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[Event "rated variant:antichess game"] [Site "https://lichess.org/EyMcWT30"] [Date "2024.12.23"] [Round "-"] [White "Kanza_9002"] [Black "Pipig666"] [Result "0-1"] [GameId "EyMcWT30"] [UTCDate "2024.12.23"] [UTCTime "17:21:55"] [WhiteElo "949"] [BlackElo "1114"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #15] } 2... gxh6 { [%eval #14] } 3. d4?? { (Mate in 14 → 1.00) Lost forced checkmate sequence. b4 was best. } { [%eval 1.0] } (3. b4 Bxb4 4. Nf3 Bxe1 5. Nxe5 Bxf2 6. Nxf7 Kxf7 7. Rg1 Bxg1 8. h4 Qxh4) 3... exd4 { [%eval 0.07] } 4. Qxd4 { [%eval 0.0] } 4... Qg5?? { (0.00 → 10.61) Blunder. a5 was best. } { [%eval 10.61] } (4... a5 5. Qxd7 Nxd7 6. b4 axb4 7. g3 Rxa2 8. Rxa2 Qh4 9. gxh4) 5. Qxd7 { [%eval 9.37] } 5... Qxg2 { [%eval 5.1] } 6. Qxc8?! { (5.10 → 3.41) Inaccuracy. Qxc7 was best. } { [%eval 3.41] } (6. Qxc7 Qxf2 7. Qxb7 Qxe1 8. Qxb8 Qxf1 9. Qxa7 Rxa7 10. b4 Rxa2 11. Rxa2 Qxb1) 6... Qxf2 { [%eval 3.82] } 7. Qxe8?? { (3.82 → 1.02) Blunder. Kxf2 was best. } { [%eval 1.02] } (7. Kxf2 Ne7) 7... Qxe2?? { (1.02 → 6.38) Blunder. Qxe1 was best. } { [%eval 6.38] } (7... Qxe1 8. Qxf8) 8. Qxf7?? { (6.38 → 1.14) Blunder. Nxe2 was best. } { [%eval 1.14] } (8. Nxe2 a5 9. Qxf8 Na6 10. Qxg8 Rhxg8 11. Ng1 Rxg1 12. Rxg1 c5 13. Bxa6 Rxa6) 8... Qxc2 { [%eval 1.17] } 9. Qxh7?? { (1.17 → Mate in 13) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-13] } (9. Qxf8 Qxh2) 9... Qxb2?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #15] } (9... Rxh7 10. Bh3 Qxb1 11. Rxb1 Ba3 12. bxa3 Na6 13. Rxb7 Rc8 14. Bxc8 Nf6 15. Rxc7) 10. Qxh6?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-10] } (10. Qxc7 Qxb1 11. Qxb7 Qxe1 12. Rxe1 Bd6 13. Qxb8 Rxb8 14. Rb1 Bxh2 15. Rxh2 Rxb1) 10... Qxa2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #8] } (10... Bxh6 11. Bd3 Qxa2 12. Rxa2 Rh7 13. Bxh7 Nf6 14. Rxa7 Nxh7 15. Rxb7 Nd7 16. Rxc7) 11. Qxh8?? { (Mate in 8 → 2.57) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 2.57] } (11. Qxf8 Qxa1 12. Qxg8 Rxg8 13. Nh3 Qxb1 14. Nf4 Qxe1 15. Bh3 Qxh1 16. Bf5 Qxh2) 11... Qxh2?? { (2.57 → Mate in 8) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #8] } (11... Qxb1 12. Qxg8) 12. Qxg8 { [%eval #8] } 12... Qxg1 { [%eval #7] } 13. Qxf8 { [%eval #7] } 13... Qxf1 { [%eval #6] } 14. Qxb8 { [%eval #6] } 14... Qxe1 { [%eval #4] } 15. Qxa8 { [%eval #5] } 15... Qxb1 { [%eval #4] } 16. Qxa7 { [%eval #6] } 16... Qxa1 { [%eval #4] } 17. Qxb7?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #-2] } (17. Qxa1 c6 18. Rd1 b5 19. Rd5 cxd5 20. Qa4 bxa4#) 17... Qxh1 { [%eval #-2] } 18. Qxc7 { [%eval #-1] } 18... Qb7 { [%eval #-1] } 19. Qxb7# { Game ends by variant rule. } 0-1