- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/9RwVy861"] [Date "2026.01.21"] [Round "-"] [White "Burn1985"] [Black "vuamsterdam"] [Result "1/2-1/2"] [GameId "9RwVy861"] [UTCDate "2026.01.21"] [UTCTime "22:08:35"] [WhiteElo "2111"] [BlackElo "2233"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.43] } 2. d4 { [%eval 0.43] } 2... Nf6 { [%eval 0.43] } { B00 Pirc Defense } 3. Nc3 { [%eval 0.38] } 3... e5 { [%eval 0.45] } 4. dxe5 { [%eval 0.36] } 4... dxe5 { [%eval 0.27] } 5. Qxd8+ { [%eval 0.31] } 5... Kxd8 { [%eval 0.32] } 6. Bc4 { [%eval 0.28] } 6... Bb4 { [%eval 0.34] } 7. f3 { [%eval 0.21] } 7... Ke7 { [%eval 0.24] } 8. Be3 { [%eval -0.15] } 8... c6 { [%eval 0.18] } 9. Ne2 { [%eval 0.23] } 9... Rd8 { [%eval 0.18] } 10. O-O { [%eval -0.02] } 10... Be6 { [%eval -0.01] } 11. Bb3 { [%eval -0.09] } 11... b5?! { (-0.09 → 0.78) Inaccuracy. Na6 was best. } { [%eval 0.78] } (11... Na6 12. Nc1 Nc5 13. Nd1 Nfd7 14. Bf2 Ke8 15. Ne3 a5 16. Bxe6 Nxe6 17. a4) 12. Rfd1?! { (0.78 → 0.22) Inaccuracy. Bxe6 was best. } { [%eval 0.22] } (12. Bxe6) 12... Nbd7 { [%eval 0.27] } 13. Bxe6 { [%eval 0.18] } 13... Kxe6 { [%eval 0.21] } 14. a4 { [%eval 0.26] } 14... a6 { [%eval 0.29] } 15. Nc1 { [%eval 0.2] } 15... Bc5 { [%eval 0.24] } 16. Kf2 { [%eval 0.18] } 16... Bxe3+ { [%eval 0.21] } 17. Kxe3 { [%eval 0.25] } 17... Nc5 { [%eval 0.41] } 18. Rxd8 { [%eval 0.42] } 18... Rxd8 { [%eval 0.45] } 19. axb5 { [%eval 0.43] } 19... axb5 { [%eval 0.48] } 20. Nd3 { [%eval 0.32] } 20... Nxd3 { [%eval 0.37] } 21. cxd3 { [%eval 0.39] } 21... Nd7 { [%eval 0.39] } 22. Ra6 { [%eval 0.32] } 22... Nb8 { [%eval 0.34] } 23. Rb6 { [%eval -0.04] } 23... Kd7 { [%eval 0.27] } 24. Rb7+ { [%eval 0.33] } 24... Ke8 { [%eval 0.46] } 25. Rc7 { [%eval 0.0] } 25... Rd7 { [%eval 0.04] } 26. Rc8+ { [%eval 0.0] } 26... Rd8 { [%eval 0.0] } 27. Rc7 { [%eval 0.0] } 27... Rd7 { [%eval 0.0] } 28. Rc8+ { [%eval 0.0] } 28... Rd8 { [%eval 0.0] } 29. Rc7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2