- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/H2KB3GDg"] [Date "2025.08.06"] [Round "-"] [White "OLLiEparker"] [Black "patrickrg"] [Result "1-0"] [GameId "H2KB3GDg"] [UTCDate "2025.08.06"] [UTCTime "21:18:49"] [WhiteElo "1566"] [BlackElo "2244"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-19"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bf3 { [%eval #-10] } 8. Nxf3 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nc6 { [%eval #-8] } 10. Nxc6 { [%eval #-7] } 10... Rc8 { [%eval #-7] } 11. Nxa7 { [%eval #-6] } 11... g5 { [%eval #-6] } 12. Nxc8 { [%eval #-5] } 12... c5?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Be7 was best. } { [%eval #10] } (12... Be7 13. Nxe7 Rd8 14. Qxd8 c6 15. Nxc6 h5 16. Qxg5 h4 17. Qxh4#) 13. Ne7 { [%eval #10] } 13... Bxe7 { [%eval #9] } 14. Qd6 { [%eval #9] } 14... Bxd6 { [%eval #8] } 15. e4 { [%eval #8] } 15... Bxh2 { [%eval #7] } 16. Bxg5 { [%eval #7] } 16... Rxg5 { [%eval #6] } 17. f4 { [%eval #7] } 17... Bxf4 { [%eval #6] } 18. e5 { [%eval #6] } 18... Rxe5 { [%eval #5] } 19. Ke2 { [%eval #6] } 19... Rxe2 { [%eval #5] } 20. Nd2 { [%eval #5] } 20... Bxd2 { [%eval #4] } 21. b4 { [%eval #4] } 21... Bxb4 { [%eval #3] } 22. c3 { [%eval #3] } 22... Rxa2 { [%eval #2] } 23. Rxa2 { [%eval #2] } 23... Bxc3 { [%eval #1] } 24. Rb2 { [%eval #1] } 24... Bxb2# { Game ends by variant rule. } 1-0