FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/CNHdOTAt"]
[Date "2025.05.28"]
[Round "-"]
[White "AayushiGehlot"]
[Black "NathanaelXavier"]
[Result "0-1"]
[GameId "CNHdOTAt"]
[UTCDate "2025.05.28"]
[UTCTime "15:02:58"]
[WhiteElo "1577"]
[BlackElo "1217"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+73"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. c3? { (0.33 → -0.97) Mistake. c4 was best. } { [%eval -0.97] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... c6?? { (-0.97 → 1.17) Blunder. e6 was best. } { [%eval 1.17] } (3... e6 4. b4 Bxb4 5. cxb4 Qh4 6. gxh4 h5 7. Bh3 Ne7 8. Bxe6) 4. f3?? { (1.17 → -2.25) Blunder. e3 was best. } { [%eval -2.25] } (4. e3 Nh6) 4... f6?? { (-2.25 → 0.30) Blunder. e5 was best. } { [%eval 0.3] } (4... e5 5. g4) 5. e3 { [%eval 0.33] } 5... e6?! { (0.33 → 1.28) Inaccuracy. a6 was best. } { [%eval 1.28] } (5... a6 6. Bxa6) 6. Ba6? { (1.28 → -0.14) Mistake. a3 was best. } { [%eval -0.14] } (6. a3 Bxa3) 6... Bxa6 { [%eval -0.43] } 7. Kf1?? { (-0.43 → -2.62) Blunder. f4 was best. } { [%eval -2.62] } (7. f4) 7... Bxf1 { [%eval -1.07] } 8. Qxf1 { [%eval -4.36] } 8... Na6 { [%eval -3.2] } 9. Qxa6 { [%eval -3.17] } 9... Rb8?? { (-3.17 → 0.84) Blunder. f5 was best. } { [%eval 0.84] } (9... f5 10. Qxa7) 10. Qxb6 { [%eval 0.61] } 10... Rxb6 { [%eval 1.58] } 11. d3?? { (1.58 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (11. a4 Rxb3) 11... Rxb3 { [%eval #-13] } 12. axb3 { [%eval #-12] } 12... Ba3 { [%eval #-13] } 13. Nxa3 { [%eval #-14] } 13... Qb6 { [%eval #-16] } 14. Nb5 { [%eval #-11] } 14... Qxe3?? { (Mate in 11 → -2.77) Lost forced checkmate sequence. cxb5 was best. } { [%eval -2.77] } (14... cxb5 15. Rxa7 Qxe3 16. Bxe3 Kf7 17. Rxd7 h5 18. Rxf7 b4 19. cxb4 Ne7 20. Rxe7) 15. Rxa7?? { (-2.77 → Mate in 9) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #-9] } (15. Bxe3 cxb5) 15... Qxg1?? { (Mate in 9 → -3.29) Lost forced checkmate sequence. Qxd3 was best. } { [%eval -3.29] } (15... Qxd3 16. Rxd7 cxb5 17. Rxd3 Kd7 18. Rxd7 Ne7 19. Rxe7 h5 20. Rxe6 Rd8 21. Rxf6) 16. Rxg1 { [%eval -3.38] } 16... cxb5 { [%eval -3.68] } 17. Rxd7 { [%eval -5.53] } 17... Kxd7 { [%eval -5.3] } 18. b4?? { (-5.30 → Mate in 7) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-7] } (18. Bh6 Nxh6 19. c4 bxc4 20. bxc4 f5 21. g4 Nxg4 22. Rxg4 fxg4 23. fxg4 g5) 18... Nh6 { [%eval #-7] } 19. Bxh6 { [%eval #-6] } 19... Rf8 { [%eval #-6] } 20. Bxf8 { [%eval #-5] } 20... Ke7 { [%eval #-5] } 21. Bxe7 { [%eval #-4] } 21... h6?? { (Mate in 4 → 2.02) Lost forced checkmate sequence. h5 was best. } { [%eval 2.02] } (21... h5 22. Bxf6 e5 23. Bxe5 h4 24. gxh4 g5 25. hxg5#) 22. Bxf6 { [%eval 2.14] } 22... e5 { [%eval 2.12] } 23. Bxe5 { [%eval 2.62] } 23... g5?? { (2.62 → 5.80) Blunder. h5 was best. } { [%eval 5.8] } (23... h5) 24. Bf4?? { (5.80 → 2.82) Blunder. f4 was best. } { [%eval 2.82] } (24. f4 gxf4) 24... gxf4 { [%eval 3.26] } 25. gxf4 { [%eval 3.82] } 25... h5 { [%eval 0.35] } 26. d4 { [%eval 0.6] } 26... h4 { [%eval 1.93] } 27. c4?! { (1.93 → 0.91) Inaccuracy. f5 was best. } { [%eval 0.91] } (27. f5 h3) 27... bxc4 { [%eval 1.73] } 28. h3?? { (1.73 → -3.92) Blunder. b5 was best. } { [%eval -3.92] } (28. b5 c3 29. b6 c2 30. Rg6 c1=K 31. b7 Kc2 32. b8=B Kb3 33. d5 Kc3) 28... c3 { [%eval -2.09] } 29. Rg3?? { (-2.09 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #-8] } (29. f5 c2) 29... hxg3 { [%eval #-8] } 30. h4 { [%eval #-6] } 30... g2 { [%eval #-6] } 31. h5 { [%eval #-5] } 31... g1=Q?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. g1=R was best. } { [%eval #5] } (31... g1=R 32. f5 c2 33. h6 c1=R 34. f6 Rg7 35. hxg7 Rc5 36. bxc5#) 32. h6 { [%eval #5] } 32... Qxd4 { [%eval #4] } 33. h7 { [%eval #4] } 33... Qxf4 { [%eval #3] } 34. b5?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. h8=R was best. } { [%eval #-13] } (34. h8=R Qxf3 35. Rh5 Qxh5 36. b5 Qxb5#) 34... Qxf3 { [%eval #-13] } 35. b6 { [%eval #-12] } 35... Qg4?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. c2 was best. } { [%eval 0.0] } (35... c2 36. b7 Qxb7 37. h8=K Qb4 38. Kh7 c1=R 39. Kg8 Rc5 40. Kg7 Qe1 41. Kf8) 36. b7 { [%eval 0.0] } 36... c2 { [%eval 0.0] } 37. h8=K?? { (0.00 → Mate in 3) Checkmate is now unavoidable. b8=K was best. } { [%eval #-3] } (37. b8=K Qc8 38. Kxc8 c1=B 39. h8=K Be3 40. Kg8 Bf4 41. Kb8 Bxb8 42. Kg7 Bg3) 37... Qg8 { [%eval #-3] } 38. Kxg8 { [%eval #-2] } 38... c1=R { [%eval #-2] } 39. b8=N { [%eval #-1] } 39... Rc6 { [%eval #-1] } 40. Nxc6# { Game ends by variant rule. } 0-1