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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/IT7s1u5f"] [Date "2024.06.01"] [Round "-"] [White "MarkPotekhin"] [Black "Arjun_14"] [Result "0-1"] [GameId "IT7s1u5f"] [UTCDate "2024.06.01"] [UTCTime "11:27:04"] [WhiteElo "1440"] [BlackElo "1262"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+110"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b6 { [%eval 0.65] } 2. Bb5?! { (0.65 → 0.00) Inaccuracy. Ba6 was best. } { [%eval 0.0] } (2. Ba6 Nxa6 3. Qh5 c5 4. Qxh7 Rxh7 5. Kf1 Rxh2 6. Rxh2 Nc7) 2... Ba6? { (0.00 → 1.51) Mistake. e6 was best. } { [%eval 1.51] } (2... e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Kf8 7. Qxh7) 3. Bxa6 { [%eval 1.05] } 3... Nxa6 { [%eval 0.91] } 4. Qh5 { [%eval 1.0] } 4... f6?? { (1.00 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (4... c6 5. Qxh7 Rxh7 6. b4 Nxb4 7. Nc3 Nxc2 8. h4 Rxh4 9. Rxh4 Nxa1 10. Kd1) 5. Qxe8?? { (Mate in 15 → 2.20) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.2] } (5. Qxh7 Rxh7 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1 9. e5 fxe5 10. f4 exf4) 5... Qxe8 { [%eval 1.83] } 6. h4?? { (1.83 → -1.60) Blunder. b4 was best. } { [%eval -1.6] } (6. b4) 6... Qh5?? { (-1.60 → 3.69) Blunder. Nb8 was best. } { [%eval 3.69] } (6... Nb8) 7. Kd1?? { (3.69 → -1.28) Blunder. g3 was best. } { [%eval -1.28] } (7. g3 Qxh4 8. Rxh4 Nh6 9. Rxh6 gxh6 10. Nh3 Nb8 11. d3 d6 12. Nd2 e5) 7... Qxh4 { [%eval -0.76] } 8. Rxh4 { [%eval -1.44] } 8... Nb4?! { (-1.44 → -0.83) Inaccuracy. e6 was best. } { [%eval -0.83] } (8... e6 9. Rxh7) 9. Rxh7 { [%eval -0.52] } 9... Nxc2?? { (-0.52 → 2.30) Blunder. Rxh7 was best. } { [%eval 2.3] } (9... Rxh7 10. a3) 10. Kxc2?? { (2.30 → -0.15) Blunder. Rxh8 was best. } { [%eval -0.15] } (10. Rxh8 Nxa1 11. Rxg8 g6 12. Rxf8 Rxf8 13. a3 Nb3 14. d3 Nxc1 15. Kxc1 c5) 10... Rxh7 { [%eval 0.37] } 11. Nh3?? { (0.37 → -1.30) Blunder. g3 was best. } { [%eval -1.3] } (11. g3 Rh4) 11... Rxh3 { [%eval -1.62] } 12. gxh3 { [%eval -1.27] } 12... f5 { [%eval -1.04] } 13. e4 { [%eval -0.69] } 13... fxe4 { [%eval -0.3] } 14. Kd3?? { (-0.30 → -10.13) Blunder. d3 was best. } { [%eval -10.13] } (14. d3) 14... exd3 { [%eval -7.66] } 15. f3 { [%eval -8.22] } 15... e6 { [%eval -5.46] } 16. b3?? { (-5.46 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (16. f4 Ba3) 16... Ba3 { [%eval #-9] } 17. Bxa3 { [%eval #-7] } 17... Nf6?? { (Mate in 7 → -4.80) Lost forced checkmate sequence. Ne7 was best. } { [%eval -4.8] } (17... Ne7 18. Bxe7 Rd8 19. Bxd8 b5 20. Bxc7 e5 21. Bxe5 d5 22. Bxg7 d4 23. Bxd4) 18. Be7?? { (-4.80 → Mate in 7) Checkmate is now unavoidable. Bc5 was best. } { [%eval #-7] } (18. Bc5 bxc5) 18... Ng4 { [%eval #-7] } 19. fxg4 { [%eval #-6] } 19... Rd8 { [%eval #-6] } 20. Bxd8 { [%eval #-5] } 20... e5 { [%eval #-5] } 21. Bxc7 { [%eval #-4] } 21... a6?? { (Mate in 4 → 4.92) Lost forced checkmate sequence. b5 was best. } { [%eval 4.92] } (21... b5 22. Bxe5 d5 23. Bxg7 d4 24. Bxd4 b4 25. Bxa7#) 22. Bxe5?? { (4.92 → Mate in 4) Checkmate is now unavoidable. Bxb6 was best. } { [%eval #-4] } (22. Bxb6 a5 23. Bxa5 e4 24. Na3 e3 25. dxe3 d6 26. Rb1 d2 27. Bxd2 d5) 22... d6?? { (Mate in 4 → 6.48) Lost forced checkmate sequence. d5 was best. } { [%eval 6.48] } (22... d5 23. Bxg7 d4 24. Bxd4 a5 25. Bxb6 a4 26. bxa4#) 23. Bxg7?! { (6.48 → 4.05) Inaccuracy. Bxd6 was best. } { [%eval 4.05] } (23. Bxd6) 23... b5 { [%eval 4.09] } 24. Be5? { (4.09 → 2.35) Mistake. a4 was best. } { [%eval 2.35] } (24. a4 bxa4) 24... dxe5 { [%eval 2.5] } 25. b4?? { (2.50 → -1.79) Blunder. g5 was best. } { [%eval -1.79] } (25. g5 e4) 25... a5?? { (-1.79 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (25... e4 26. Nc3 e3 27. Nxb5 axb5 28. dxe3 d2 29. Re1 dxe1=R 30. e4 Rxe4 31. h4) 26. bxa5 { [%eval 0.0] } 26... b4?! { (0.00 → 0.61) Inaccuracy. e4 was best. } { [%eval 0.61] } (26... e4 27. Na3 b4 28. Nb5 e3 29. dxe3 d2 30. a3 bxa3 31. Rxa3 d1=B 32. h4) 27. Na3?? { (0.61 → -1.81) Blunder. a4 was best. } { [%eval -1.81] } (27. a4 bxa3) 27... bxa3 { [%eval -0.7] } 28. Rb1?? { (-0.70 → Mate in 16) Checkmate is now unavoidable. a6 was best. } { [%eval #-16] } (28. a6 e4) 28... e4 { [%eval -4.8] } 29. Rb2?? { (-4.80 → Mate in 10) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-10] } (29. Rc1 e3) 29... axb2 { [%eval #-10] } 30. a6 { [%eval #-9] } 30... b1=R { [%eval #-9] } 31. a7 { [%eval #-8] } 31... Rb8?? { (Mate in 8 → -5.16) Lost forced checkmate sequence. Rf1 was best. } { [%eval -5.16] } (31... Rf1 32. a8=R e3 33. dxe3 d2 34. Ra3 d1=B 35. h4 Bxg4 36. h5 Bxh5 37. e4) 32. axb8=R?? { (-5.16 → Mate in 7) Checkmate is now unavoidable. axb8=Q was best. } { [%eval #-7] } (32. axb8=Q e3) 32... e3 { [%eval #-7] } 33. dxe3 { [%eval #-6] } 33... d2 { [%eval #-6] } 34. Rc8 { [%eval #-4] } 34... d1=Q?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. d1=R was best. } { [%eval #4] } (34... d1=R 35. Rc1 Rxc1 36. a4 Rd1 37. a5 Rd4 38. exd4#) 35. h4 { White offers draw } { [%eval #4] } 35... Qxg4 { [%eval #3] } 36. h5?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Re8 was best. } { [%eval #-3] } (36. Re8 Qxh4 37. a4 Qxa4 38. Re4 Qxe4#) 36... Qxc8 { [%eval #-3] } 37. h6 { [%eval #-2] } 37... Qd8 { [%eval #-2] } 38. e4 { [%eval #-1] } 38... Qd5 { [%eval #-1] } 39. exd5# { Game ends by variant rule. } 0-1