- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/CuyhyPaO"] [Date "2025.12.22"] [Round "-"] [White "ds-nobre"] [Black "chimpchicken"] [Result "1/2-1/2"] [GameId "CuyhyPaO"] [UTCDate "2025.12.22"] [UTCTime "16:44:14"] [WhiteElo "1926"] [BlackElo "2029"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "120+1"] [ECO "B30"] [Opening "Sicilian Defense: Old Sicilian"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... Nc6 { [%eval 0.3] } { B30 Sicilian Defense: Old Sicilian } 3. c4 { [%eval 0.0] } 3... Nf6 { [%eval 0.0] } 4. e5?! { (0.00 → -0.55) Inaccuracy. Nc3 was best. } { [%eval -0.55] } (4. Nc3 e5 5. d3 a6 6. Be2 Be7 7. O-O O-O 8. Ne1 d6) 4... Ng4 { [%eval -0.33] } 5. d4 { [%eval -0.61] } 5... cxd4 { [%eval -0.55] } 6. Bf4?? { (-0.55 → -3.54) Blunder. Nxd4 was best. } { [%eval -3.54] } (6. Nxd4 Qa5+ 7. Nc3 Qxe5+ 8. Nde2 e6 9. h3 Nf6 10. Bf4 Qc5) 6... Qc7?? { (-3.54 → -0.68) Blunder. d6 was best. } { [%eval -0.68] } (6... d6 7. exd6 e5 8. Bg5 Qxd6 9. Bd3 f5 10. Nbd2 e4 11. c5) 7. h3 { [%eval -0.61] } 7... Ngxe5 { [%eval -0.67] } 8. Nxe5 { [%eval -0.65] } 8... Nxe5 { [%eval -0.65] } 9. Qxd4 { [%eval -0.67] } 9... d6 { [%eval -0.2] } 10. Nc3 { [%eval -0.18] } 10... Nc6 { [%eval -0.21] } 11. Nb5 { [%eval -0.69] } 11... Nxd4?? { (-0.69 → 2.30) Blunder. Qa5+ was best. } { [%eval 2.3] } (11... Qa5+ 12. Qd2) 12. Nxc7+ { [%eval 2.24] } 12... Kd8 { [%eval 2.32] } 13. Nxa8 { [%eval 2.19] } 13... Nc2+ { [%eval 2.19] } 14. Kd2 { [%eval 2.26] } 14... Nxa1 { [%eval 2.24] } 15. Be2?! { (2.24 → 1.09) Inaccuracy. Be3 was best. } { [%eval 1.09] } (15. Be3 b6 16. Be2 Bb7 17. Nxb6 axb6 18. Bxb6+ Kd7 19. f3 g6 20. Rxa1 Bg7) 15... b6?! { (1.09 → 2.05) Inaccuracy. Bf5 was best. } { [%eval 2.05] } (15... Bf5) 16. Bf3 { [%eval 1.52] } 16... Ba6? { (1.52 → 3.11) Mistake. e5 was best. } { [%eval 3.11] } (16... e5) 17. b3? { (3.11 → 1.44) Mistake. Rxa1 was best. } { [%eval 1.44] } (17. Rxa1 e5 18. Be3 Bxc4 19. b3 Be6 20. Rc1 d5 21. Nc7 Ba3 22. Nxe6+ fxe6) 17... g6?! { (1.44 → 2.60) Inaccuracy. g5 was best. } { [%eval 2.6] } (17... g5 18. Bxg5) 18. Rxa1 { [%eval 2.64] } 18... Bg7 { [%eval 2.94] } 19. Re1 { [%eval 2.57] } 19... Kd7? { (2.57 → 4.71) Mistake. Bf6 was best. } { [%eval 4.71] } (19... Bf6 20. Be3 Kd7 21. Bxb6 axb6 22. Nxb6+ Kd8 23. Nd5 Bg5+ 24. Kd3 e6 25. Nb4) 20. Bg5?? { (4.71 → 0.74) Blunder. Nc7 was best. } { [%eval 0.74] } (20. Nc7 Bc8 21. Nb5 a6 22. Na7 e6 23. Be3 Kc7 24. Nxc8 Rxc8 25. Rc1 Rb8) 20... e5 { [%eval 1.16] } 21. Bd5 { [%eval 0.91] } 21... Rb8 { [%eval 0.88] } 22. f4?! { (0.88 → 0.29) Inaccuracy. f3 was best. } { [%eval 0.29] } (22. f3 f6) 22... Bb7 { [%eval 0.33] } 23. Nxb6+ { [%eval 0.02] } 23... axb6 { [%eval 0.07] } 24. Bxf7 { [%eval 0.0] } 24... Bxg2 { [%eval 0.22] } 25. fxe5 { [%eval -0.08] } 25... Bxe5 { [%eval -0.03] } 26. h4 { [%eval -0.09] } 26... Rf8 { [%eval 0.0] } 27. Bd5 { [%eval 0.0] } 27... Rf2+ { [%eval 0.0] } 28. Ke3 { [%eval -0.46] } 28... Rxa2 { [%eval -0.64] } 29. Bxg2?! { (-0.64 → -1.65) Inaccuracy. Bg8 was best. } { [%eval -1.65] } (29. Bg8) 29... Rxg2 { [%eval -1.66] } 30. Kf3? { (-1.66 → -3.41) Mistake. Rf1 was best. } { [%eval -3.41] } (30. Rf1 Ke6) 30... Rb2? { (-3.41 → -1.68) Mistake. Rg3+ was best. } { [%eval -1.68] } (30... Rg3+ 31. Ke2 Rxb3 32. h5 gxh5 33. Rh1 Rb2+ 34. Kf3 Rc2 35. Rxh5 Rxc4 36. Rxh7+) 31. Re3 { [%eval -1.58] } 31... Ke6 { [%eval -1.51] } 32. Bf4?! { (-1.51 → -2.37) Inaccuracy. Rd3 was best. } { [%eval -2.37] } (32. Rd3) 32... Kf5 { [%eval -2.18] } 33. Bxe5? { (-2.18 → -3.65) Mistake. Bg5 was best. } { [%eval -3.65] } (33. Bg5 Rh2) 33... dxe5 { [%eval -3.91] } 34. Rc3 { [%eval -3.47] } 34... e4+ { [%eval -3.34] } 35. Kg3 { [%eval -3.15] } 35... h6?? { (-3.15 → 0.00) Blunder. Ke5 was best. } { [%eval 0.0] } (35... Ke5) 36. c5 { [%eval 0.0] } 36... bxc5 { [%eval 0.0] } 37. Rxc5+ { [%eval 0.0] } 37... Ke6 { [%eval 0.0] } 38. Rb5 { [%eval -0.04] } 38... Kd6 { [%eval 0.0] } 39. Rb6+ { [%eval 0.0] } 39... Kd5 { [%eval 0.0] } 40. Rxg6 { [%eval 0.0] } 40... Rxb3+ { [%eval 0.0] } 41. Kf2 { [%eval 0.0] } 41... Rf3+ { [%eval 0.0] } 42. Ke2 { [%eval 0.0] } 42... Rf8 { [%eval 0.0] } 43. Rxh6 { [%eval 0.0] } 43... Kd4 { [%eval 0.0] } 44. Rd6+ { [%eval 0.0] } 44... Ke5 { [%eval 0.0] } 45. Rd1 { [%eval 0.0] } 45... Ra8 { [%eval 0.0] } 46. Rh1 { [%eval 0.0] } 46... Ra2+ { [%eval 0.0] } 47. Ke3 { [%eval 0.0] } 47... Ra3+ { [%eval 0.0] } 48. Ke2 { [%eval 0.0] } 48... Kf4 { [%eval 0.0] } 49. h5?? { (0.00 → Mate in 20) Checkmate is now unavoidable. Rf1+ was best. } { [%eval #-20] } (49. Rf1+ Kg4 50. Rg1+ Kxh4 51. Rg7 Rh3 52. Rh7+ Kg4 53. Rxh3 Kxh3 54. Ke3 Kg2) 49... e3?? { (Mate in 20 → 0.04) Lost forced checkmate sequence. Ra2+ was best. } { [%eval 0.04] } (49... Ra2+ 50. Kf1 Kg3 51. Rh3+ Kxh3 52. h6 Rh2 53. h7 Kg3 54. h8=Q Rxh8 55. Ke2) 50. h6 { [%eval 0.0] } 50... Ra2+ { [%eval 0.0] } 51. Kd3 { [%eval 0.0] } 51... Rd2+ { [%eval 0.0] } 52. Kc3 { [%eval 0.0] } 52... Rd8 { [%eval 0.0] } 53. h7?? { (0.00 → -2.39) Blunder. Rf1+ was best. } { [%eval -2.39] } (53. Rf1+ Kg3 54. Rf7 e2 55. Rg7+ Kf2 56. Rf7+ Ke1 57. Kc2 Rc8+ 58. Kb2 Re8) 53... Rh8?? { (-2.39 → 0.00) Blunder. e2 was best. } { [%eval 0.0] } (53... e2 54. Kc2 Kg3 55. h8=Q Rxh8 56. Rxh8 e1=Q 57. Rg8+ Kf4 58. Rf8+ Kg5 59. Rg8+) 54. Kd3 { [%eval 0.0] } 54... Kg5 { [%eval 0.0] } 55. Kxe3 { [%eval 0.0] } 55... Kg6 { [%eval 0.0] } 56. Ke4 { [%eval 0.0] } 56... Rxh7 { [%eval 0.0] } 57. Rg1+ { [%eval 0.0] } 57... Kf6 { [%eval 0.0] } 58. Rf1+ { [%eval 0.0] } 58... Ke6 { [%eval 0.0] } 59. Ra1 { [%eval -0.01] } 59... Rh4+ { [%eval 0.0] } 60. Kf3 { [%eval 0.0] } 60... Rh3+ { [%eval 0.0] } 61. Ke4 { [%eval 0.0] } 61... Rh4+ { [%eval 0.0] } 62. Kf3 { [%eval 0.0] } 62... Rh3+ { [%eval 0.0] } 63. Kg4 { [%eval 0.0] } 63... Rh2 { [%eval -0.06] } 64. Ra6+ { [%eval -0.02] } 64... Ke5 { [%eval 0.0] } 65. Ra5+ { [%eval 0.04] } 65... Ke4 { [%eval 0.01] } 66. Ra4+ { [%eval -0.03] } 66... Ke5 { [%eval -0.01] } 67. Ra5+ { [%eval 0.0] } 67... Ke4 { [%eval 0.0] } 68. Ra4+ { [%eval 0.0] } 68... Ke5 { [%eval 0.04] } 69. Ra5+ { White offers draw } { [%eval 0.0] } { The game is a draw. } 1/2-1/2