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[Event "rated variant:antichess game"] [Site "https://lichess.org/BgrD53rQ"] [Date "2025.06.06"] [Round "-"] [White "ZakharBOIko-2016"] [Black "sssSecretSsss"] [Result "1-0"] [GameId "BgrD53rQ"] [UTCDate "2025.06.06"] [UTCTime "15:02:54"] [WhiteElo "1072"] [BlackElo "1108"] [WhiteRatingDiff "+54"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... e6?? { (-0.35 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -0.51] } (3. Nxf7 Kxf7 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxh8 Bxe1 7. Qxd7 Nxd7) 3... Rxh7 { [%eval 0.03] } 4. Rg1?! { (0.03 → -0.53) Inaccuracy. h4 was best. } { [%eval -0.53] } (4. h4 Rxh4 5. Rxh4 Qxh4 6. c4 Qxf2 7. Kxf2 Ba3 8. Nxa3 Ne7) 4... Rxh2 { [%eval -0.44] } 5. Rh1?? { (-0.44 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. Rh1 Rxh1 7. g4 Rxf1 8. Kxf1 Bxd2 9. Nxd2 c5) 5... Rxh1?? { (Mate in 13 → -1.12) Lost forced checkmate sequence. Rxg2 was best. } { [%eval -1.12] } (5... Rxg2 6. Bxg2 b5 7. Bxa8 Qh4 8. Rxh4 Bb7 9. Bxb7 Bb4 10. Rxb4 Kd8 11. Rxb5) 6. b3 { [%eval -1.08] } 6... Rxf1 { [%eval -1.06] } 7. Kxf1 { [%eval -1.46] } 7... Ba3?! { (-1.46 → -0.76) Inaccuracy. Na6 was best. } { [%eval -0.76] } (7... Na6 8. b4 Nxb4 9. a4 Nxc2 10. Qxc2 Bc5 11. Qxc5 b5 12. axb5 Qg5 13. Qxc7) 8. Bxa3 { [%eval -0.68] } 8... c5 { [%eval -0.77] } 9. Bxc5 { [%eval -0.63] } 9... Qb6?? { (-0.63 → 2.25) Blunder. Qf6 was best. } { [%eval 2.25] } (9... Qf6 10. Bxa7) 10. Bxb6 { [%eval 2.5] } 10... axb6 { [%eval 2.15] } 11. Na3?! { (2.15 → 1.46) Inaccuracy. Nc3 was best. } { [%eval 1.46] } (11. Nc3 Rxa2 12. Nxa2 Ke7 13. e3 Kd6 14. Nb4 b5 15. f4 Ke5 16. fxe5 Ne7) 11... Rxa3 { [%eval 0.9] } 12. Rc1?? { (0.90 → Mate in 11) Checkmate is now unavoidable. Qb1 was best. } { [%eval #-11] } (12. Qb1 Rxb3) 12... Rxb3?? { (Mate in 11 → 0.45) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 0.45] } (12... Rxa2 13. c4 Rxd2 14. Qxd2 b5 15. cxb5 Ke7 16. Rxc8 Nf6 17. Rxb8 d6 18. Qxd6) 13. cxb3?? { (0.45 → Mate in 8) Checkmate is now unavoidable. axb3 was best. } { [%eval #-8] } (13. axb3 Kd8) 13... Na6 { [%eval #-8] } 14. Rxc8 { [%eval #-7] } 14... Nc7?? { (Mate in 7 → 0.75) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.75] } (14... Nh6 15. Rxe8 e5 16. Rxe5 b5 17. Rxb5 b6 18. Rxb6 Nf5 19. Rxa6 f6 20. Rxf6) 15. Rxe8 { [%eval 0.69] } 15... Nxe8 { [%eval 1.13] } 16. g4 { [%eval 1.19] } 16... Nd6 { [%eval 1.61] } 17. e4 { [%eval 1.82] } 17... Nxe4 { [%eval 1.61] } 18. Qa1?? { (1.61 → Mate in 6) Checkmate is now unavoidable. d3 was best. } { [%eval #-6] } (18. d3 Nxf2) 18... Nxf2 { [%eval #-6] } 19. Kxf2 { [%eval #-5] } 19... Nf6 { [%eval #-6] } 20. Qxf6 { [%eval #-5] } 20... e5 { [%eval #-5] } 21. Qxf7 { [%eval #-4] } 21... b5 { [%eval #-4] } 22. Qxd7 { [%eval #-3] } 22... e4 { [%eval #-3] } 23. Qxb7 { [%eval #-2] } 23... e3 { [%eval #-16] } 24. Qxb5 { [%eval -5.16] } 24... exd2?? { (-5.16 → -1.00) Blunder. exf2 was best. } { [%eval -1.0] } (24... exf2) 25. Ke1?? { (-1.00 → Mate in 5) Checkmate is now unavoidable. b4 was best. } { [%eval #-5] } (25. b4 d1=K) 25... dxe1=N?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. dxe1=R was best. } { [%eval #9] } (25... dxe1=R 26. Qe5 Rxe5 27. g5 Rxg5 28. a3 Rg4 29. a4 Rxa4 30. bxa4#) 26. Qd3 { [%eval #9] } 26... Nxd3 { [%eval #8] } 27. b4 { [%eval #8] } 27... Nxb4 { [%eval #7] } 28. g5 { [%eval #7] } 28... Nxa2 { [%eval #6] } 29. g6 { [%eval #6] } 29... Nc3 { [%eval #5] } 30. g7 { [%eval #5] } 30... Nd5 { [%eval #2] } 31. g8=K?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. g8=Q was best. } { [%eval #-2] } (31. g8=Q Ne7 32. Qg6 Nxg6#) 31... Nf6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Ne7 was best. } { [%eval #1] } (31... Ne7 32. Kf8 Ng8 33. Kxg8#) 32. Kh7 { [%eval #1] } 32... Nxh7# { Game ends by variant rule. } 1-0