- Blind mode tutorial
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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/9zYMWYg4"] [Date "2026.01.07"] [Round "-"] [White "ice48"] [Black "Chess_switch"] [Result "1-0"] [GameId "9zYMWYg4"] [UTCDate "2026.01.07"] [UTCTime "15:16:19"] [WhiteElo "2123"] [BlackElo "2428"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "King of the Hill"] [TimeControl "120+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } { A00 Van't Kruijs Opening } 1... f5 { [%eval 0.2] } 2. d4 { [%eval 0.25] } 2... Nf6 { [%eval 0.61] } 3. Nf3 { [%eval 0.47] } 3... d6 { [%eval 0.18] } 4. Bd3?! { (0.18 → -0.42) Inaccuracy. Nc3 was best. } { [%eval -0.42] } (4. Nc3 e6 5. b3 b6 6. Bb2 Bb7 7. Bd3 d5 8. Qe2 Bb4) 4... Nc6 { [%eval -0.54] } 5. c4 { [%eval -0.46] } 5... e5 { [%eval -0.46] } 6. d5?! { (-0.46 → -1.25) Inaccuracy. Be2 was best. } { [%eval -1.25] } (6. Be2 h6 7. Nc3 g5 8. b4 g4 9. Nh4 exd4 10. exd4 d5 11. a3 Ne4) 6... Ne7 { [%eval -1.2] } 7. Bc2 { [%eval -1.45] } 7... c6?! { (-1.45 → -0.46) Inaccuracy. e4 was best. } { [%eval -0.46] } (7... e4 8. Ng5) 8. Nc3 { [%eval -0.32] } 8... g6 { [%eval -0.38] } 9. e4 { [%eval -0.29] } 9... f4?? { (-0.29 → 1.69) Blunder. h6 was best. } { [%eval 1.69] } (9... h6 10. h4 fxe4 11. Nxe4 Nxe4 12. Bxe4 Bf5 13. Qd3 cxd5 14. cxd5 Qb6 15. Bxf5) 10. g3 { [%eval 2.11] } 10... Nh5?! { (2.11 → 3.14) Inaccuracy. fxg3 was best. } { [%eval 3.14] } (10... fxg3 11. hxg3 Bg7 12. Ng5 h6 13. Ne6 Bxe6 14. dxe6 Qc7 15. Be3 Rd8 16. f3) 11. gxf4 { [%eval 3.23] } 11... Nxf4? { (3.23 → 6.01) Mistake. Bg7 was best. } { [%eval 6.01] } (11... Bg7 12. Rg1) 12. Bxf4 { [%eval 5.88] } 12... exf4?! { (5.88 → 8.27) Inaccuracy. Bg7 was best. } { [%eval 8.27] } (12... Bg7 13. Be3) 13. Qd4 { [%eval 8.15] } 13... Rg8 { [%eval 8.24] } 14. e5 { [%eval 7.3] } 14... c5 { [%eval 11.03] } 15. Qxf4 { [%eval 10.93] } 15... Nf5 { [%eval 19.1] } 16. e6 { [%eval 16.65] } 16... Bh6 { [%eval 11.84] } 17. Qe4 { [%eval 8.75] } 17... Qf6 { [%eval 9.67] } 18. Nb5 { [%eval 7.13] } 18... Ke7 { [%eval 7.91] } 19. Ke2 { [%eval 8.17] } 19... a6 { [%eval 18.28] } 20. Kd3 { [%eval 15.75] } 20... axb5?! { (15.75 → Mate in 4) Checkmate is now unavoidable. Nd4 was best. } { [%eval #4] } (20... Nd4 21. Nbxd4) 21. Qe5 { [%eval #6] } 21... Ng3 { [%eval #6] } 22. Qxf6+ { [%eval #5] } 22... Kxf6 { [%eval #5] } 23. hxg3 { [%eval #4] } 23... Kf5 { [%eval #4] } 24. Rxh6 { [%eval #3] } 24... bxc4+ { [%eval #2] } 25. Ke3+ { [%eval #1] } 25... Kg4 { [%eval #1] } 26. Ke4# { Game ends by variant rule. } 1-0