- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Ihs8I876"] [Date "2024.06.24"] [Round "-"] [White "LenbSon"] [Black "awsykoo"] [Result "1-0"] [GameId "Ihs8I876"] [UTCDate "2024.06.24"] [UTCTime "21:51:22"] [WhiteElo "1233"] [BlackElo "1020"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-60"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6 { [%eval -0.59] } 2. f3? { (-0.59 → -2.05) Mistake. Nh3 was best. } { [%eval -2.05] } (2. Nh3 b6 3. Rg1 Ba3 4. Nxa3 Ne7 5. Ng5 h6 6. Nxe6 fxe6) 2... Nc6? { (-2.05 → -0.64) Mistake. Qh4 was best. } { [%eval -0.64] } (2... Qh4 3. h3) 3. a3?? { (-0.64 → -2.75) Blunder. b4 was best. } { [%eval -2.75] } (3. b4 Bxb4) 3... Bxa3 { [%eval -2.28] } 4. bxa3 { [%eval -2.43] } 4... Nge7?! { (-2.43 → -1.77) Inaccuracy. Qh4 was best. } { [%eval -1.77] } (4... Qh4 5. Kf2) 5. g4?! { (-1.77 → -2.76) Inaccuracy. Kf2 was best. } { [%eval -2.76] } (5. Kf2 a5) 5... d6? { (-2.76 → -1.07) Mistake. a6 was best. } { [%eval -1.07] } (5... a6 6. c4 d5 7. cxd5 Qxd5 8. d4 Nxd4 9. Qxd4 Qxf3 10. exf3 g5 11. Qxh8) 6. Qb3?? { (-1.07 → -3.20) Blunder. d4 was best. } { [%eval -3.2] } (6. d4) 6... Bd7? { (-3.20 → -1.53) Mistake. d5 was best. } { [%eval -1.53] } (6... d5 7. Qxb7) 7. Qxe6? { (-1.53 → -3.26) Mistake. Qxb7 was best. } { [%eval -3.26] } (7. Qxb7 d5 8. Qxa7 Rxa7 9. c4 dxc4 10. d4 cxd3 11. exd3 Rxa3 12. Nxa3 g6) 7... fxe6 { [%eval -3.46] } 8. e3 { [%eval -4.04] } 8... g6?? { (-4.04 → -1.20) Blunder. Nb4 was best. } { [%eval -1.2] } (8... Nb4 9. cxb4) 9. Ne2?? { (-1.20 → -4.87) Blunder. Ba6 was best. } { [%eval -4.87] } (9. Ba6 bxa6 10. Ne2 Nb4 11. cxb4 a5 12. bxa5 d5 13. Nf4 d4 14. exd4 e5) 9... h6?? { (-4.87 → 1.20) Blunder. Nf5 was best. } { [%eval 1.2] } (9... Nf5) 10. g5 { [%eval 1.7] } 10... hxg5 { [%eval 1.45] } 11. Rg1?? { (1.45 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (11. d4 Rxh2) 11... Rxh2 { [%eval #-14] } 12. Rxg5 { [%eval #-13] } 12... Rxe2 { [%eval #-16] } 13. Rxg6 { [%eval #-12] } 13... Rxd2?? { (Mate in 12 → -3.23) Lost forced checkmate sequence. Nxg6 was best. } { [%eval -3.23] } (13... Nxg6 14. Kxe2 Nf4 15. exf4 Nd4 16. cxd4 e5 17. dxe5 dxe5 18. fxe5 Qf6 19. exf6) 14. Nxd2?! { (-3.23 → -4.68) Inaccuracy. Kxd2 was best. } { [%eval -4.68] } (14. Kxd2 Nxg6 15. Bb5 Nce7 16. Bxd7 Kxd7 17. e4 e5 18. f4 exf4 19. e5 dxe5) 14... Nxg6 { [%eval -3.62] } 15. e4?? { (-3.62 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-10] } (15. Ba6 bxa6) 15... b6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Nb4 was best. } { [%eval #9] } (15... Nb4 16. cxb4 Bb5 17. Bxb5 Qf6 18. Bxe8 Qxa1 19. Bxg6 Qxa3 20. Bxa3 Re8 21. Bxe8) 16. f4 { [%eval #9] } 16... Nxf4 { [%eval #8] } 17. Bg2 { [%eval #8] } 17... Nxg2 { [%eval #7] } 18. Ra2 { [%eval #10] } 18... Nxe1 { [%eval #9] } 19. Nf3?? { (Mate in 9 → -6.23) Lost forced checkmate sequence. e5 was best. } { [%eval -6.23] } (19. e5 dxe5 20. Rc2 Nxc2 21. Nc4 Nxa3 22. Nxe5 Nxe5 23. Bxa3 Nf7 24. Bd6 cxd6) 19... Nxf3 { [%eval -5.95] } 20. Bg5?? { (-5.95 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #-15] } (20. e5 dxe5) 20... Qxg5 { [%eval -10.63] } 21. Rd2?! { (-10.63 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (21. e5 dxe5) 21... Qxd2?? { (Mate in 14 → Mate in 3) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #3] } (21... Nxd2 22. a4 Nxe4 23. a5 Qxa5 24. c4 Qb5 25. cxb5 Bc8 26. bxc6 Bb7 27. cxb7) 22. e5 { [%eval #5] } 22... dxe5 { [%eval #2] } 23. a4 { [%eval #2] } 23... Qxc3 { [%eval #1] } 24. a5 { [%eval #1] } 24... Qxa5# { Game ends by variant rule. } 1-0