- Blind mode tutorial
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[Event "KrishBhatia Arena"] [Site "https://lichess.org/BRzpRIYQ"] [Date "2020.06.28"] [Round "-"] [White "KrishBhatia"] [Black "DakshBhatia"] [Result "0-1"] [GameId "BRzpRIYQ"] [UTCDate "2020.06.28"] [UTCTime "16:36:00"] [WhiteElo "1209"] [BlackElo "1104"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+50"] [WhiteBerserk "true"] [Variant "Three-check"] [TimeControl "120+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.97] } 1... e6 { [%eval 1.58] } { C00 French Defense } 2. Qh5?? { (1.58 → -0.90) Blunder. Nc3 was best. } { [%eval -0.9] } (2. Nc3 c6 3. d4 Bb4 4. Bd2 d6 5. Qg4 Nf6 6. Qxg7 Rg8) 2... g6 { [%eval -0.4] } 3. Qf3? { (-0.40 → -2.01) Mistake. Qe2 was best. } { [%eval -2.01] } (3. Qe2 Nc6 4. Nf3 Nb4 5. Kd1 Bg7 6. d4 Ne7 7. Nc3 O-O) 3... Qf6?? { (-2.01 → 0.93) Blunder. Nc6 was best. } { [%eval 0.93] } (3... Nc6 4. Ne2) 4. Qxf6? { (0.93 → -0.48) Mistake. c3 was best. } { [%eval -0.48] } (4. c3) 4... Nxf6 { [%eval 0.0] } 5. d3?? { (0.00 → -4.19) Blunder. e5 was best. } { [%eval -4.19] } (5. e5 Ng4) 5... Ng4?? { (-4.19 → 0.30) Blunder. Bb4+ was best. } { [%eval 0.3] } (5... Bb4+ 6. c3 Bxc3+ 7. bxc3 Nc6 8. Nf3 d6 9. d4 Nxe4 10. Bd3 f5 11. Bh6 g5 12. Nxg5) 6. Nf3?? { (0.30 → -3.09) Blunder. Nc3 was best. } { [%eval -3.09] } (6. Nc3 Nc6) 6... Bb4+ { [%eval -2.83] } 7. c3 { [%eval -3.09] } 7... Bxc3+ { [%eval -3.55] } 8. bxc3 { [%eval -3.08] } 8... Nxf2?? { (-3.08 → -0.33) Blunder. d6 was best. } { [%eval -0.33] } (8... d6 9. d4) 9. Kxf2 { [%eval 0.03] } 9... O-O?? { (0.03 → 3.09) Blunder. d5 was best. } { [%eval 3.09] } (9... d5 10. Be2) 10. Kg3?? { (3.09 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-9] } (10. Bh6) 10... Nc6?? { (Mate in 9 → -5.64) Lost forced checkmate sequence. f5 was best. } { [%eval -5.64] } (10... f5 11. Bf4 fxe4 12. h3 Rxf4 13. Kh2 Nc6 14. Rg1 Ne5 15. Kh1 Ng4 16. hxg4 Rxg4 17. Nh2) 11. Kf2?? { (-5.64 → Mate in 8) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-8] } (11. Bf4 e5) 11... Ne5 { [%eval #-7] } 12. Nxe5 { [%eval #-6] } 12... d6?? { (Mate in 6 → 8.99) Lost forced checkmate sequence. f5 was best. } { [%eval 8.99] } (12... f5 13. Bf4 fxe4 14. Ke1 Rxf4 15. Nf3 exd3 16. Kd1 Re4 17. Bxd3 Re1+) 13. Ke1?? { (8.99 → 1.96) Blunder. Ng4 was best. } { [%eval 1.96] } (13. Ng4 Kh8 14. Nf6 Rg8 15. Be2 g5 16. Nxg8 Kxg8 17. Bxg5 Bd7 18. Rf1 f5 19. Nd2 h6) 13... dxe5 { [%eval 2.66] } 14. Bh6 { [%eval 2.5] } 14... Rd8 { [%eval 2.63] } 15. Na3? { (2.63 → 1.18) Mistake. Nd2 was best. } { [%eval 1.18] } (15. Nd2) 15... Rxd3?? { (1.18 → 18.46) Blunder. b5 was best. } { [%eval 18.46] } (15... b5 16. Be2) 16. Bxd3 { [%eval 17.2] } 16... Bd7 { [%eval 17.52] } 17. Rf1 { [%eval 16.06] } 17... Bc6 { [%eval 19.87] } 18. Rf6 { [%eval 16.49] } 18... Rd8 { [%eval 16.55] } 19. Rxg6+?? { (16.55 → -0.93) Blunder. Rd1 was best. } { [%eval -0.93] } (19. Rd1) 19... fxg6?? { (-0.93 → 2.46) Blunder. hxg6 was best. } { [%eval 2.46] } (19... hxg6) 20. Rd1 { [%eval 2.38] } 20... Bxe4 { [%eval 2.14] } 21. Kf2?? { (2.14 → Mate in 1) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-1] } (21. Nc2 Bxd3 22. Ne3 Rd7 23. Rd2 Rf7 24. Rf2 Bf5 25. Nxf5 Rxf5 26. g4 Rf7 27. Rxf7 Kxf7) 21... Rf8+ { Game ends by variant rule. } 0-1