- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/HatCv7dY"] [Date "2023.02.09"] [Round "-"] [White "FamousJoe"] [Black "SoloF5"] [Result "1-0"] [GameId "HatCv7dY"] [UTCDate "2023.02.09"] [UTCTime "13:56:45"] [WhiteElo "1305"] [BlackElo "1404"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-25"] [Variant "Atomic"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 2.23] } 2. Nd4?! { (2.23 → 1.41) Inaccuracy. Nc3 was best. } { [%eval 1.41] } (2. Nc3 Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Ba3) 2... e6?? { (1.41 → 3.39) Blunder. Nh6 was best. } { [%eval 3.39] } (2... Nh6 3. e3 Ng4 4. f4 b5 5. Nf5 e5 6. Bd3 e4 7. Ne7) 3. Nb5 { [%eval 2.81] } 3... Bc5? { (2.81 → 5.33) Mistake. Na6 was best. } { [%eval 5.33] } (3... Na6 4. Nxa7 Nh6 5. h3 Nf5 6. e4 g6 7. Bb5 c6 8. exf5) 4. d4 { [%eval 5.01] } 4... Nh6 { [%eval 8.53] } 5. Nxc7 { [%eval 8.46] } 5... Ng4 { [%eval 8.4] } 6. f3 { [%eval 8.37] } 6... Nf2 { [%eval 8.47] } 7. Qd2 { [%eval 8.46] } 7... Nd3+ { [%eval 10.92] } 8. exd3 { [%eval 9.26] } 8... Bb4+ { [%eval 10.23] } 9. c3 { [%eval 9.76] } 9... b5 { [%eval 11.45] } 10. Bf4 { [%eval 9.15] } 10... d6 { [%eval 10.1] } 11. cxb4 { [%eval 9.44] } 11... Rc8 { [%eval 9.4] } 12. Nc3 { [%eval 9.08] } 12... b4 { [%eval 13.3] } 13. Rc1 { [%eval 12.62] } 13... bxc3?! { (12.62 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (13... g5) 14. Rc7 { [%eval #9] } 14... Rxc7 { [%eval #15] } 15. Bb5+ { [%eval #8] } 15... Kd8 { [%eval #7] } 16. Bd7 { [%eval #9] } 16... e5 { [%eval #9] } 17. Bd2 { [%eval 16.47] } 17... h6?! { (16.47 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (17... a5 18. b4) 18. Ba5+ { [%eval #5] } 18... Ke7 { [%eval #5] } 19. Bb4 { [%eval #9] } 19... Kd8 { [%eval #5] } 20. Be8?! { (Mate in 5 → 14.82) Lost forced checkmate sequence. O-O was best. } { [%eval 14.82] } (20. O-O a5 21. Ba3 exd4 22. Rc1 g5 23. Rc8+ Ke7 24. Bxd6#) 20... Rf8?! { (14.82 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (20... a5 21. Bd2) 21. O-O { [%eval #5] } 21... g5 { [%eval #3] } 22. Rc1 { [%eval #2] } 22... g4 { [%eval #2] } 23. Rc8+ { [%eval #1] } 23... Ke7 { [%eval #1] } 24. Bxd6# { Game ends by variant rule. } 1-0