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[Event "rated variant:antichess game"] [Site "https://lichess.org/GouJQNfr"] [Date "2024.03.12"] [Round "-"] [White "Nigadiems"] [Black "PabloRetana"] [Result "1-0"] [GameId "GouJQNfr"] [UTCDate "2024.03.12"] [UTCTime "16:15:28"] [WhiteElo "944"] [BlackElo "1089"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d6 { [%eval -0.51] } 2. d3?? { (-0.51 → Mate in 14) Checkmate is now unavoidable. f4 was best. } { [%eval #-14] } (2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5 Bxg5) 2... Bg4 { [%eval #-14] } 3. fxg4 { [%eval #-13] } 3... c6?? { (Mate in 13 → 0.53) Lost forced checkmate sequence. f5 was best. } { [%eval 0.53] } (3... f5 4. gxf5 e6 5. fxe6 Qg5 6. Bxg5 Kd8 7. Bxd8 d5 8. Bxc7 Nd7 9. exd7 Bd6 10. Bxd6) 4. Bh6 { [%eval 0.52] } 4... Nxh6?? { (0.52 → Mate in 15) Checkmate is now unavoidable. gxh6 was best. } { [%eval #15] } (4... gxh6 5. Nf3 d5 6. e4 dxe4 7. dxe4 Qxd1 8. Kxd1 e5 9. Nxe5 Ba3 10. Nxf7 Kxf7 11. Nxa3) 5. Nf3?? { (Mate in 15 → 0.75) Lost forced checkmate sequence. Qc1 was best. } { [%eval 0.75] } (5. Qc1 Nxg4 6. Qg5 Nxh2 7. Qxg7 Nxf1 8. Kxf1 Bxg7 9. Rxh7 Bxb2 10. Rxh8 Bxa1 11. Rxe8 Qxe8) 5... Nxg4 { [%eval 0.61] } 6. Rg1?? { (0.61 → -1.13) Blunder. Ne5 was best. } { [%eval -1.13] } (6. Ne5 Nxe5) 6... Nxh2 { [%eval -0.69] } 7. Nxh2 { [%eval -1.0] } 7... Qa5?! { (-1.00 → -0.05) Inaccuracy. g5 was best. } { [%eval -0.05] } (7... g5 8. e3 g4 9. Qxg4 f5 10. Qxf5 Qb6 11. Qxf8 Qxb2 12. Qxe8 Rxe8 13. Nc3 Qxc3 14. d4) 8. b4?? { (-0.05 → Mate in 18) Checkmate is now unavoidable. c4 was best. } { [%eval #-18] } (8. c4 Qxa2) 8... Qxa2 { [%eval #-16] } 9. Rxa2 { [%eval -8.21] } 9... a6?? { (-8.21 → 0.58) Blunder. a5 was best. } { [%eval 0.58] } (9... a5) 10. Rxa6 { [%eval 0.38] } 10... bxa6?? { (0.38 → Mate in 12) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #12] } (10... Rxa6 11. Na3) 11. b5?? { (Mate in 12 → -0.86) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.86] } (11. Na3 e6 12. b5 cxb5 13. Nxb5 axb5 14. Qa1 Rxa1 15. e3 Rxe1 16. Be2 Rxg1 17. c3 Rxg2) 11... cxb5?! { (-0.86 → -0.06) Inaccuracy. axb5 was best. } { [%eval -0.06] } (11... axb5 12. Na3) 12. c4?? { (-0.06 → Mate in 17) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-17] } (12. Nd2 g5) 12... bxc4 { [%eval #-17] } 13. dxc4 { [%eval #-16] } 13... Kd7?! { (Mate in 16 → -10.22) Lost forced checkmate sequence. g5 was best. } { [%eval -10.22] } (13... g5 14. Qxd6 exd6 15. c5 dxc5 16. e3 a5 17. Ba6 Nxa6 18. Nf1 a4 19. Nbd2 c4 20. Nxc4) 14. Qxd6 { [%eval -5.25] } 14... exd6?? { (-5.25 → -1.69) Blunder. Kxd6 was best. } { [%eval -1.69] } (14... Kxd6) 15. c5?? { (-1.69 → -4.46) Blunder. Ng4 was best. } { [%eval -4.46] } (15. Ng4) 15... dxc5 { [%eval -3.29] } 16. Kd1?? { (-3.29 → Mate in 11) Checkmate is now unavoidable. Ng4 was best. } { [%eval #-11] } (16. Ng4 c4) 16... Nc6 { [%eval #-13] } 17. Nc3 { [%eval #-13] } 17... a5 { [%eval #-13] } 18. Rh1 { [%eval #-11] } 18... Ne5 { [%eval #-22] } 19. Ng4 { [%eval -8.22] } 19... Nxg4 { [%eval -8.31] } 20. Rxh7 { [%eval -8.81] } 20... Rxh7 { [%eval -9.41] } 21. e3 { [%eval -8.8] } 21... Nxe3 { [%eval -10.29] } 22. Nd5?! { (-10.29 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (22. Ba6 Nxd1 23. Nxd1 Rxa6 24. Nc3 c4 25. Na2 Rh5 26. Nb4 axb4 27. g4 g5 28. gxh5 Bd6) 22... Nxg2 { [%eval #-9] } 23. Bxg2 { [%eval #-8] } 23... Ke7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rh3 was best. } { [%eval 0.0] } (23... Rh3 24. Bxh3 f5 25. Bxf5 Rb8 26. Bxd7 a4 27. Bxa4 Rb5 28. Bxb5 Be7 29. Nxe7 c4 30. Bxc4) 24. Nxe7 { [%eval 0.0] } 24... Bxe7 { [%eval 0.0] } 25. Bxa8 { [%eval 0.0] } 25... Rh1 { [%eval 0.0] } 26. Bxh1 { [%eval 0.0] } 26... f6 { [%eval 0.0] } 27. Kc2 { [%eval 0.0] } 27... g5 { [%eval 0.0] } 28. Kd2 { [%eval 0.0] } 28... f5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #2] } (28... a4 29. Bc6 a3 30. Be4 Bd6 31. Ke3 Be5 32. Bf5 Bd4 33. Kxd4 cxd4 34. Be4 d3 35. Bxd3) 29. Be4 { [%eval #2] } 29... fxe4 { [%eval #1] } 30. Kd3 { [%eval #1] } 30... exd3# { Game ends by variant rule. } 1-0