FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Ak7NRhcv"]
[Date "2021.07.02"]
[Round "-"]
[White "Cebichorio"]
[Black "jorgelopezvelez"]
[Result "1-0"]
[GameId "Ak7NRhcv"]
[UTCDate "2021.07.02"]
[UTCTime "15:39:15"]
[WhiteElo "1321"]
[BlackElo "629"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 32) Checkmate is now unavoidable. e3 was best. } { [%eval #-32] } (1. e3 b5) 1... Nf6?? { (Mate in 32 → 4.76) Lost forced checkmate sequence. e5 was best. } { [%eval 4.76] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7) 2. Ng5?? { (4.76 → 0.70) Blunder. e4 was best. } { [%eval 0.7] } (2. e4 Nxe4 3. Ba6 Nxf2 4. Kxf2 Nxa6 5. Ne1 Nc5 6. Qh5 Nd3 7. Qxh7 Rxh7 8. cxd3 Rxh2) 2... Nc6?? { (0.70 → Mate in 16) Checkmate is now unavoidable. Ng4 was best. } { [%eval #16] } (2... Ng4 3. Nxh7 Nxh2 4. Rxh2 Rxh7 5. Rxh7 g5 6. Rxf7 Kxf7 7. b3) 3. Nxf7 { [%eval #16] } 3... Kxf7 { [%eval #15] } 4. e4 { [%eval #15] } 4... Nxe4 { [%eval #13] } 5. h4?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (5. Ba6 bxa6 6. b4 Nxb4 7. Qh5 Nxd2 8. Kxd2 Nxa2 9. Qxf7 Nxc1 10. Rxa6 Bxa6 11. Qxf8 Qxf8) 5... Nxf2 { [%eval #-14] } 6. Kxf2 { [%eval #-13] } 6... h5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (6... b5 7. Bxb5 d5 8. Bxc6 d4 9. Bxa8 Qd5 10. Bxd5 Rg8 11. Bxf7 e5 12. Bxg8 h5 13. Qxh5) 7. Qxh5 { [%eval #12] } 7... Rxh5 { [%eval #11] } 8. Rg1 { [%eval #11] } 8... Rxh4 { [%eval #10] } 9. Kg3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-11] } (9. Rh1 Rxh1 10. Ke3 Rxf1 11. d3 Rxc1 12. Nd2 Rxa1 13. Ne4 Rxa2 14. c4 Rxb2 15. Nc5 Rxg2) 9... Re4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Nb8 was best. } { [%eval #10] } (9... Nb8 10. Kxh4 b5 11. Bxb5 e5 12. Bxd7 Qxh4 13. Bxc8 Na6 14. Bxa6 Qe1 15. Rxe1 Rd8 16. Rxe5) 10. Be2 { [%eval #11] } 10... Rxe2 { [%eval #10] } 11. Re1?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (11. b4 Nxb4 12. Rf1 Nxc2 13. Rxf7 Nxa1 14. Rxf8 Qxf8 15. Kf2 Rxd2 16. Nxd2 Qxf2 17. Ne4 Qxg2) 11... Rxe1?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Rxd2 was best. } { [%eval #8] } (11... Rxd2 12. Nxd2 Ne5 13. Rxe5 e6 14. Rxe6 dxe6 15. a3 Qxd2 16. Bxd2 Bxa3 17. bxa3 g5 18. Bxg5) 12. Kf3 { [%eval #8] } 12... Rxc1 { [%eval #7] } 13. Nc3 { [%eval #7] } 13... Rxa1 { [%eval #6] } 14. Nb1 { [%eval #6] } 14... Rxb1 { [%eval #5] } 15. Ke2 { [%eval #5] } 15... Rxb2 { [%eval #4] } 16. Kd3?? { (Mate in 4 → -3.10) Lost forced checkmate sequence. Ke3 was best. } { [%eval -3.1] } (16. Ke3 Rxc2 17. d3 Rxg2 18. Ke4 Rxa2 19. Kd4 Nxd4#) 16... Rxc2 { [%eval -2.34] } 17. Kxc2 { [%eval -2.33] } 17... Qe8?? { (-2.33 → Mate in 5) Checkmate is now unavoidable. Nd4 was best. } { [%eval #5] } (17... Nd4) 18. Kb2?? { (Mate in 5 → -2.54) Lost forced checkmate sequence. d4 was best. } { [%eval -2.54] } (18. d4 Nxd4 19. g4 Nxc2 20. a3 Nxa3 21. g5 Kf6 22. gxf6 gxf6#) 18... Kg8?! { (-2.54 → -1.36) Inaccuracy. Nd8 was best. } { [%eval -1.36] } (18... Nd8 19. Kc2) 19. Kc3?? { (-1.36 → Mate in 11) Checkmate is now unavoidable. d4 was best. } { [%eval #-11] } (19. d4 Nxd4) 19... Qf7?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Nb4 was best. } { [%eval #4] } (19... Nb4 20. Kxb4 b5 21. Kxb5 Ba6 22. Kxa6 Rb8 23. Kxa7 Qh5 24. Kxb8 e6 25. Kxc7 Bc5 26. Kxd7) 20. Kc4 { [%eval #4] } 20... Qxc4 { [%eval #3] } 21. a3?? { (Mate in 3 → -8.91) Lost forced checkmate sequence. a4 was best. } { [%eval -8.91] } (21. a4 Qxa4 22. g4 Qxg4 23. d4 Nxd4#) 21... Qd3?? { (-8.91 → -1.37) Blunder. Qc3 was best. } { [%eval -1.37] } (21... Qc3 22. dxc3) 22. a4?? { (-1.37 → -6.31) Blunder. g4 was best. } { [%eval -6.31] } (22. g4) 22... Qxd2 { [%eval -8.42] } 23. g3? { (-8.42 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #-14] } (23. a5 Nxa5) 23... Qa2?? { (Mate in 14 → -2.60) Lost forced checkmate sequence. Qf4 was best. } { [%eval -2.6] } (23... Qf4 24. gxf4 b5 25. axb5 d5 26. bxc6 g5 27. fxg5 Bg7 28. g6 Kf7 29. gxf7 Bc3 30. f8=N) 24. g4 { [%eval -2.05] } 24... Qxa4 { [%eval -2.52] } 25. g5 { [%eval -4.95] } 25... Kf7?? { (-4.95 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (25... d5 26. g6) 26. g6 { [%eval #1] } 26... Kxg6# { Game ends by variant rule. } 1-0