FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/HFUUsTsC"]
[Date "2022.12.14"]
[Round "-"]
[White "Pianoarthur"]
[Black "aa1328"]
[Result "1-0"]
[GameId "HFUUsTsC"]
[UTCDate "2022.12.14"]
[UTCTime "13:15:09"]
[WhiteElo "1157"]
[BlackElo "1180"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-60"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 1.3] } 2. Ba6 { [%eval 1.58] } 2... bxa6?? { (1.58 → 5.26) Blunder. Nxa6 was best. } { [%eval 5.26] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. c4?? { (5.26 → 0.85) Blunder. a4 was best. } { [%eval 0.85] } (3. a4 Nh6 4. Ne2 Ba3 5. Rxa3 Rf8 6. Rf1 Ng4 7. Rc3 Nxf2) 3... d5?? { (0.85 → 3.10) Blunder. Qf6 was best. } { [%eval 3.1] } (3... Qf6 4. Qh5) 4. cxd5 { [%eval 2.63] } 4... exd5?? { (2.63 → Mate in 12) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #12] } (4... Qxd5 5. a4 Qxd2 6. Kxd2 Ba3 7. Nxa3 Kd8 8. Kd3 Nd7 9. Ne2 Ke7 10. a5 c6 11. Bd2) 5. e4 { [%eval #14] } 5... dxe4 { [%eval #13] } 6. d3 { [%eval #13] } 6... Qxd3 { [%eval #10] } 7. Qxd3 { [%eval #10] } 7... exd3 { [%eval #9] } 8. Ke2?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (8. g4 Bxg4 9. b4 Bxb4 10. a4 Bxe1 11. Na3 Bxf2 12. Nh3 Bxh3 13. Re1 Bxe1 14. Bd2 Bxd2) 8... dxe2 { [%eval #-12] } 9. Nxe2 { [%eval #-11] } 9... Ba3 { [%eval #-12] } 10. bxa3 { [%eval #-11] } 10... Bh3 { [%eval #-11] } 11. gxh3 { [%eval #-10] } 11... Nf6?? { (Mate in 10 → -2.36) Lost forced checkmate sequence. g5 was best. } { [%eval -2.36] } (11... g5 12. Bxg5 Nf6 13. Bxf6 Nc6 14. Bxh8 f6 15. Bxf6 Ne5 16. Bxe5 Rd8 17. Bxc7 Rd1 18. Rxd1) 12. Bh6 { [%eval -2.62] } 12... gxh6 { [%eval -2.46] } 13. Nd2?? { (-2.46 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (13. a4 Nbd7 14. a3 h5 15. Ra2 Rg8 16. Rb2 h4 17. Rb6 axb6 18. a5 bxa5 19. Rg1 Rxg1) 13... Ng4?? { (Mate in 10 → -0.66) Lost forced checkmate sequence. Ne4 was best. } { [%eval -0.66] } (13... Ne4 14. Nxe4 c5 15. Nxc5 Nc6 16. Nxa6 Nd4 17. Nxd4 Rb8 18. Nxb8 Kd7 19. Nxd7 f5 20. Nxf5) 14. hxg4 { [%eval -1.17] } 14... f5?? { (-1.17 → 0.89) Blunder. h5 was best. } { [%eval 0.89] } (14... h5) 15. gxf5 { [%eval 1.16] } 15... Nc6?? { (1.16 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (15... Kd7 16. Rae1 a5 17. a4 h5 18. h4 Kc6 19. Ref1 Kd6 20. Rh3 Kc6 21. Rd1 Kd6 22. Ra1) 16. Nd4 { [%eval #8] } 16... Nxd4 { [%eval #7] } 17. Nf3 { [%eval #8] } 17... Nxf5 { [%eval #7] } 18. Nh4 { [%eval #7] } 18... Nxh4 { [%eval #6] } 19. f3 { [%eval #6] } 19... Nxf3 { [%eval #5] } 20. Rhd1?? { (Mate in 5 → 0.51) Lost forced checkmate sequence. Rhb1 was best. } { [%eval 0.51] } (20. Rhb1 Nxh2 21. Rb5 axb5 22. Rf1 Nxf1 23. a4 bxa4 24. a3 Rb8#) 20... Nxh2 { [%eval 0.34] } 21. Rf1?? { (0.34 → Mate in 9) Checkmate is now unavoidable. Rd6 was best. } { [%eval #-9] } (21. Rd6 cxd6) 21... Nxf1 { [%eval #-9] } 22. Rxf1 { [%eval #-8] } 22... Kf8?? { (Mate in 8 → -1.01) Lost forced checkmate sequence. Kf7 was best. } { [%eval -1.01] } (22... Kf7 23. Rxf7 Rhg8 24. Rxc7 Rab8 25. Rxa7 Rg1 26. Rxh7 Rg2 27. Rxh6 Rxa2 28. Rxa6 Rxa3 29. Rxa3) 23. Rxf8 { [%eval -1.15] } 23... Raxf8? { (-1.15 → 0.00) Mistake. Rhxf8 was best. } { [%eval 0.0] } (23... Rhxf8 24. a4) 24. a4 { [%eval 0.23] } 24... a5?? { (0.23 → Mate in 1) Checkmate is now unavoidable. Rb8 was best. } { [%eval #1] } (24... Rb8 25. a5 Rb3 26. axb3 h5 27. b4 c5 28. bxc5 h4 29. c6 Rb8 30. c7 Rb4 31. c8=K) 25. a3 { [%eval #1] } 25... c6# { Game ends by variant rule. } 1-0
