. Kd3 Re4 43. Kxe4 b4) 37... Ke1?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (37... b5 38. Kd4 Rc5 39. Kxc5 Ke2 40. Kxb5 Ke3 41. Kc6 Kf4 42. Kc5 Kf5 43. Kc6 Kf4) 38. Ke5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (38. Ke3 Kf2 39. Kxf2 Rc7 40. Ke2 b5 41. Kd1 Rg7 42. Kc2 Rg4 43. Kd3 Re4 44. Kxe4 b4) 38... Ke2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rc7 was best. } { [%eval #10] } (38... Rc7 39. Kd4 Rc4 40. Kxc4 b5 41. Kxb5 Kf2 42. Kc5 Kg3 43. Kc4 Kg4 44. Kd4 Kg5 45. Kc5) 39. Kf5?? { (Mate in 10 → -1.90) Lost forced checkmate sequence. Kf4 was best. } { [%eval -1.9] } (39. Kf4 Kf1 40. Ke3 Kf2 41. Kxf2 Rc5 42. Ke2 b5 43. Kd1 Rf5 44. Kd2 Rf4 45. Kd3 Re4) 39... b5 { [%eval -2.3] } 40. Ke5 { [%eval -1.9] } 40... b4 { [%eval -2.16] } 41. Kf4 { [%eval -4.74] } 41... Kf3 { [%eval -4.28] } 42. Kxf3 { [%eval -6.03] } 42... b3 { [%eval -5.49] } 43. Ke4 { [%eval #-38] } 43... b2?? { (Mate in 38 → 0.00) Lost forced checkmate sequence. Rc6 was best. } { [%eval 0.0] } (43... Rc6) 44. Ke3?? { (0.00 → Mate in 20) Checkmate is now unavoidable. Kd4 was best. } { [%eval #-20] } (44. Kd4 Ra1 45. Kd3 Rf1 46. Kd2 Re1 47. Kxe1 b1=B 48. Kf2 Bf5 49. Kf1 Bd7 50. Ke2 Bc8) 44... b1=R?? { (Mate in 20 → Mate in 2) Lost forced checkmate sequence. Rc5 was best. } { [%eval #2] } (44... Rc5 45. Ke4 Rc6 46. Kd4 Rg6 47. Kc4 Ra6 48. Kd4 b1=R 49. Ke5 Rf6 50. Kxf6 Rd1 51. Kf5) 45. Ke2 { [%eval #2] } 45... Rc4 { [%eval #1] } 46. Ke1 { [%eval #1] } 46... Rxe1# { Game ends by variant rule. } 1-0