- Blind mode tutorial
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[Event "Hourly Bullet Arena"] [Site "https://lichess.org/Cr34lucp"] [Date "2024.10.12"] [Round "-"] [White "Behta"] [Black "A07imeera"] [Result "0-1"] [GameId "Cr34lucp"] [UTCDate "2024.10.12"] [UTCTime "09:21:13"] [WhiteElo "1807"] [BlackElo "2085"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A40"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } { A40 Queen's Pawn Game } 1... c6 { [%eval 0.35] } 2. Nf3 { [%eval 0.27] } 2... d5 { [%eval 0.3] } 3. e3 { [%eval 0.13] } 3... Nf6 { [%eval 0.27] } 4. Be2 { [%eval 0.05] } 4... g6 { [%eval 0.45] } 5. O-O { [%eval 0.45] } 5... Bg7 { [%eval 0.38] } 6. Nc3 { [%eval -0.07] } 6... Nbd7 { [%eval 0.0] } 7. b3 { [%eval -0.11] } 7... Nb6 { [%eval 0.29] } 8. Bb2 { [%eval 0.32] } 8... Ne4 { [%eval 0.64] } 9. Nxe4 { [%eval 0.67] } 9... dxe4 { [%eval 0.7] } 10. Nd2 { [%eval 0.61] } 10... f5 { [%eval 0.6] } 11. Nc4 { [%eval 0.21] } 11... Nd5 { [%eval 0.5] } 12. f3?? { (0.50 → -2.63) Blunder. Ne5 was best. } { [%eval -2.63] } (12. Ne5 Bxe5 13. dxe5 Be6 14. Qe1 a5 15. a3 Qc7 16. c4 Nb6 17. Qc3 Nd7) 12... b5 { [%eval -2.52] } 13. fxe4 { [%eval -2.4] } 13... fxe4 { [%eval -2.77] } 14. Ne5 { [%eval -2.71] } 14... Nxe3 { [%eval -2.61] } 15. Qe1 { [%eval -2.61] } 15... Nxf1 { [%eval -2.77] } 16. Qxf1?! { (-2.77 → -3.60) Inaccuracy. Bxf1 was best. } { [%eval -3.6] } (16. Bxf1 Bxe5 17. dxe5 Qb6+ 18. Kh1 O-O 19. Qxe4 Bf5 20. Qh4 Bxc2 21. Bd4 Qd8) 16... Bxe5 { [%eval -3.55] } 17. dxe5 { [%eval -3.54] } 17... Rf8 { [%eval -3.5] } 18. Qe1 { [%eval -3.7] } 18... Qb6+ { [%eval -3.66] } 19. Kh1 { [%eval -3.63] } 19... Qf2 { [%eval -3.61] } 20. Qd1 { [%eval -4.35] } 20... Be6 { [%eval -4.15] } 21. a4?! { (-4.15 → -5.67) Inaccuracy. Bd4 was best. } { [%eval -5.67] } (21. Bd4 e3 22. Bd3 Rf4 23. Bc5 Bf5 24. Qg1 Qxg1+ 25. Kxg1 Bxd3 26. cxd3 Rf2) 21... Rd8 { [%eval -5.85] } 22. axb5?? { (-5.85 → Mate in 6) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-6] } (22. Qe1 b4 23. h4 e3 24. Qxf2 Rxf2 25. Re1 Rd2 26. Bf3 Bd5 27. Bxd5 Rxd5) 22... Rxd1+ { [%eval #-5] } 23. Bxd1 { [%eval #-1] } 23... Qf1# { Black wins by checkmate. } 0-1