- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/COoz3D2h"] [Date "2025.02.15"] [Round "-"] [White "Ariefdelta13"] [Black "SucXer"] [Result "0-1"] [GameId "COoz3D2h"] [UTCDate "2025.02.15"] [UTCTime "15:28:10"] [WhiteElo "2089"] [BlackElo "2038"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+56"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A00"] [Opening "Polish Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4 { [%eval -0.11] } { A00 Polish Opening } 1... e6 { [%eval -0.1] } 2. Bb2 { [%eval -0.1] } 2... Nf6 { [%eval -0.12] } 3. a3 { [%eval -0.21] } 3... a5 { [%eval -0.05] } 4. b5 { [%eval -0.11] } 4... c6 { [%eval 0.0] } 5. a4 { [%eval -0.22] } 5... b6 { [%eval 0.08] } 6. bxc6 { [%eval 0.04] } 6... Nxc6 { [%eval 0.16] } 7. e3 { [%eval 0.04] } 7... Bb7 { [%eval 0.09] } 8. Nf3 { [%eval 0.07] } 8... Bd6 { [%eval 0.04] } 9. c4 { [%eval -0.18] } 9... h6 { [%eval -0.01] } 10. h3 { [%eval -0.32] } 10... Nb4 { [%eval -0.23] } 11. d4 { [%eval -0.46] } 11... Rc8 { [%eval -0.5] } 12. Be2 { [%eval -0.52] } 12... Bxf3 { [%eval -0.28] } 13. Bxf3?! { (-0.28 → -0.88) Inaccuracy. gxf3 was best. } { [%eval -0.88] } (13. gxf3 O-O) 13... Rxc4 { [%eval -0.81] } 14. Nc3 { [%eval -1.07] } 14... Qc8 { [%eval -0.69] } 15. Rc1 { [%eval -0.49] } 15... O-O { [%eval -0.27] } 16. O-O { [%eval -0.34] } 16... Qa6?? { (-0.34 → 2.16) Blunder. Rc7 was best. } { [%eval 2.16] } (16... Rc7) 17. Be2 { [%eval 2.17] } 17... Qc8 { [%eval 2.1] } 18. Bxc4 { [%eval 1.89] } 18... Qxc4 { [%eval 2.23] } 19. Ne4 { [%eval 1.77] } 19... Qd5 { [%eval 1.91] } 20. Nxf6+ { [%eval 1.93] } 20... gxf6 { [%eval 1.71] } 21. Bc3 { [%eval 1.34] } 21... Nc6?! { (1.34 → 2.50) Inaccuracy. Na2 was best. } { [%eval 2.5] } (21... Na2) 22. Qe2?! { (2.50 → 1.59) Inaccuracy. Qg4+ was best. } { [%eval 1.59] } (22. Qg4+ Kh7 23. e4 Qg5 24. Rfd1 Qxg4 25. hxg4 Nb4 26. Be1 Rb8 27. Kf1 Kg7) 22... Kh8?! { (1.59 → 2.63) Inaccuracy. f5 was best. } { [%eval 2.63] } (22... f5 23. Bd2 Kh7 24. Qc4 Qe4 25. f3 Qh4 26. Be1 Bg3 27. Qe2 Bxe1 28. Rfxe1) 23. e4 { [%eval 2.77] } 23... Qg5 { [%eval 2.76] } 24. Bd2 { [%eval 2.35] } 24... Qg6 { [%eval 2.15] } 25. d5 { [%eval 1.57] } 25... Nd4 { [%eval 1.97] } 26. Qe3 { [%eval 1.61] } 26... e5?! { (1.61 → 2.68) Inaccuracy. Rg8 was best. } { [%eval 2.68] } (26... Rg8 27. g4 Bc5 28. Kh1 Kh7 29. Rc4 f5 30. dxe6 f4 31. Qd3 Nxe6 32. Qd5) 27. Qxh6+ { [%eval 2.8] } 27... Qxh6 { [%eval 2.73] } 28. Bxh6 { [%eval 2.64] } 28... Rg8 { [%eval 2.94] } 29. Kh1 { [%eval 2.85] } 29... Rg6?! { (2.85 → 3.79) Inaccuracy. b5 was best. } { [%eval 3.79] } (29... b5 30. axb5) 30. Be3 { [%eval 3.4] } 30... Nb3?! { (3.40 → 4.68) Inaccuracy. Rg8 was best. } { [%eval 4.68] } (30... Rg8 31. Rc4 Bc5 32. g4 Kg7 33. Kg2 d6 34. Bxd4 exd4 35. h4 Rh8 36. Rh1) 31. Rc8+ { [%eval 4.66] } 31... Kh7 { [%eval 4.97] } 32. Rd8 { [%eval 4.87] } 32... Nc5 { [%eval 5.34] } 33. Bxc5 { [%eval 5.26] } 33... Bxc5 { [%eval 5.21] } 34. Rxd7 { [%eval 5.17] } 34... Rg8 { [%eval 5.29] } 35. Rxf7+ { [%eval 5.22] } 35... Kg6 { [%eval 5.22] } 36. Rd7 { [%eval 5.06] } 36... f5 { [%eval 5.01] } 37. f3 { [%eval 4.96] } 37... f4 { [%eval 5.97] } 38. Rc1 { [%eval 5.79] } 38... Kf6 { [%eval 6.0] } 39. Rc7 { [%eval 5.83] } 39... Be3 { [%eval 6.97] } 40. R1c6+ { [%eval 6.81] } 40... Kg5 { [%eval 6.72] } 41. Kh2 { [%eval 6.54] } 41... Bf2 { [%eval 6.81] } 42. Re7 { [%eval 6.99] } 42... Bd4 { [%eval 7.92] } 43. Rh7 { [%eval 7.83] } 43... Bf2 { [%eval 7.82] } 44. Re6 { [%eval 7.42] } 44... Rb8 { [%eval 8.18] } 45. Rg7+ { [%eval 8.06] } 45... Kh5 { [%eval 8.01] } 46. Rxe5+ { [%eval 6.0] } 46... Kh6 { [%eval 5.74] } 47. Ree7 { [%eval 5.59] } 47... Bg3+ { [%eval 6.65] } 48. Kg1 { [%eval 6.57] } 48... b5 { [%eval 6.54] } 49. Rgf7 { [%eval 6.03] } 49... bxa4?? { (6.03 → Mate in 3) Checkmate is now unavoidable. Kg6 was best. } { [%eval #3] } (49... Kg6 50. Rb7 Rxb7 51. Rxb7 bxa4 52. Rb2 a3 53. Ra2 Be1 54. Rxa3 Bb4 55. Ra4) 50. Re6+ { [%eval #2] } 50... Kg5 { [%eval #2] } 51. Rh7?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rf5+ was best. } { [%eval #-1] } (51. Rf5+ Kh4 52. Rh6#) 51... Rb1# { Black wins by checkmate. } 0-1