- Blind mode tutorial
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[Event "mmm9 Arena"] [Site "https://lichess.org/9TG0M5O9"] [Date "2019.03.05"] [Round "-"] [White "Wojtek--Adamala"] [Black "Unbented"] [Result "1-0"] [GameId "9TG0M5O9"] [UTCDate "2019.03.05"] [UTCTime "15:22:46"] [WhiteElo "1415"] [BlackElo "1648"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-22"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... h6?? { (Mate in 15 → 7.61) Lost forced checkmate sequence. b5 was best. } { [%eval 7.61] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Nxd2 Rg8 8. Bxg8) 2. Ba6 { [%eval 6.69] } 2... bxa6 { [%eval 5.88] } 3. Qh5 { [%eval 4.16] } 3... f5?! { (4.16 → 6.03) Inaccuracy. d5 was best. } { [%eval 6.03] } (3... d5) 4. Qxe8?! { (6.03 → 4.46) Inaccuracy. exf5 was best. } { [%eval 4.46] } (4. exf5 Rh7) 4... fxe4?? { (4.46 → Mate in 17) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #17] } (4... Qxe8) 5. Qxe7 { [%eval #17] } 5... Qxe7 { [%eval #16] } 6. d3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. a3 was best. } { [%eval #-13] } (6. a3 Qxa3 7. bxa3 Bxa3 8. Nxa3 e3 9. dxe3 a5 10. Nf3 g5 11. Nxg5 hxg5 12. Rf1 Rxh2) 6... exd3 { [%eval #-13] } 7. cxd3 { [%eval #-12] } 7... Qxe1 { [%eval #-12] } 8. Bxh6 { [%eval #-11] } 8... gxh6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #11] } (8... Qxf2 9. Bxg7 Rxh2 10. Bxf8 Qxg1 11. Rxg1 Rxg2 12. Rxg2 d6 13. Rxg8 a5 14. Bxd6 cxd6 15. Rxc8) 9. Nf3 { [%eval #11] } 9... Qxb1 { [%eval #10] } 10. Raxb1 { [%eval #11] } 10... Ba3 { [%eval #10] } 11. bxa3 { [%eval #10] } 11... Bb7 { [%eval #9] } 12. Rxb7 { [%eval #9] } 12... Ne7 { [%eval #7] } 13. Rxa7 { [%eval #7] } 13... Rxa7 { [%eval #6] } 14. Ng5 { [%eval #6] } 14... hxg5 { [%eval #5] } 15. f4?? { (Mate in 5 → Mate in 20) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-20] } (15. Rd1 Rxh2 16. a4 Rxg2 17. a5 Rxf2 18. Rd2 Rxd2 19. a4 Rxd3#) 15... Rxh2 { [%eval #-21] } 16. Rxh2 { [%eval -15.02] } 16... gxf4 { [%eval -11.49] } 17. g3?! { (-11.49 → Mate in 16) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-16] } (17. Rh3 Rb7) 17... fxg3 { [%eval -9.53] } 18. d4? { (-9.53 → Mate in 11) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-11] } (18. Rh1 Rb7) 18... gxh2 { [%eval #-11] } 19. d5 { [%eval #-10] } 19... Nxd5 { [%eval #-10] } 20. a4 { [%eval #-9] } 20... Rb7 { [%eval #-9] } 21. a5 { [%eval #-8] } 21... Rb3 { [%eval #-8] } 22. axb3 { [%eval #-7] } 22... Ne3 { [%eval #-9] } 23. b4 { [%eval #-8] } 23... c5?? { (Mate in 8 → -4.31) Lost forced checkmate sequence. Nc6 was best. } { [%eval -4.31] } (23... Nc6 24. b5 Nxa5 25. bxa6 Nb7 26. axb7 h1=Q 27. b8=Q Qe4 28. Qxc7 Qf4 29. Qxd7 Qa4 30. Qxa4) 24. bxc5 { [%eval -3.65] } 24... d6 { [%eval -3.13] } 25. cxd6 { [%eval -2.5] } 25... h1=R?? { (-2.50 → Mate in 1) Checkmate is now unavoidable. Nc6 was best. } { [%eval #1] } (25... Nc6 26. d7 Nxa5 27. d8=K Nb7 28. Kd7 Nd8 29. Kxd8 Nc2 30. Ke7 h1=R 31. Kd6 a5 32. Kd5) 26. d7 { [%eval #1] } 26... Nxd7# { Game ends by variant rule. } 1-0