- Blind mode tutorial
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[Event "Daily Three-check Arena"] [Site "https://lichess.org/9IrnHA90"] [Date "2025.05.30"] [Round "-"] [White "sgchess2023"] [Black "Taksh20171"] [Result "0-1"] [GameId "9IrnHA90"] [UTCDate "2025.05.30"] [UTCTime "01:08:03"] [WhiteElo "1782"] [BlackElo "1514"] [WhiteRatingDiff "-38"] [BlackRatingDiff "+17"] [WhiteBerserk "true"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van Geet Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 1.34] } { A00 Van Geet Opening } 1... e6 { [%eval 2.71] } 2. Nb5?? { (2.71 → -0.86) Blunder. Nf3 was best. } { [%eval -0.86] } (2. Nf3 c5 3. e4 Nc6 4. e5 d5 5. exd6 Qxd6 6. Bb5 Bd7) 2... c6 { [%eval -0.72] } 3. Nc7+?? { (-0.72 → -2.76) Blunder. Nc3 was best. } { [%eval -2.76] } (3. Nc3 Nf6 4. e4 d5 5. exd5 exd5 6. Qe2+ Be7 7. Nf3 Na6) 3... Qxc7 { [%eval -2.05] } 4. e3 { [%eval -2.9] } 4... Qd8?! { (-2.90 → -1.88) Inaccuracy. Nf6 was best. } { [%eval -1.88] } (4... Nf6 5. c3) 5. Nf3 { [%eval -1.97] } 5... Qf6?? { (-1.97 → 0.43) Blunder. d5 was best. } { [%eval 0.43] } (5... d5 6. c3) 6. b3?? { (0.43 → -2.35) Blunder. c3 was best. } { [%eval -2.35] } (6. c3) 6... Na6?? { (-2.35 → -0.56) Blunder. d5 was best. } { [%eval -0.56] } (6... d5 7. Rb1) 7. a3?? { (-0.56 → -6.78) Blunder. Rb1 was best. } { [%eval -6.78] } (7. Rb1) 7... Nc5?? { (-6.78 → -1.68) Blunder. Qxa1 was best. } { [%eval -1.68] } (7... Qxa1 8. Be2 Nf6 9. O-O d5 10. d4 Bd6 11. Bd3 g6 12. Qe1 O-O 13. Ne5) 8. Rb1 { [%eval -1.9] } 8... Nd3+?? { (-1.90 → 1.62) Blunder. Nh6 was best. } { [%eval 1.62] } (8... Nh6 9. h3 Qg6 10. Bb2 Bd6 11. g4 f6 12. b4 Ne4 13. Bd3 Nf7 14. Nh4) 9. Bxd3 { [%eval 1.76] } 9... Nh6? { (1.76 → 3.08) Mistake. d6 was best. } { [%eval 3.08] } (9... d6 10. c4 Qh6 11. Nd4 Nf6 12. Bb2 Be7 13. Qf3 Bd7 14. Bc3 d5 15. cxd5) 10. h3?? { (3.08 → 1.17) Blunder. Bb2 was best. } { [%eval 1.17] } (10. Bb2 e5) 10... Nf5 { [%eval 1.53] } 11. Bb2 { [%eval 1.77] } 11... Qg6?? { (1.77 → 4.54) Blunder. Qh6 was best. } { [%eval 4.54] } (11... Qh6 12. Qe2) 12. Rg1?? { (4.54 → 2.11) Blunder. g4 was best. } { [%eval 2.11] } (12. g4) 12... Be7 { [%eval 2.55] } 13. Ne5?! { (2.55 → 1.35) Inaccuracy. Qe2 was best. } { [%eval 1.35] } (13. Qe2 Bf6) 13... Qh6?? { (1.35 → 5.94) Blunder. Qg5 was best. } { [%eval 5.94] } (13... Qg5 14. Qe2) 14. Nxf7?? { (5.94 → Mate in 2) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-2] } (14. Qe2) 14... Kxf7?? { (Mate in 2 → 4.53) Lost forced checkmate sequence. Qxe3+ was best. } { [%eval 4.53] } (14... Qxe3+ 15. dxe3 Bb4#) 15. Qh5+?? { (4.53 → -7.54) Blunder. Qe2 was best. } { [%eval -7.54] } (15. Qe2) 15... Qxh5 { [%eval -7.46] } 16. Bxf5? { (-7.46 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (16. b4 d5) 16... Qxf5 { [%eval #-6] } 17. g3 { [%eval #-5] } 17... Bc5 { [%eval #-5] } 18. Rf1 { [%eval #-5] } 18... Bb6?! { (Mate in 5 → -16.88) Lost forced checkmate sequence. b6 was best. } { [%eval -16.88] } (18... b6 19. b4 Bxe3 20. dxe3 Qxc2 21. Rd1 Qe2+ 22. Kxe2 Ba6#) 19. f4?! { (-16.88 → Mate in 3) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-3] } (19. Bc3 Qxh3) 19... Bxe3 { [%eval #-2] } 20. Bxg7 { [%eval #-2] } 20... Bxd2+ { [%eval #-1] } 21. Kf2 { [%eval #-1] } 21... Qc5# { Game ends by variant rule. } 0-1