<?xml version="1.0" encoding="utf-8"?><feed xml:lang="en-US" xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><id>https://lichess.org/@/revoof/blog</id><link rel="alternate" type="text/html" href="https://lichess.org/@/revoof/blog" /><link rel="self" type="application/atom+xml" href="https://lichess.org/@/revoof/blog.atom" /><title>revoof's Blog</title><updated>2024-07-06T20:34:44.879Z</updated><entry><id>https://lichess.org/@/revoof/blog/optimizing-the-tablebase-server/MetV0ZQd</id><published>2024-07-06T20:34:44.879Z</published><updated>2024-07-06T20:34:44.879Z</updated><link rel="alternate" type="text/html" href="https://lichess.org/@/revoof/blog/optimizing-the-tablebase-server/MetV0ZQd" /><title>Optimizing the tablebase server</title><category term="Lichess" label="Lichess" scheme="https://lichess.org/blog/topic/Lichess"></category><category term="Software_Development" label="Software Development" scheme="https://lichess.org/blog/topic/Software_Development"></category><category term="Endgame" label="Endgame" scheme="https://lichess.org/blog/topic/Endgame"></category><content type="html">&lt;img class=&quot;ublog-post-image&quot; width=&quot;880&quot; height=&quot;550&quot; src=&quot;https://image.lichess1.org/display?fmt=webp&amp;amp;h=550&amp;amp;op=thumbnail&amp;amp;path=revoof:ublog:MetV0ZQd:XznuhFma.jpg&amp;amp;w=880&amp;amp;sig=a755e6cb0edb3111091bfd5061c7d1b6ce7d8924&quot; /&gt;&lt;br /&gt;Hunting down tail latencies</content><media:thumbnail url="https://image.lichess1.org/display?fmt=webp&amp;h=550&amp;op=thumbnail&amp;path=revoof:ublog:MetV0ZQd:XznuhFma.jpg&amp;w=880&amp;sig=a755e6cb0edb3111091bfd5061c7d1b6ce7d8924"></media:thumbnail><author><name>revoof</name></author></entry><entry><id>https://lichess.org/@/revoof/blog/adapting-nnue-pytorchs-binary-position-format-for-lichess/cpeeAMeY</id><published>2024-04-19T10:07:43.168Z</published><updated>2024-04-19T10:07:43.168Z</updated><link rel="alternate" type="text/html" href="https://lichess.org/@/revoof/blog/adapting-nnue-pytorchs-binary-position-format-for-lichess/cpeeAMeY" /><title>Adapting nnue-pytorch's binary position format for Lichess</title><category term="Lichess" label="Lichess" scheme="https://lichess.org/blog/topic/Lichess"></category><category term="Software_Development" label="Software Development" scheme="https://lichess.org/blog/topic/Software_Development"></category><content type="html">&lt;img class=&quot;ublog-post-image&quot; width=&quot;880&quot; height=&quot;550&quot; alt=&quot;Pieces encoded as half-bytes&quot; src=&quot;https://image.lichess1.org/display?fmt=webp&amp;amp;h=550&amp;amp;op=thumbnail&amp;amp;path=revoof:ublog:cpeeAMeY:iz5Zdtzl.jpg&amp;amp;w=880&amp;amp;sig=e36e35519006b0bda78ab9ff1fb9f58fe10bc7a4&quot; /&gt;&lt;br /&gt;Lichess stores lots of chess positions, and (thanks to Stockfish) now more efficiently</content><media:thumbnail url="https://image.lichess1.org/display?fmt=webp&amp;h=550&amp;op=thumbnail&amp;path=revoof:ublog:cpeeAMeY:iz5Zdtzl.jpg&amp;w=880&amp;sig=e36e35519006b0bda78ab9ff1fb9f58fe10bc7a4"></media:thumbnail><author><name>revoof</name></author></entry></feed>