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[Event "rated variant:antichess game"] [Site "https://lichess.org/AYkwVBDE"] [Date "2020.04.21"] [Round "-"] [White "Petrosdem"] [Black "Artem0305"] [Result "1-0"] [GameId "AYkwVBDE"] [UTCDate "2020.04.21"] [UTCTime "08:38:37"] [WhiteElo "1261"] [BlackElo "1375"] [WhiteRatingDiff "+121"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.71) Inaccuracy. e3 was best. } { [%eval -0.71] } (1. e3) 1... f5?? { (-0.71 → 6.12) Blunder. g6 was best. } { [%eval 6.12] } (1... g6 2. b3) 2. g4?? { (6.12 → 0.77) Blunder. e4 was best. } { [%eval 0.77] } (2. e4 fxe4) 2... fxg4 { [%eval 0.79] } 3. Nf3?? { (0.79 → -3.33) Blunder. Bh3 was best. } { [%eval -3.33] } (3. Bh3 gxh3 4. Nxh3 g5 5. Nxg5 d6 6. Nxh7 Rxh7 7. f4 Rxh2 8. Rxh2 Bh3 9. Rxh3 Kf7) 3... gxf3 { [%eval -4.81] } 4. exf3 { [%eval -2.84] } 4... d5?? { (-2.84 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5) 5. Bh3?? { (Mate in 13 → -0.88) Lost forced checkmate sequence. Bc4 was best. } { [%eval -0.88] } (5. Bc4 dxc4 6. Rg1 Qxd2 7. Rxg7 Qxd1 8. Kxd1 Bxg7 9. Bd2 Bxb2 10. f4 Bxa1 11. f5 Bxf5) 5... Bxh3 { [%eval -0.53] } 6. c4 { [%eval -1.18] } 6... dxc4 { [%eval -0.64] } 7. Rf1?? { (-0.64 → -6.07) Blunder. Qa4 was best. } { [%eval -6.07] } (7. Qa4) 7... Bxf1 { [%eval -4.97] } 8. Kxf1 { [%eval -6.01] } 8... Qxd2 { [%eval -5.69] } 9. Nxd2?? { (-5.69 → Mate in 12) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #-12] } (9. Qxd2 h6) 9... Kd8 { [%eval #-13] } 10. Nxc4 { [%eval #-12] } 10... e5 { [%eval #-12] } 11. Nxe5 { [%eval #-11] } 11... g6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (11... g5 12. Qxd8 Na6 13. Qxg5 Nf6 14. Qxf6 Re8 15. Qxh8 Rxe5 16. Qxh7 c5 17. Qxb7 c4 18. Qxa7) 12. Nxg6 { [%eval #10] } 12... hxg6 { [%eval #9] } 13. Qxd8 { [%eval #9] } 13... Rxh2 { [%eval #8] } 14. Qxb8 { [%eval #8] } 14... Rxf2 { [%eval #7] } 15. Qxc7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-7] } (15. Kxf2 Rxb8 16. b4 Bxb4 17. Bd2 Bxd2 18. f4 Bxf4 19. Ke3 Bxe3 20. Rc1 Bxc1 21. a3 Bxa3#) 15... Rxb2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxf1 was best. } { [%eval #6] } (15... Rxf1 16. Qxb7 Rxc1 17. Qxa8 Rxa1 18. Qxa7 Rxa2 19. Qxa2 g5 20. Qxg8 Bg7 21. Qxg7 g4 22. fxg4#) 16. Qxb7 { [%eval #6] } 16... Rxa2 { [%eval #5] } 17. Qxa7?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-16] } (17. Qxa8 Rxa1 18. Qxf8 Rxc1 19. Qxg8 Rxf1 20. Qxg6 Rxf3 21. Qd3 Rxd3#) 17... R8xa7?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. R2xa7 was best. } { [%eval #4] } (17... R2xa7 18. Rxa7 Rxa7 19. Ba3 Bxa3 20. Ke2 Rd7 21. Kf2 Re7 22. Kg1 Nh6 23. Kh2 Bb2 24. Kg1) 18. Rxa2 { [%eval #4] } 18... Rxa2 { [%eval #3] } 19. Bb2 { [%eval #3] } 19... Rxb2 { [%eval #2] } 20. Kf2 { [%eval #2] } 20... Rxf2 { [%eval #1] } 21. f4 { [%eval #1] } 21... Rxf4# { Game ends by variant rule. } 1-0