FEN
[Event "Weekly King of the Hill Arena"]
[Site "https://lichess.org/A7AUYWe9"]
[Date "2025.03.19"]
[Round "-"]
[White "IceBurg"]
[Black "Ron73"]
[Result "1-0"]
[GameId "A7AUYWe9"]
[UTCDate "2025.03.19"]
[UTCTime "20:26:11"]
[WhiteElo "1596"]
[BlackElo "1808"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-36"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Hungarian Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.08] } { A00 Hungarian Opening } 1... d5 { [%eval 0.11] } 2. Bg2 { [%eval 0.07] } 2... e5 { [%eval -0.05] } 3. c3? { (-0.05 → -1.27) Mistake. d4 was best. } { [%eval -1.27] } (3. d4 exd4 4. Nf3 c5 5. c3 Nc6 6. cxd4 Nf6 7. O-O cxd4) 3... Nc6 { [%eval -0.9] } 4. Qa4?! { (-0.90 → -1.59) Inaccuracy. d4 was best. } { [%eval -1.59] } (4. d4 e4 5. f3 f5 6. Nh3 h6 7. O-O Nf6 8. e3 g5) 4... Nf6 { [%eval -1.5] } 5. Qb3?! { (-1.50 → -2.68) Inaccuracy. d4 was best. } { [%eval -2.68] } (5. d4 Bd7 6. Qd1 Qe7 7. dxe5 Nxe5 8. Nf3 Nxf3+ 9. Bxf3 c5 10. Bf4 Qe6) 5... Bc5 { [%eval -2.26] } 6. c4?? { (-2.26 → -6.61) Blunder. d4 was best. } { [%eval -6.61] } (6. d4) 6... e4 { [%eval -5.85] } 7. Nc3 { [%eval -6.9] } 7... Nd4 { [%eval -6.46] } 8. Qa4+ { [%eval -7.08] } 8... c6?! { (-7.08 → -4.53) Inaccuracy. Bd7 was best. } { [%eval -4.53] } (8... Bd7 9. Qd1 dxc4 10. d3 cxd3 11. exd3 Bg4 12. Qd2 exd3 13. Kf1 Nc2 14. h3) 9. Qd1?! { (-4.53 → -7.53) Inaccuracy. d3 was best. } { [%eval -7.53] } (9. d3) 9... Ke7 { [%eval -6.1] } 10. e3?! { (-6.10 → -14.15) Inaccuracy. d3 was best. } { [%eval -14.15] } (10. d3 exd3) 10... Ke6?? { (-14.15 → -3.12) Blunder. Bg4 was best. } { [%eval -3.12] } (10... Bg4 11. exd4) 11. f4?? { (-3.12 → -15.70) Blunder. exd4 was best. } { [%eval -15.7] } (11. exd4 Bxd4 12. f4 g5 13. Nge2 gxf4 14. gxf4 dxc4 15. b3 Rg8 16. Bh3+ Ke7) 11... exf3 { [%eval -15.46] } 12. exd4 { [%eval -16.24] } 12... Bxd4?? { (-16.24 → -3.25) Blunder. fxg2 was best. } { [%eval -3.25] } (12... fxg2) 13. Nxf3 { [%eval -2.92] } 13... Ne4?? { (-2.92 → 4.94) Blunder. Re8 was best. } { [%eval 4.94] } (13... Re8 14. Kf1 Ng4 15. d3 Qf6 16. Qe1+ Kd7 17. Ne2 Bxb2 18. Bxb2 Qxb2 19. Rb1) 14. cxd5+?? { (4.94 → -12.94) Blunder. Qe2 was best. } { [%eval -12.94] } (14. Qe2) 14... cxd5?? { (-12.94 → 4.00) Blunder. Qxd5 was best. } { [%eval 4.0] } (14... Qxd5) 15. Qe2 { [%eval 5.2] } 15... f5 { [%eval 4.46] } 16. d3 { [%eval 3.02] } 16... Bf2+?? { (3.02 → 11.67) Blunder. g5 was best. } { [%eval 11.67] } (16... g5 17. Nxe4) 17. Kf1 { [%eval 13.22] } 17... d4 { [%eval 19.69] } 18. dxe4 { [%eval 16.82] } 18... fxe4 { [%eval 26.62] } 19. Qxe4+ { [%eval 25.82] } 19... Kd6?! { (25.82 → Mate in 4) Checkmate is now unavoidable. Kf7 was best. } { [%eval #4] } (19... Kf7 20. Ng5+) 20. Qd5+ { [%eval #5] } 20... Ke7 { [%eval #5] } 21. Qe4+?! { (Mate in 5 → 25.65) Lost forced checkmate sequence. Bg5+ was best. } { [%eval 25.65] } (21. Bg5+ Kf8 22. Qxd8+ Kf7 23. Ne5+ Ke6 24. Qe7+ Kf5 25. g4#) 21... Kf8 { [%eval 24.92] } 22. Nd5 { [%eval 29.87] } 22... Be3 { [%eval 31.4] } 23. Nxe3 { [%eval 24.06] } 23... dxe3 { [%eval 22.74] } 24. Bxe3 { [%eval 24.54] } 24... Qe7 { [%eval 25.46] } 25. Qf4+ { [%eval 22.48] } 25... Qf6 { [%eval 25.0] } 26. Bc5+ { [%eval 24.22] } 26... Kf7 { [%eval 23.39] } 27. Qc7+ { [%eval 20.81] } 27... Ke6?! { (20.81 → Mate in 10) Checkmate is now unavoidable. Kg8 was best. } { [%eval #10] } (27... Kg8 28. Kf2) 28. Qd6+ { [%eval #9] } 28... Kf5 { [%eval #9] } 29. Qf4+ { [%eval #8] } 29... Ke6 { [%eval #5] } 30. Re1+?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Ng5+ was best. } { [%eval #-1] } (30. Ng5+ Kd7 31. Qxf6 gxf6 32. Ke2 fxg5 33. Ke3 Re8+ 34. Kd4#) 30... Kf7?? { (Mate in 1 → 30.89) Lost forced checkmate sequence. Kd5# was best. } { [%eval 30.89] } (30... Kd5#) 31. Qc7+ { [%eval 30.24] } 31... Kg6 { [%eval 29.03] } 32. Ke2 { [%eval 32.07] } 32... Re8+ { [%eval 29.59] } 33. Kd3 { [%eval 28.46] } 33... Qf5+?! { (28.46 → Mate in 1) Checkmate is now unavoidable. Bf5+ was best. } { [%eval #1] } (33... Bf5+ 34. Kc4 Rad8 35. Nh4+ Kh5 36. Bf3+ Bg4 37. Bxg4+ Kxg4 38. Rxe8 b5+ 39. Kxb5) 34. Kd4# { Game ends by variant rule. } 1-0
