FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/Ar89aoIO"]
[Date "2025.03.21"]
[Round "-"]
[White "FerrariC"]
[Black "GmbarbodSh94"]
[Result "1-0"]
[GameId "Ar89aoIO"]
[UTCDate "2025.03.21"]
[UTCTime "19:14:51"]
[WhiteElo "1434"]
[BlackElo "1565"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-129"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Napoleon Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.75] } 2. Qf3? { (0.75 → -0.86) Mistake. Nc3 was best. } { [%eval -0.86] } { C20 King's Pawn Game: Napoleon Attack } (2. Nc3 Nc6 3. Nf3 Nf6 4. d4 exd4 5. Nd5 Be7 6. Bc4 O-O) 2... Nc6 { [%eval -0.53] } 3. Bc4 { [%eval -0.83] } 3... Nf6 { [%eval -0.54] } 4. Nh3?? { (-0.54 → -4.27) Blunder. Ne2 was best. } { [%eval -4.27] } (4. Ne2 Na5) 4... Nd4 { [%eval -4.53] } 5. Qf5?? { (-4.53 → -14.09) Blunder. Qg3 was best. } { [%eval -14.09] } (5. Qg3 Nxc2+ 6. Kd1 Nxa1 7. Qxe5+ Qe7 8. d4 d6 9. Qxe7+ Kxe7 10. Bf4 c6) 5... Nxf5 { [%eval -14.14] } 6. exf5 { [%eval -14.22] } 6... d6 { [%eval -12.53] } 7. Ke2 { [%eval -13.66] } 7... Bxf5 { [%eval -13.25] } 8. Ke3 { [%eval -21.77] } 8... d5 { [%eval -21.42] } 9. d4 { [%eval -28.84] } 9... Bc5 { [%eval -21.6] } 10. dxc5 { [%eval -23.0] } 10... Bxh3 { [%eval -15.36] } 11. Bxd5 { [%eval -32.23] } 11... Qxd5 { [%eval -30.68] } 12. gxh3?! { (-30.68 → Mate in 5) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-5] } (12. Nc3 Qxg2 13. Rd1 Bg4 14. Kd3 O-O-O+ 15. Kc4 Rxd1 16. Kb3 Qf3 17. Rb1 Kd7) 12... Qe4+ { [%eval #-4] } 13. Kd2 { [%eval #-4] } 13... O-O-O+ { [%eval #-3] } 14. Kc3 { [%eval #-3] } 14... Qd4+ { [%eval #-6] } 15. Kb3 { [%eval #-6] } 15... Qxc5?! { (Mate in 6 → -23.80) Lost forced checkmate sequence. b5 was best. } { [%eval -23.8] } (15... b5 16. cxb6 Qxb6+ 17. Ka3 Qa6+ 18. Kb3 Rd4 19. Na3 Qa4+ 20. Kc3 Ne4#) 16. Bg5?! { (-23.80 → Mate in 5) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-5] } (16. Rd1 Rxd1) 16... Kd7?! { (Mate in 5 → -26.04) Lost forced checkmate sequence. Qb6+ was best. } { [%eval -26.04] } (16... Qb6+ 17. Ka3 Qa6+ 18. Kb3 Rd4 19. Na3 Qa4+ 20. Kc3 Ne4#) 17. Bxf6?! { (-26.04 → Mate in 5) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-5] } (17. Nc3 Ke6) 17... gxf6?! { (Mate in 5 → -46.71) Lost forced checkmate sequence. Kc6 was best. } { [%eval -46.71] } (17... Kc6 18. Rd1 Rxd1 19. c4 Qxc4+ 20. Kxc4 b5+ 21. Kb3 Kd5#) 18. Rd1+?! { (-46.71 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-6] } (18. Nc3 Ke6) 18... Ke6 { [%eval #-5] } 19. Nc3 { [%eval #-4] } 19... Rxd1 { [%eval #-5] } 20. Rxd1 { [%eval #-5] } 20... Qb6+ { [%eval #-6] } 21. Kc4 { [%eval #-6] } 21... Qc6+ { [%eval #-5] } 22. Kd3 { [%eval #-5] } 22... Rd8+ { [%eval #-4] } 23. Ke3 { [%eval #-4] } 23... Rxd1 { [%eval #-3] } 24. f4 { [%eval #-3] } 24... Qxc3+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. exf4+ was best. } { [%eval #1] } (24... exf4+ 25. Kxf4 Rf1+ 26. Ke3 Ke5#) 25. Ke4# { Game ends by variant rule. } 1-0
