- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/DqJxx2sU"] [Date "2025.08.28"] [Round "-"] [White "cutemouse83"] [Black "NINDJAxx8"] [Result "0-1"] [GameId "DqJxx2sU"] [UTCDate "2025.08.28"] [UTCTime "20:59:58"] [WhiteElo "2936"] [BlackElo "2799"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+14"] [WhiteTitle "GM"] [BlackTitle "FM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D53"] [Opening "Queen's Gambit Declined"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.14] } 3. Nc3 { [%eval 0.09] } 3... d5 { [%eval 0.24] } 4. Bg5 { [%eval 0.0] } 4... Be7 { [%eval 0.14] } { D53 Queen's Gambit Declined } 5. e3 { [%eval 0.13] } 5... h6 { [%eval 0.17] } 6. Bh4 { [%eval 0.19] } 6... O-O { [%eval 0.1] } 7. Rc1 { [%eval 0.0] } 7... b6 { [%eval 0.25] } 8. cxd5 { [%eval 0.25] } 8... Nxd5 { [%eval 0.27] } 9. Nxd5 { [%eval 0.05] } 9... exd5 { [%eval 0.11] } 10. Bxe7 { [%eval 0.2] } 10... Qxe7 { [%eval 0.08] } 11. Ne2 { [%eval 0.12] } 11... Bb7 { [%eval 0.14] } 12. Nf4 { [%eval 0.01] } 12... Rd8 { [%eval 0.28] } 13. Be2 { [%eval 0.32] } 13... c5 { [%eval 0.29] } 14. b3?! { (0.29 → -0.42) Inaccuracy. O-O was best. } { [%eval -0.42] } (14. O-O cxd4) 14... Nc6 { [%eval -0.06] } 15. O-O { [%eval -0.04] } 15... cxd4 { [%eval -0.13] } 16. Bb5 { [%eval -0.11] } 16... Nb4 { [%eval -0.11] } 17. Qxd4 { [%eval -0.08] } 17... Nxa2 { [%eval -0.08] } 18. Nh5 { [%eval -0.12] } 18... Qg5 { [%eval -0.14] } 19. Rc7 { [%eval -0.02] } 19... Qxh5 { [%eval -0.01] } 20. Rxb7 { [%eval -0.05] } 20... Rac8 { [%eval 0.43] } 21. Rxa7 { [%eval 0.46] } 21... Nc3 { [%eval 0.44] } 22. Bd3 { [%eval 0.26] } 22... b5 { [%eval 0.46] } 23. Qf4 { [%eval 0.33] } 23... Rf8 { [%eval 0.55] } 24. h3 { [%eval 0.2] } 24... Ne2+ { [%eval 0.23] } 25. Bxe2 { [%eval 0.25] } 25... Qxe2 { [%eval 0.31] } 26. Qd4 { [%eval 0.28] } 26... Rfd8 { [%eval 0.59] } 27. Raa1 { [%eval 0.18] } 27... Qc2 { [%eval 0.19] } 28. Rab1 { [%eval 0.15] } 28... Qc3 { [%eval 0.24] } 29. Rfd1 { [%eval 0.13] } 29... b4 { [%eval 0.36] } 30. Rd3 { [%eval 0.45] } 30... Qc2 { [%eval 0.3] } 31. Rbd1 { [%eval 0.06] } 31... Rc3 { [%eval 0.03] } 32. R3d2 { [%eval 0.09] } 32... Qxb3 { [%eval 0.11] } 33. Qb6 { [%eval -0.04] } 33... Rcc8 { [%eval -0.08] } 34. e4 { [%eval -0.15] } 34... d4 { [%eval -0.29] } 35. Kh2? { (-0.29 → -2.00) Mistake. Rxd4 was best. } { [%eval -2.0] } (35. Rxd4) 35... Qc3?? { (-2.00 → 0.00) Blunder. d3 was best. } { [%eval 0.0] } (35... d3) 36. Rxd4 { [%eval -0.05] } 36... Rxd4 { [%eval 0.0] } 37. Rxd4 { [%eval -0.07] } 37... b3 { [%eval 0.18] } 38. Rb4 { [%eval 0.07] } 38... Qe5+ { [%eval 0.17] } 39. g3 { [%eval -0.06] } 39... h5 { [%eval 0.0] } 40. Rxb3 { [%eval 0.0] } 40... Qxe4 { [%eval 0.07] } 41. Qe3 { White offers draw } { [%eval 0.01] } 41... Qd5 { [%eval 0.07] } 42. Qf3 { [%eval 0.03] } 42... Qe6 { [%eval -0.03] } 43. Re3 { [%eval 0.0] } 43... Qg6 { [%eval -0.07] } 44. Kg2 { [%eval -0.04] } 44... Rf8 { [%eval 0.15] } 45. Qe4 { [%eval 0.05] } 45... Qf6 { [%eval 0.05] } 46. Qf4 { [%eval -0.14] } 46... Qg6 { [%eval -0.15] } 47. Qf3 { [%eval 0.0] } 47... h4 { [%eval -0.01] } 48. Qe4 { [%eval -0.01] } 48... Qxe4+ { [%eval 0.1] } 49. Rxe4 { [%eval -0.08] } 49... hxg3 { [%eval 0.08] } 50. fxg3 { [%eval -0.02] } 50... g6 { [%eval 0.0] } 51. h4 { [%eval -0.07] } 51... Kg7 { [%eval 0.0] } 52. Kh3 { [%eval 0.0] } 52... Ra8 { [%eval 0.0] } 53. Rf4 { [%eval 0.0] } 53... Ra1 { [%eval -0.08] } 54. Kg4 { [%eval 0.0] } 54... Rh1 { [%eval 0.0] } 55. h5 { [%eval -0.45] } 55... Ra1 { [%eval 0.0] } 56. hxg6 { [%eval -0.02] } 56... Kxg6 { [%eval 0.0] } 57. Rf3 { White offers draw } { [%eval 0.0] } 57... Ra6 { [%eval 0.0] } 58. Kh3 { [%eval 0.0] } 58... f5 { [%eval 0.0] } 59. Kg2 { [%eval 0.0] } 59... Kg5 { [%eval 0.0] } 60. Rf2 { [%eval 0.0] } 60... Ra3 { [%eval 0.0] } 61. Rf3 { [%eval 0.0] } 61... Ra4 { [%eval 0.0] } 62. Rf2 { [%eval 0.0] } 62... Kg4 { [%eval 0.0] } 63. Rf3 { [%eval 0.0] } 63... Ra2+ { [%eval 0.0] } 64. Rf2 { [%eval 0.0] } 64... Ra3 { [%eval 0.0] } 65. Rf3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rf4+ was best. } { [%eval #-5] } (65. Rf4+ Kg5 66. Kh3 Kf6 67. Rb4 Ra2 68. Rb6+ Kg5 69. Rb5 Ra4 70. Rb2 Ra3) 65... Kg5?? { (Mate in 5 → 6.73) Lost forced checkmate sequence. Rxf3 was best. } { [%eval 6.73] } (65... Rxf3 66. Kh2 Rf2+ 67. Kh1 Kxg3 68. Kg1 f4 69. Kh1 Rf1#) 66. Rf2?? { (6.73 → 0.00) Blunder. Rxa3 was best. } { [%eval 0.0] } (66. Rxa3 Kf6 67. Kf3 Ke5 68. Ra6 Kd5 69. Kf4 Kc4 70. Kxf5 Kb4) 66... Ra4 { [%eval 0.0] } 67. Kh3 { [%eval 0.0] } 67... Rg4 { [%eval 0.0] } 68. Rf3 { [%eval 0.0] } 68... Re4 { [%eval 0.0] } 69. Rf4?? { (0.00 → -5.34) Blunder. Ra3 was best. } { [%eval -5.34] } (69. Ra3 Re2 70. Ra7 Rb2 71. Ra8 Rf2 72. Ra4 Rc2 73. Ra6 Rc3 74. Ra7 Rc1) 69... Re5?? { (-5.34 → 0.00) Blunder. Rxf4 was best. } { [%eval 0.0] } (69... Rxf4 70. gxf4+ Kxf4 71. Kg2 Ke3 72. Kg3 f4+ 73. Kg4 Ke4 74. Kg5 f3 75. Kf6) 70. Rf3 { [%eval 0.0] } 70... Re6 { [%eval 0.0] } 71. Rf4 { [%eval 0.0] } 71... Rh6+ { [%eval 0.0] } 72. Kg2 { [%eval 0.0] } 72... Rg6 { [%eval 0.0] } 73. Rxf5+?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Ra4 was best. } { [%eval #-12] } (73. Ra4 Rc6 74. Ra8 Rc3 75. Kf2 Rd3 76. Rg8+ Kf6 77. Rf8+ Kg5 78. Ra8 Rc3) 73... Kxf5 { [%eval -5.35] } { Black wins on time. } 0-1