FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/HTM87PVP"]
[Date "2023.08.07"]
[Round "-"]
[White "SupWitches"]
[Black "lion2006-45"]
[Result "1-0"]
[GameId "HTM87PVP"]
[UTCDate "2023.08.07"]
[UTCTime "19:43:16"]
[WhiteElo "2209"]
[BlackElo "2515"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-10"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "A00"]
[Opening "Hungarian Opening: Catalan Formation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.13] } 1... d5 { [%eval 0.64] } 2. Bg2?! { (0.64 → 0.00) Inaccuracy. f4 was best. } { [%eval 0.0] } (2. f4 Nc6 3. Bg2 Bf5 4. Nc3 e6 5. d3 Nf6 6. Nf3 Bc5) 2... e6 { [%eval 0.07] } { A00 Hungarian Opening: Catalan Formation } 3. Nc3? { (0.07 → -1.08) Mistake. Nf3 was best. } { [%eval -1.08] } (3. Nf3 Nf6) 3... Nf6?! { (-1.08 → -0.45) Inaccuracy. d4 was best. } { [%eval -0.45] } (3... d4 4. f4) 4. e4 { [%eval 0.16] } 4... Be7 { [%eval 0.53] } 5. exd5 { [%eval 0.15] } 5... exd5 { [%eval 0.07] } 6. d4 { [%eval 0.14] } 6... O-O { [%eval 0.06] } 7. Nge2 { [%eval -0.44] } 7... c6 { [%eval -0.53] } 8. O-O { [%eval -0.45] } 8... Re8 { [%eval -0.59] } 9. Re1 { [%eval -0.64] } 9... Nbd7 { [%eval -0.72] } 10. Be3 { [%eval -0.91] } 10... Nf8 { [%eval -1.0] } 11. Nf4 { [%eval -1.17] } 11... Ng6?! { (-1.17 → -0.16) Inaccuracy. h6 was best. } { [%eval -0.16] } (11... h6 12. Nd3) 12. Nd3 { [%eval -0.68] } 12... Bd6 { [%eval -0.95] } 13. Qd2 { [%eval -0.81] } 13... Bf5 { [%eval -0.98] } 14. Nf4 { [%eval -1.22] } 14... Qd7 { [%eval -1.35] } 15. Nxg6 { [%eval -1.42] } 15... hxg6?! { (-1.42 → -0.76) Inaccuracy. fxg6 was best. } { [%eval -0.76] } (15... fxg6 16. Bf4) 16. Bf4 { [%eval -1.15] } 16... Bb4? { (-1.15 → 0.46) Mistake. Bxf4 was best. } { [%eval 0.46] } (16... Bxf4 17. Qxf4 Nh7 18. Qd2 g5 19. b4 g4 20. b5 f6 21. bxc6 bxc6 22. Na4 Ng5 23. Nc5) 17. a3?? { (0.46 → -2.14) Blunder. f3 was best. } { [%eval -2.14] } (17. f3 Nh5 18. Be3 Be6 19. g4 Nf6 20. Bf4 Nh7 21. h4 Be7 22. Qf2 Bd6 23. Qg3 Bxf4) 17... Bxc3 { [%eval -2.18] } 18. bxc3 { [%eval -1.84] } 18... Be4?? { (-1.84 → 1.84) Blunder. Ne4 was best. } { [%eval 1.84] } (18... Ne4 19. Qc1) 19. Be5?? { (1.84 → -0.92) Blunder. f3 was best. } { [%eval -0.92] } (19. f3 Bf5 20. g4 Be6 21. Kf2 Nh7 22. h4 f6 23. a4 Bf7 24. a5 Nf8 25. Bh3 Rad8) 19... Bxg2 { [%eval -0.7] } 20. Kxg2 { [%eval -0.6] } 20... Ne4 { [%eval -0.56] } 21. Qd3 { [%eval -0.9] } 21... f6 { [%eval -0.84] } 22. Kf3?? { (-0.84 → -8.00) Blunder. f3 was best. } { [%eval -8.0] } (22. f3 Kf7) 22... fxe5?? { (-8.00 → -1.82) Blunder. Qf5+ was best. } { [%eval -1.82] } (22... Qf5+) 23. Rxe4?? { (-1.82 → -9.95) Blunder. Qxe4 was best. } { [%eval -9.95] } (23. Qxe4 exd4 24. Qxg6 dxc3 25. Rab1 Qf7+ 26. Qxf7+ Kxf7 27. Re3 Re6 28. Rb4 Rh8 29. Rg4 Kf6) 23... Qf5+ { [%eval -9.8] } 24. Ke3 { [%eval -12.26] } 24... dxe4 { [%eval -12.57] } 25. Qxe4 { [%eval -14.15] } 25... Rad8 { [%eval -13.85] } 26. Qxf5 { [%eval -22.1] } 26... gxf5 { [%eval -16.25] } 27. Kd3 { [%eval -31.8] } 27... exd4 { [%eval -17.38] } 28. cxd4 { [%eval -20.55] } 28... c5 { [%eval -20.46] } 29. c3 { [%eval -21.03] } 29... cxd4 { [%eval -19.8] } 30. cxd4?! { (-19.80 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (30. c4 Kf7) 30... Rd5?! { (Mate in 8 → -16.91) Lost forced checkmate sequence. Kf7 was best. } { [%eval -16.91] } (30... Kf7 31. Rb1 Re4 32. Kc3 Ke6 33. Rb5 Rdxd4 34. f4 Rd5 35. Rb6+ axb6 36. h3 Rc5+ 37. Kd3) 31. Rc1 { [%eval -18.18] } 31... Re4 { [%eval -14.04] } 32. Rc4 { [%eval -25.03] } 32... Kf7 { [%eval #-6] } 33. f3 { [%eval #-6] } 33... Re8?! { (Mate in 6 → -21.72) Lost forced checkmate sequence. Re3+ was best. } { [%eval -21.72] } (33... Re3+ 34. Kc2 Ke6 35. Rc7 Ra5 36. Rd7 Kxd7 37. Kd1 Ke6 38. h3 Kd5#) 34. Rc7+?! { (-21.72 → Mate in 6) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-6] } (34. Rc2 Red8) 34... Re7?! { (Mate in 6 → -20.62) Lost forced checkmate sequence. Ke6 was best. } { [%eval -20.62] } (34... Ke6 35. Kc4 Red8 36. Rc6+ R8d6 37. Rxd6+ Rxd6 38. Kc5 Rc6+ 39. Kb4 Kd5#) 35. Kc4 { [%eval #-13] } 35... Rd8?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Ra5 was best. } { [%eval #2] } (35... Ra5 36. Rc5 Rxc5+ 37. dxc5 Rd7 38. f4 Ke6 39. h3 a5 40. h4 g6 41. h5 gxh5 42. a4) 36. d5 { [%eval #1] } 36... Rxd5 { [%eval #1] } 37. Kxd5# { Game ends by variant rule. } 1-0
