FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/GEONOx9o"]
[Date "2025.06.02"]
[Round "-"]
[White "cfrehley"]
[Black "David_ungureanu"]
[Result "0-1"]
[GameId "GEONOx9o"]
[UTCDate "2025.06.02"]
[UTCTime "17:07:04"]
[WhiteElo "1795"]
[BlackElo "1281"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+21"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... Bh6?? { (-0.45 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. d3?? { (Mate in 15 → -0.15) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.15] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7 7. e4 Bxe4) 3... Bxc1 { [%eval -0.99] } 4. Qxc1 { [%eval -0.83] } 4... g5?! { (-0.83 → 0.02) Inaccuracy. h6 was best. } { [%eval 0.02] } (4... h6 5. Qxh6 Rxh6 6. Bh3 Rxh3 7. Nxh3 g5 8. Nxg5 b6 9. Nxf7) 5. Qxg5 { [%eval 1.31] } 5... e6 { [%eval 0.99] } 6. Qxg8 { [%eval 1.3] } 6... Rxg8 { [%eval 1.01] } 7. g4?! { (1.01 → 0.00) Inaccuracy. h4 was best. } { [%eval 0.0] } (7. h4 Rxg3) 7... Rxg4 { [%eval -0.33] } 8. d4?? { (-0.33 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (8. h4 Qxh4) 8... Rxg1 { [%eval #-12] } 9. Rxg1 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. dxe5 { [%eval #-10] } 10... Qf6?? { (Mate in 10 → 4.37) Lost forced checkmate sequence. Qg5 was best. } { [%eval 4.37] } (10... Qg5 11. Rxg5 f6 12. exf6 h5 13. Rxh5 d5 14. Rxd5 Bh3 15. Bxh3 Kd8 16. Rxd8) 11. exf6 { [%eval 3.25] } 11... Ke7?? { (3.25 → 9.82) Blunder. b6 was best. } { [%eval 9.82] } (11... b6 12. f4) 12. fxe7 { [%eval 9.38] } 12... d6? { (9.38 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (12... b5 13. Nd2) 13. Rg6 { [%eval #12] } 13... hxg6 { [%eval #11] } 14. Bh3 { [%eval #11] } 14... Bxh3 { [%eval #10] } 15. Kf1 { [%eval #10] } 15... Bxf1 { [%eval #9] } 16. c4?? { (Mate in 9 → -0.73) Lost forced checkmate sequence. Nd2 was best. } { [%eval -0.73] } (16. Nd2 Bxe2 17. Rd1 Bxd1 18. a4 Bxc2 19. Nf3 Bxb3 20. h4 Bxa4 21. h5 gxh5) 16... Bxe2 { [%eval 0.15] } 17. b4?? { (0.15 → -1.74) Blunder. Nc3 was best. } { [%eval -1.74] } (17. Nc3 Bxc4 18. bxc4 b5 19. Nxb5 a6 20. Nxd6 cxd6 21. c5 dxc5 22. h4 Nd7) 17... Bxc4 { [%eval -1.48] } 18. b5?? { (-1.48 → Mate in 9) Checkmate is now unavoidable. e8=N was best. } { [%eval #-9] } (18. e8=N Bxa2) 18... Bxa2 { [%eval #-9] } 19. Rxa2 { [%eval #-8] } 19... a5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. c6 was best. } { [%eval 0.0] } (19... c6 20. Rxa7 cxb5 21. Rxb7 Na6 22. Rxb5 g5 23. Rxg5 f5 24. Rxf5 d5 25. Rxd5) 20. Rxa5 { [%eval 0.0] } 20... Rxa5 { [%eval 0.46] } 21. Nd2? { (0.46 → -1.12) Mistake. b6 was best. } { [%eval -1.12] } (21. b6 cxb6 22. Na3 Rxa3 23. h3 Rxh3 24. f3 Rxf3 25. e8=K Re3 26. Kxf7 Nc6) 21... Rxb5 { [%eval -1.92] } 22. Nb3?? { (-1.92 → -4.92) Blunder. h3 was best. } { [%eval -4.92] } (22. h3 Rb1) 22... Rxb3 { [%eval -3.4] } 23. f3?? { (-3.40 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (23. h4 Rb6) 23... Rxf3 { [%eval #-9] } 24. h3 { [%eval #-8] } 24... Rxh3 { [%eval #-8] } 25. e8=K { [%eval #-7] } 25... Nd7?? { (Mate in 7 → 1.49) Lost forced checkmate sequence. Nc6 was best. } { [%eval 1.49] } (25... Nc6 26. Kxf7 Rh7 27. Kxg6 Rf7 28. Kxf7 Ne7 29. Kxe7 c5 30. Kxd6 b5 31. Kxc5) 26. Kxf7?? { (1.49 → Mate in 6) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #-6] } (26. Kxd7) 26... Nf6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Re3 was best. } { [%eval 0.0] } (26... Re3 27. Kxg6 Nf6 28. Kxf6 Re6 29. Kxe6 c5 30. Kxd6 b5 31. Kxc5 b4 32. Kxb4#) 27. Kxg6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kxf6 was best. } { [%eval #-5] } (27. Kxf6 Re3 28. Kxg6 Re1 29. Kh5 d5 30. Kg5 Re7 31. Kg4 d4 32. Kg3 c5) 27... Re3 { [%eval #-5] } 28. Kxf6 { [%eval #-4] } 28... Re6 { [%eval #-4] } 29. Kxe6 { [%eval #-3] } 29... c6 { [%eval #-3] } 30. Kxd6 { [%eval #-2] } 30... b6 { [%eval #-2] } 31. Kxc6 { [%eval #-1] } 31... b5 { [%eval #-1] } 32. Kxb5# { Game ends by variant rule. } 0-1
