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[Event "casual variant:antichess game"] [Site "https://lichess.org/FJoc5QX4"] [Date "2026.01.14"] [Round "-"] [White "AmongUs2011"] [Black "rkurayan"] [Result "1/2-1/2"] [GameId "FJoc5QX4"] [UTCDate "2026.01.14"] [UTCTime "18:27:06"] [WhiteElo "1321"] [BlackElo "1500"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h5?! { (-0.62 → 0.31) Inaccuracy. e6 was best. } { [%eval 0.31] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. g4 { [%eval 0.12] } 2... hxg4 { [%eval 0.17] } 3. Bh3? { (0.17 → -1.19) Mistake. c4 was best. } { [%eval -1.19] } (3. c4 Rxh2 4. Rxh2 b5 5. cxb5 d6 6. Qa4 Nc6 7. Qxa7 Rxa7) 3... Rxh3? { (-1.19 → 0.31) Mistake. gxh3 was best. } { [%eval 0.31] } (3... gxh3 4. Nxh3) 4. Nxh3 { [%eval 0.08] } 4... gxh3 { [%eval 0.1] } 5. Kf1 { [%eval -0.03] } 5... c6 { [%eval 0.01] } 6. Kg2?? { (0.01 → -1.88) Blunder. c3 was best. } { [%eval -1.88] } (6. c3 g6) 6... hxg2 { [%eval -1.51] } 7. a4?? { (-1.51 → -4.55) Blunder. Qg1 was best. } { [%eval -4.55] } (7. Qg1 gxh1=K) 7... gxh1=Q { [%eval -3.38] } 8. Qxh1 { [%eval -2.76] } 8... b5?? { (-2.76 → Mate in 10) Checkmate is now unavoidable. Qc7 was best. } { [%eval #10] } (8... Qc7 9. Qxc6) 9. Qxc6?? { (Mate in 10 → -1.84) Lost forced checkmate sequence. axb5 was best. } { [%eval -1.84] } (9. axb5 cxb5 10. Rxa7 Rxa7 11. Qc6 Nxc6 12. b4 Nxb4 13. d4 Nxc2 14. h4 Nxd4) 9... bxa4?? { (-1.84 → Mate in 13) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #13] } (9... Nxc6 10. axb5) 10. Qxc8?? { (Mate in 13 → -4.17) Lost forced checkmate sequence. Rxa4 was best. } { [%eval -4.17] } (10. Rxa4 Nxc6 11. Rxa7 Nxa7 12. b4 Nh6 13. Ba3 Qa5 14. bxa5 Ba6 15. Bxe7 Kxe7) 10... Qxc8 { [%eval -4.67] } 11. Rxa4 { [%eval -4.15] } 11... Qxc2 { [%eval -4.8] } 12. Rxa7 { [%eval -4.23] } 12... Qxd2 { [%eval -3.41] } 13. Rxd7?? { (-3.41 → Mate in 10) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-10] } (13. Bxd2 Rxa7) 13... Nxd7?? { (Mate in 10 → -3.76) Lost forced checkmate sequence. Kxd7 was best. } { [%eval -3.76] } (13... Kxd7 14. Nxd2 Ra3 15. bxa3 e6 16. Nc4 Bxa3 17. Bxa3 Kd6 18. Bxd6 f5 19. Bxb8) 14. Bxd2 { [%eval -4.0] } 14... Ra5 { [%eval -3.85] } 15. Bxa5 { [%eval -4.07] } 15... Nb6?? { (-4.07 → -1.85) Blunder. e5 was best. } { [%eval -1.85] } (15... e5) 16. Bxb6 { [%eval -1.73] } 16... Kd8 { [%eval -1.21] } 17. Bxd8 { [%eval -1.35] } 17... g6 { [%eval -0.84] } 18. Bxe7 { [%eval -1.17] } 18... Nxe7 { [%eval -1.19] } 19. Nd2 { [%eval -0.52] } 19... f6 { [%eval -0.98] } 20. b4 { [%eval -0.78] } 20... Bg7?! { (-0.78 → 0.08) Inaccuracy. g5 was best. } { [%eval 0.08] } (20... g5 21. b5) 21. f3?! { (0.08 → -0.98) Inaccuracy. Nb3 was best. } { [%eval -0.98] } (21. Nb3 g5) 21... Nc8 { [%eval -0.66] } 22. b5 { [%eval -0.92] } 22... Ne7?! { (-0.92 → 0.00) Inaccuracy. Nb6 was best. } { [%eval 0.0] } (22... Nb6) 23. b6 { [%eval 0.0] } 23... Bh8 { [%eval 0.36] } 24. Nf1 { [%eval 0.0] } 24... Bg7 { [%eval 0.14] } 25. Nd2 { [%eval 0.0] } 25... Bh8?! { (0.00 → 1.00) Inaccuracy. f5 was best. } { [%eval 1.0] } (25... f5 26. b7 Bb2 27. Nf1 g5 28. h4 gxh4 29. Nh2 Bc3 30. Nf1) 26. h4?! { (1.00 → 0.00) Inaccuracy. b7 was best. } { [%eval 0.0] } (26. b7) 26... g5 { [%eval 0.0] } 27. hxg5 { [%eval 0.0] } 27... fxg5 { [%eval 0.0] } 28. f4 { [%eval 0.0] } 28... gxf4 { [%eval 0.0] } 29. e3 { [%eval 0.0] } 29... fxe3 { [%eval 0.0] } 30. b7 { [%eval 0.0] } 30... exd2 { [%eval 0.0] } 31. b8=B { [%eval 0.0] } 31... Be5 { [%eval 0.0] } 32. Bxe5 { [%eval 0.0] } 32... d1=B { [%eval 0.0] } { The game is a draw. } 1/2-1/2