- Blind mode tutorial
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[Event "Hourly Crazyhouse Arena"] [Site "https://lichess.org/7v2Fm2x7"] [Date "2023.08.07"] [Round "-"] [White "deget"] [Black "MasterBull"] [Result "0-1"] [GameId "7v2Fm2x7"] [UTCDate "2023.08.07"] [UTCTime "11:26:43"] [WhiteElo "1783"] [BlackElo "1343"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+32"] [Variant "Crazyhouse"] [TimeControl "60+0"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 2.47] } 1... e5 { [%eval 2.82] } 2. d3?? { (2.82 → 0.00) Blunder. Nf3 was best. } { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } (2. Nf3 Nc6 3. Nc3 d6 4. d4 exd4 5. Nxd4 Nge7 6. P@d5 Nxd4) 2... Nc6 { [%eval 0.0] } 3. Nc3 { [%eval 0.0] } 3... Nf6 { [%eval -0.75] } 4. Bd2? { (-0.75 → -2.44) Mistake. Bg5 was best. } { [%eval -2.44] } (4. Bg5 Bc5 5. Qd2 d6 6. Nd5 Be6 7. Bxf6 gxf6 8. Nf3 Bxd5) 4... Bb4?? { (-2.44 → -0.62) Blunder. Bc5 was best. } { [%eval -0.62] } (4... Bc5 5. Be2) 5. h3 { [%eval -0.76] } 5... Bxc3 { [%eval -1.23] } 6. Bxc3?? { (-1.23 → -3.37) Blunder. bxc3 was best. } { [%eval -3.37] } (6. bxc3 d5 7. exd5 Nxd5 8. B@b3 Be6 9. P@h6 P@e3 10. Bxe3 Nxe3 11. hxg7 Rg8 12. Bxe6 fxe6) 6... N@d4?? { (-3.37 → 0.29) Blunder. d5 was best. } { [%eval 0.29] } (6... d5) 7. Bxd4?? { (0.29 → -1.74) Blunder. B@g5 was best. } { [%eval -1.74] } (7. B@g5 d6) 7... Nxd4? { (-1.74 → -0.16) Mistake. exd4 was best. } { [%eval -0.16] } (7... exd4) 8. B@c3?? { (-0.16 → -4.82) Blunder. c3 was best. } { [%eval -4.82] } (8. c3 d5) 8... B@c5?? { (-4.82 → -1.31) Blunder. d5 was best. } { [%eval -1.31] } (8... d5 9. exd5) 9. N@b3?? { (-1.31 → -6.09) Blunder. Nf3 was best. } { [%eval -6.09] } (9. Nf3 Nxf3+) 9... Nxb3 { [%eval -5.57] } 10. axb3 { [%eval -5.37] } 10... d6? { (-5.37 → -2.78) Mistake. Nxe4 was best. } { [%eval -2.78] } (10... Nxe4 11. dxe4) 11. N@d5?? { (-2.78 → -11.93) Blunder. Nf3 was best. } { [%eval -11.93] } (11. Nf3 O-O) 11... Nxd5 { [%eval -12.37] } 12. exd5 { [%eval -11.12] } 12... Qf6?? { (-11.12 → -1.72) Blunder. Bxf2+ was best. } { [%eval -1.72] } (12... Bxf2+ 13. Kxf2) 13. Nf3 { [%eval -2.17] } 13... O-O?! { (-2.17 → -1.00) Inaccuracy. Bxf2+ was best. } { [%eval -1.0] } (13... Bxf2+ 14. Kxf2 P@g3+ 15. Ke1 N@e3 16. N@e4 Qg6 17. Qe2 Nxd5 18. Bxe5 P@f2+ 19. Kd1 dxe5 20. Nxe5) 14. Be2?? { (-1.00 → -9.37) Blunder. N@e4 was best. } { [%eval -9.37] } (14. N@e4) 14... Bf5?! { (-9.37 → -5.82) Inaccuracy. Bxf2+ was best. } { [%eval -5.82] } (14... Bxf2+ 15. Kxf2) 15. N@e4?! { (-5.82 → -13.92) Inaccuracy. Qd2 was best. } { [%eval -13.92] } (15. Qd2 N@h4) 15... Bxe4 { [%eval -14.4] } 16. dxe4 { [%eval -14.86] } 16... c6?! { (-14.86 → -6.12) Inaccuracy. Bxf2+ was best. } { [%eval -6.12] } (16... Bxf2+) 17. dxc6?! { (-6.12 → -9.58) Inaccuracy. B@g5 was best. } { [%eval -9.58] } (17. B@g5 Qxg5) 17... bxc6 { [%eval -6.72] } 18. P@g5?! { (-6.72 → -21.32) Inaccuracy. P@e3 was best. } { [%eval -21.32] } (18. P@e3 P@g3) 18... Qg6?! { (-21.32 → -6.58) Inaccuracy. Bxf2+ was best. } { [%eval -6.58] } (18... Bxf2+ 19. Kxf2) 19. B@f5?! { (-6.58 → -18.70) Inaccuracy. B@h4 was best. } { [%eval -18.7] } (19. B@h4 Qxe4) 19... Qh5?? { (-18.70 → -2.01) Blunder. Bxf2+ was best. } { [%eval -2.01] } (19... Bxf2+) 20. g4?? { (-2.01 → -9.83) Blunder. Qd2 was best. } { [%eval -9.83] } (20. Qd2 Bxf2+) 20... Bxf2+? { (-9.83 → -4.88) Mistake. N@h4 was best. } { [%eval -4.88] } (20... N@h4) 21. Kxf2 { [%eval -7.71] } 21... Qxh3?? { (-7.71 → 18.71) Blunder. N@h4 was best. } { [%eval 18.71] } (21... N@h4 22. Bd2 Nxf5 23. gxf5 B@c5+ 24. Kg2 N@f4+ 25. Bxf4 exf4 26. B@d4 Qxf3+ 27. Kxf3 B@h5+ 28. Kxf4) 22. Rxh3 { [%eval 22.15] } 22... N@h5 { [%eval 43.08] } 23. Rxh5 { [%eval 46.86] } 23... g6?! { (46.86 → Mate in 2) Checkmate is now unavoidable. N@h1+ was best. } { [%eval #2] } (23... N@h1+ 24. Qxh1) 24. Bxg6?! { (Mate in 2 → 54.60) Lost forced checkmate sequence. N@f6+ was best. } { [%eval 54.6] } (24. N@f6+ Kg7 25. Rxh7#) 24... fxg6?! { (54.60 → Mate in 4) Checkmate is now unavoidable. P@g3+ was best. } { [%eval #4] } (24... P@g3+ 25. Ke1) 25. Rxh7?! { (Mate in 4 → 30.01) Lost forced checkmate sequence. N@h6+ was best. } { [%eval 30.01] } (25. N@h6+ Kh8 26. P@g7+ Kxg7 27. Q@e7+ Rf7 28. B@f6#) 25... Rxf3+ { [%eval 39.21] } 26. Bxf3 { [%eval 37.45] } 26... Kxh7?! { (37.45 → Mate in 2) Checkmate is now unavoidable. P@e3+ was best. } { [%eval #2] } (26... P@e3+ 27. Kxe3) 27. R@h6+ { [%eval #2] } 27... Kg7 { [%eval #2] } 28. Q@h7+ { [%eval #2] } 28... Kf8 { [%eval #2] } { Black wins on time. } 0-1