- Blind mode tutorial
lichess.org
Donate
FEN
[Event "ToursdeBram Arena"] [Site "https://lichess.org/A8BIGvRt"] [Date "2025.12.16"] [Round "-"] [White "GG_Chess_14"] [Black "Schurhneaut"] [Result "0-1"] [GameId "A8BIGvRt"] [UTCDate "2025.12.16"] [UTCTime "18:35:06"] [WhiteElo "1794"] [BlackElo "1250"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+22"] [WhiteBerserk "true"] [Variant "Standard"] [TimeControl "240+0"] [ECO "C00"] [Opening "French Defense: Steiner Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.22] } 2. c4 { [%eval -0.13] } { C00 French Defense: Steiner Variation } 2... c6 { [%eval 0.3] } 3. Nc3 { [%eval 0.14] } 3... d5 { [%eval 0.22] } 4. cxd5 { [%eval 0.14] } 4... cxd5 { [%eval 0.07] } 5. exd5 { [%eval 0.04] } 5... exd5 { [%eval 0.09] } 6. Qb3 { [%eval -0.17] } 6... Nc6 { [%eval 0.0] } 7. Nxd5 { [%eval -0.26] } 7... Nf6 { [%eval -0.06] } 8. Nxf6+ { [%eval -0.2] } 8... Qxf6 { [%eval -0.36] } 9. Nf3 { [%eval -0.43] } 9... Bd6 { [%eval -0.27] } 10. d3?? { (-0.27 → -2.30) Blunder. Bc4 was best. } { [%eval -2.3] } (10. Bc4) 10... Be6?? { (-2.30 → 0.04) Blunder. Bb4+ was best. } { [%eval 0.04] } (10... Bb4+ 11. Bd2 Bxd2+ 12. Kxd2 O-O 13. Be2 Bg4 14. Qc3 Qd6 15. Ke1 Rac8 16. Kf1) 11. Qxb7 { [%eval -0.05] } 11... O-O?! { (-0.05 → 0.99) Inaccuracy. Rc8 was best. } { [%eval 0.99] } (11... Rc8 12. Be2) 12. Qxc6 { [%eval 1.08] } 12... Rfe8?! { (1.08 → 1.93) Inaccuracy. Bb4+ was best. } { [%eval 1.93] } (12... Bb4+ 13. Bd2 Rac8 14. Qa4 Qxb2 15. Rd1 a5 16. Be2 Bd5 17. O-O Bxf3 18. Bxb4) 13. Be3?? { (1.93 → -3.25) Blunder. Be2 was best. } { [%eval -3.25] } (13. Be2 Bh3 14. Kf1 Rac8 15. Qb7 Rc7 16. Qb5 Rxe2 17. Kxe2 Bxg2 18. Qb8+ Bf8) 13... Bf4?? { (-3.25 → 3.62) Blunder. Bb4+ was best. } { [%eval 3.62] } (13... Bb4+ 14. Kd1 Rac8 15. Qxe8+ Rxe8 16. d4 Bd5 17. Ne5 Qe6 18. Rc1 Bxa2 19. Bd3) 14. Be2 { [%eval 4.26] } 14... Bxe3 { [%eval 4.17] } 15. fxe3 { [%eval 3.98] } 15... Qxb2 { [%eval 4.17] } 16. O-O?? { (4.17 → 0.07) Blunder. Qc1 was best. } { [%eval 0.07] } (16. Qc1 Qb4+ 17. Qd2 a5 18. Qxb4 axb4 19. Kf2 Rec8 20. Rhe1 g5 21. Kg3) 16... Qxe2 { [%eval 0.17] } 17. Rfe1?! { (0.17 → -0.45) Inaccuracy. Qe4 was best. } { [%eval -0.45] } (17. Qe4) 17... Qxd3 { [%eval -0.37] } 18. Rad1 { [%eval -0.59] } 18... Qg6 { [%eval -0.4] } 19. e4?! { (-0.40 → -0.96) Inaccuracy. Nd4 was best. } { [%eval -0.96] } (19. Nd4 Bxa2) 19... Bh3?? { (-0.96 → 4.39) Blunder. Bxa2 was best. } { [%eval 4.39] } (19... Bxa2) 20. Nh4?? { (4.39 → -7.61) Blunder. Qxg6 was best. } { [%eval -7.61] } (20. Qxg6 hxg6 21. gxh3 Rac8 22. Rd2 f6 23. Kg2 Rc3 24. e5 fxe5 25. Ng5 Rc4) 20... Qxc6 { [%eval -7.68] } 21. gxh3 { [%eval -7.79] } 21... Qc5+ { [%eval -6.77] } 22. Kh1 { [%eval -6.82] } 22... Qc4 { [%eval -5.82] } 23. Rg1?! { (-5.82 → -7.99) Inaccuracy. Nf5 was best. } { [%eval -7.99] } (23. Nf5 Qxa2 24. Rg1 Kh8 25. Nd6 Rad8 26. e5 Rf8 27. Rg5 g6 28. e6 fxe6) 23... Qxe4+ { [%eval -7.92] } 24. Ng2 { [%eval -8.0] } 24... Rad8 { [%eval -7.9] } 25. Rde1 { [%eval -8.18] } 25... Qa4 { [%eval -7.99] } 26. Ref1 { [%eval -8.03] } 26... Qxa2 { [%eval -7.26] } 27. Nh4 { [%eval -7.6] } 27... h6 { [%eval -7.53] } 28. Nf5?! { (-7.53 → -55.96) Inaccuracy. Rg4 was best. } { [%eval -55.96] } (28. Rg4 Kh8 29. Kg1 Qd2 30. Rg2 Qd4+ 31. Rgf2 Qxh4 32. Rxf7 Qg5+ 33. Kh1 Qd5+) 28... Rd2 { [%eval -8.19] } 29. Nxh6+? { (-8.19 → Mate in 6) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-6] } (29. Rf2 Kh8 30. Rxd2 Qxd2 31. Rf1 Re1 32. Ng3 Kh7 33. Rxe1 Qxe1+ 34. Kg2 a5) 29... Kh7 { [%eval #-5] } 30. Ng4 { [%eval #-3] } 30... Ree2 { [%eval #-5] } 31. Rg3 { [%eval #-4] } 31... Qd5+ { [%eval #-3] } 32. Kg1 { [%eval #-3] } 32... Qd4+ { [%eval #-4] } 33. Kh1 { [%eval #-4] } 33... Qe4+ { [%eval #-3] } 34. Kg1 { [%eval #-3] } 34... f5 { [%eval #-6] } 35. Nf2 { [%eval #-6] } 35... Rxf2 { [%eval #-5] } 36. Rxf2 { [%eval #-5] } 36... Qe1+ { [%eval #-4] } 37. Rf1 { [%eval #-4] } 37... Qe3+?? { (Mate in 4 → 5.07) Lost forced checkmate sequence. Qe2 was best. } { [%eval 5.07] } (37... Qe2 38. Rxg7+ Kxg7 39. Rf2 Qxf2+ 40. Kh1 Qxh2#) 38. Kh1?? { (5.07 → Mate in 5) Checkmate is now unavoidable. Rxe3 was best. } { [%eval #-5] } (38. Rxe3 a5 39. Rxf5 a4 40. Rf2 Rd4 41. Kg2 Rb4 42. Rfe2 Kg8 43. Rf3 Rb7) 38... Qe4+ { [%eval #-16] } 39. Kg1 { [%eval #-4] } 39... a5? { (Mate in 4 → -8.09) Lost forced checkmate sequence. Qe2 was best. } { [%eval -8.09] } (39... Qe2 40. Rxg7+ Kxg7 41. Rf2 Qxf2+ 42. Kh1 Qxh2#) 40. Rgf3 { [%eval -7.82] } 40... a4 { [%eval -7.35] } 41. Rxf5? { (-7.35 → Mate in 1) Checkmate is now unavoidable. R3f2 was best. } { [%eval #-1] } (41. R3f2 Rxf2 42. Kxf2 a3 43. h4 a2 44. h3 Qd4+ 45. Kg2 a1=Q 46. Rxa1 Qxa1) 41... Qg2# { Black wins by checkmate. } 0-1