- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/H3djYAAB"] [Date "2026.01.31"] [Round "-"] [White "Evgeniykkk"] [Black "Mr_SenSor"] [Result "0-1"] [GameId "H3djYAAB"] [UTCDate "2026.01.31"] [UTCTime "19:35:42"] [WhiteElo "1351"] [BlackElo "1339"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+9"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D01"] [Opening "Richter-Veresov Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.15] } 2. Nc3 { [%eval -0.02] } 2... d5 { [%eval 0.0] } 3. Bg5 { [%eval -0.19] } { D01 Richter-Veresov Attack } 3... e6 { [%eval 0.13] } 4. Bxf6 { [%eval -0.12] } 4... Qxf6 { [%eval -0.11] } 5. e3 { [%eval -0.49] } 5... Bb4 { [%eval -0.18] } 6. Nf3 { [%eval -0.38] } 6... O-O { [%eval -0.2] } 7. Qd2 { [%eval -0.25] } 7... c5 { [%eval -0.07] } 8. a3 { [%eval -0.08] } 8... cxd4 { [%eval 0.14] } 9. axb4 { [%eval 0.15] } 9... dxc3 { [%eval 0.16] } 10. bxc3 { [%eval -0.07] } 10... Nc6 { [%eval 0.01] } 11. Bb5 { [%eval -0.36] } 11... Ne5 { [%eval 0.02] } 12. Nxe5 { [%eval 0.03] } 12... Qxe5 { [%eval 0.0] } 13. O-O { [%eval 0.0] } 13... Rd8 { [%eval -0.05] } 14. c4 { [%eval 0.08] } 14... Bd7 { [%eval 0.02] } 15. Bxd7 { [%eval 0.09] } 15... Rxd7 { [%eval 0.01] } 16. cxd5 { [%eval -0.06] } 16... Rxd5 { [%eval -0.23] } 17. Qe2 { [%eval -0.34] } 17... Rad8 { [%eval 0.17] } 18. Rxa7 { [%eval 0.26] } 18... Qc3 { [%eval 0.8] } 19. h3?! { (0.80 → 0.00) Inaccuracy. Rxb7 was best. } { [%eval 0.0] } (19. Rxb7 Qc6) 19... Rd2? { (0.00 → 1.35) Mistake. Qxb4 was best. } { [%eval 1.35] } (19... Qxb4) 20. Qb5 { [%eval 1.47] } 20... Qxc2 { [%eval 1.29] } 21. Rxb7?! { (1.29 → 0.47) Inaccuracy. Qxb7 was best. } { [%eval 0.47] } (21. Qxb7 Qf5 22. Ra8 h6 23. Rxd8+ Rxd8 24. Qc7 Ra8 25. Qc4 Rd8 26. Qc3 Qb5) 21... Rd1?! { (0.47 → 1.39) Inaccuracy. h6 was best. } { [%eval 1.39] } (21... h6) 22. Qh5?? { (1.39 → -6.00) Blunder. Rxd1 was best. } { [%eval -6.0] } (22. Rxd1 Qxd1+ 23. Kh2 h5 24. Qc4 Qd6+ 25. g3 g6 26. b5 Qe5 27. Kg2 Rd2) 22... Rxf1+ { [%eval -6.14] } 23. Kxf1?? { (-6.14 → Mate in 2) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-2] } (23. Kh2 Rxf2 24. Qg5 Rfd2 25. Kh1 h6 26. Qf4 Qc1+ 27. Kh2 Rxg2+ 28. Kxg2 Rd2+) 23... Rd1+ { [%eval #-1] } 24. Qxd1 { [%eval #-1] } 24... Qxd1# { Black wins by checkmate. } 0-1