FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/GamN4NMs"]
[Date "2023.08.03"]
[Round "-"]
[White "GEACHEZETA4"]
[Black "gmroedor"]
[Result "0-1"]
[GameId "GamN4NMs"]
[UTCDate "2023.08.03"]
[UTCTime "23:23:45"]
[WhiteElo "1590"]
[BlackElo "1351"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+17"]
[BlackTitle "CM"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (0.70 → 0.00) Inaccuracy. Nh3 was best. } { [%eval 0.0] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... Na6?? { (0.00 → 6.85) Blunder. Nh6 was best. } { [%eval 6.85] } (2... Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Kxd2 Qxd7 7. g4) 3. f3?? { (6.85 → -1.22) Blunder. b4 was best. } { [%eval -1.22] } (3. b4 Nxb4 4. Bg2 Nxa2 5. Bxb7 Nxc1 6. Rxa7 Bxb7 7. Qxc1 Bxh1) 3... b6 { [%eval -0.78] } 4. Kf2 { [%eval -1.21] } 4... Nb4 { [%eval -0.92] } 5. Nc3? { (-0.92 → -2.38) Mistake. c4 was best. } { [%eval -2.38] } (5. c4 Nxa2 6. Rxa2 b5 7. cxb5 d6 8. Rxa7 Rxa7 9. Qc2 c6 10. bxc6 Bh3 11. Bxh3 f5) 5... Nxc2? { (-2.38 → -0.85) Mistake. Nxa2 was best. } { [%eval -0.85] } (5... Nxa2 6. Nxa2 e5 7. Ba3 Bxa3 8. d4 exd4 9. Qxd4 c5 10. Qxc5 bxc5 11. b4 Bxb4 12. Nxb4) 6. Qxc2 { [%eval -0.84] } 6... Bb7? { (-0.84 → 0.68) Mistake. d5 was best. } { [%eval 0.68] } (6... d5 7. Nxd5) 7. Qxg6 { [%eval 0.84] } 7... Bxf3 { [%eval 0.45] } 8. Kxf3 { [%eval -0.09] } 8... hxg6? { (-0.09 → 1.48) Mistake. fxg6 was best. } { [%eval 1.48] } (8... fxg6) 9. h3?? { (1.48 → Mate in 13) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-13] } (9. Nd1) 9... Rxh3 { [%eval #-13] } 10. Rxh3 { [%eval #-11] } 10... Bh6?? { (Mate in 11 → -1.62) Lost forced checkmate sequence. b5 was best. } { [%eval -1.62] } (10... b5 11. Nxb5 Qb8 12. Nxa7 Qxb3 13. axb3 Rxa7 14. Rxa7 Bg7 15. Rxc7 Bh8 16. Rxh8 Nf6 17. Rxe8) 11. Rxh6 { [%eval -0.99] } 11... Nxh6 { [%eval -1.35] } 12. Kg4 { [%eval -1.27] } 12... Nxg4 { [%eval -2.41] } 13. Nb5?? { (-2.41 → Mate in 15) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-15] } (13. Nd1 Ne3) 13... c6?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Rc8 was best. } { [%eval #9] } (13... Rc8 14. Nxa7 Kf8 15. Nxc8 Qxc8 16. Rb1 Kg7 17. a4 b5 18. axb5 Qh8 19. b6 cxb6 20. Bh3) 14. Nxa7 { [%eval #9] } 14... Rxa7 { [%eval #8] } 15. Ba3 { [%eval #9] } 15... Rxa3 { [%eval #8] } 16. Re1?? { (Mate in 8 → -4.67) Lost forced checkmate sequence. Rc1 was best. } { [%eval -4.67] } (16. Rc1 Rxb3 17. Rxc6 dxc6 18. axb3 Qxd2 19. e3 Nxe3 20. Bb5 cxb5 21. g4 Nxg4 22. Ne2 Qxe2) 16... Rxb3 { [%eval -2.15] } 17. axb3 { [%eval -3.53] } 17... e5?? { (-3.53 → Mate in 7) Checkmate is now unavoidable. Ne3 was best. } { [%eval #7] } (17... Ne3 18. dxe3 Kf8 19. Nf3 g5 20. Nxg5 b5 21. Nxf7 Kxf7 22. g4 Qc7 23. Bh3 e5 24. Rh1) 18. d4 { [%eval #7] } 18... exd4 { [%eval #6] } 19. e3?? { (Mate in 6 → -9.15) Lost forced checkmate sequence. e4 was best. } { [%eval -9.15] } (19. e4 dxe3 20. Rxe3 Nxe3 21. Nf3 Nxf1 22. b4 Nxg3 23. b5 cxb5 24. Ng5 Qxg5#) 19... Nxe3 { [%eval -5.25] } 20. Rxe3 { [%eval -6.3] } 20... dxe3 { [%eval -6.69] } 21. Bb5 { [%eval -7.48] } 21... cxb5 { [%eval -7.82] } 22. Ne2 { [%eval -10.08] } 22... Qh4 { [%eval -9.05] } 23. gxh4 { [%eval -10.69] } 23... g5 { [%eval #-10] } 24. hxg5 { [%eval #-9] } 24... f6 { [%eval #-9] } 25. gxf6 { [%eval #-8] } 25... Ke7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #10] } (25... d5 26. b4 Kd8 27. f7 d4 28. Nxd4 e2 29. Nxb5 Kc7 30. Nxc7 b5 31. Nxb5 e1=R 32. f8=Q) 26. fxe7 { [%eval #10] } 26... d5 { [%eval #9] } 27. e8=N?? { (Mate in 9 → -2.36) Lost forced checkmate sequence. Ng3 was best. } { [%eval -2.36] } (27. Ng3 e2 28. Nxe2 d4 29. Nxd4 b4 30. Ne2 b5 31. Nc3 bxc3 32. e8=R c2 33. Rd8 c1=R) 27... d4?? { (-2.36 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #7] } (27... b4) 28. Nxd4 { [%eval #7] } 28... b4 { [%eval #6] } 29. Ne6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nb5 was best. } { [%eval 0.0] } (29. Nb5 e2 30. Ned6 e1=B 31. Nb7 Bc3 32. Nxc3 bxc3 33. Na5 bxa5 34. b4 axb4#) 29... e2 { [%eval 0.0] } 30. N8c7 { [%eval 0.0] } 30... b5 { [%eval 0.0] } 31. Nxb5 { [%eval 0.0] } 31... e1=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. e1=K was best. } { [%eval #2] } (31... e1=K 32. Nc5 Kf2 33. Na4 Ke2 34. Nb6 Kf3 35. Nd7 Kg3 36. Nb6 Kf3) 32. Nc3?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Na7 was best. } { [%eval #-7] } (32. Na7 Rxe6 33. Nc6 Rxc6#) 32... bxc3 { [%eval #-7] } 33. Nf4 { [%eval #-5] } 33... Re2 { [%eval #-9] } 34. Nxe2 { [%eval #-8] } 34... c2 { [%eval #-8] } 35. Nd4 { [%eval #-3] } 35... c1=B { [%eval #-6] } 36. Nc6 { [%eval #-5] } 36... Bh6 { [%eval #-5] } 37. b4 { [%eval #-4] } 37... Bg7 { [%eval #-4] } 38. Ne5 { [%eval #-3] } 38... Bxe5 { [%eval #-3] } 39. b5 { [%eval #-2] } 39... Bb8 { [%eval #-2] } 40. b6 { [%eval #-1] } 40... Bc7 { [%eval #-1] } 41. bxc7# { Game ends by variant rule. } 0-1

