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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/COHiZCzk"] [Date "2024.07.04"] [Round "-"] [White "LenbSon"] [Black "slamdunk86"] [Result "1-0"] [GameId "COHiZCzk"] [UTCDate "2024.07.04"] [UTCTime "05:40:37"] [WhiteElo "1563"] [BlackElo "2167"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6?! { (0.00 → 0.55) Inaccuracy. c5 was best. } { [%eval 0.55] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. g4 { [%eval 0.04] } 2... Nxg4 { [%eval 0.22] } 3. Bh3 { [%eval -0.29] } 3... Nxh2 { [%eval -0.25] } 4. Bxd7?! { (-0.25 → -1.05) Inaccuracy. Rxh2 was best. } { [%eval -1.05] } (4. Rxh2 Na6 5. Bxd7 Bxd7 6. Rxh7 Rxh7 7. Kf1 Nb4 8. a3 Nxc2) 4... Bxd7?! { (-1.05 → -0.37) Inaccuracy. Kxd7 was best. } { [%eval -0.37] } (4... Kxd7) 5. Rxh2 { [%eval -0.32] } 5... Bh3?? { (-0.32 → 1.94) Blunder. Qc8 was best. } { [%eval 1.94] } (5... Qc8 6. Rxh7) 6. Rxh3 { [%eval 1.86] } 6... Qxd2 { [%eval 1.84] } 7. Rxh7?? { (1.84 → -0.68) Blunder. Kxd2 was best. } { [%eval -0.68] } (7. Kxd2 h6) 7... Rxh7 { [%eval -0.74] } 8. Bxd2 { [%eval -0.69] } 8... Rh3?? { (-0.69 → 3.33) Blunder. g5 was best. } { [%eval 3.33] } (8... g5 9. Bxg5 Rg7 10. Bxe7 Rxg1 11. Bxf8 Rxe1 12. Qxe1 Kxf8 13. Qa5 Nc6 14. Qxa7) 9. Nxh3 { [%eval 3.09] } 9... Nd7 { [%eval 3.87] } 10. Bh6 { [%eval 3.69] } 10... gxh6 { [%eval 4.23] } 11. Qxd7 { [%eval 3.38] } 11... Kxd7 { [%eval 2.92] } 12. Ng5? { (2.92 → 1.15) Mistake. Kf1 was best. } { [%eval 1.15] } (12. Kf1 h5 13. Kg2 Kd6 14. Nd2 f5 15. e3 c5 16. Ne4 fxe4 17. Kf1 c4) 12... hxg5 { [%eval 1.01] } 13. f4 { [%eval 1.17] } 13... gxf4 { [%eval 1.38] } 14. e3?! { (1.38 → 0.53) Inaccuracy. Nd2 was best. } { [%eval 0.53] } (14. Nd2 f3 15. exf3 Kd6 16. Ke2 c5 17. Kd3 Rd8 18. b4 cxb4 19. Kd4 b3) 14... fxe3 { [%eval 0.52] } 15. Kf2?? { (0.52 → -2.85) Blunder. Nc3 was best. } { [%eval -2.85] } (15. Nc3 e2) 15... exf2 { [%eval -2.51] } 16. c3?? { (-2.51 → Mate in 12) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-12] } (16. Nd2) 16... f1=K { [%eval #-12] } 17. b3 { [%eval #-10] } 17... f5 { [%eval #-14] } 18. Nd2 { [%eval #-8] } 18... Bh6?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Ke1 was best. } { [%eval #5] } (18... Ke1 19. Rxe1 e5 20. Rxe5 c6 21. Rxf5 Bb4 22. cxb4 Rf8 23. Rxf8 Kc8 24. Rxc8) 19. Rxf1 { [%eval #5] } 19... Bxd2 { [%eval #4] } 20. Rxf5 { [%eval #4] } 20... Bxc3 { [%eval #3] } 21. b4 { [%eval #3] } 21... Bxb4 { [%eval #2] } 22. a3 { [%eval #2] } 22... Bxa3 { [%eval #1] } 23. Rc5 { [%eval #1] } 23... Bxc5# { Game ends by variant rule. } 1-0