- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/ImnnZRvo"] [Date "2025.11.15"] [Round "-"] [White "sagarasuren"] [Black "NerDee"] [Result "0-1"] [GameId "ImnnZRvo"] [UTCDate "2025.11.15"] [UTCTime "06:01:17"] [WhiteElo "1177"] [BlackElo "1265"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+94"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... Qxg5 { [%eval 12.03] } 3. e4 { [%eval 12.59] } 3... f5?! { (12.59 → Mate in 11) Checkmate is now unavoidable. d5 was best. } { [%eval #11] } (3... d5 4. d4 Na6 5. Qh5 g6 6. Qxh7 Nb4 7. Bh6 Bg7 8. a4) 4. Qh5+?! { (Mate in 11 → 11.01) Lost forced checkmate sequence. Bb5 was best. } { [%eval 11.01] } (4. Bb5 Nc6 5. c3 Bc5 6. d4 d6 7. Qh5+ g6 8. Qh4 Nf6) 4... g6 { [%eval 10.37] } 5. Qf3?? { (10.37 → -34.24) Blunder. Bb5 was best. } { [%eval -34.24] } (5. Bb5 Nc6) 5... fxe4? { (-34.24 → -4.82) Mistake. Bh6 was best. } { [%eval -4.82] } (5... Bh6 6. Qe3 fxe4 7. f4 exf4 8. Kf2 Nf6 9. Bc4 Ng4+ 10. Kf1 d5 11. d3) 6. Bc4?! { (-4.82 → -6.92) Inaccuracy. d4 was best. } { [%eval -6.92] } (6. d4 d5 7. Bg5 a6 8. Na3 e4 9. Nc4 e3 10. fxe3 Bb4+ 11. c3 Bg4) 6... d5 { [%eval -7.01] } 7. Bb5+ { [%eval -6.45] } 7... c6 { [%eval -6.92] } 8. Bd3?! { (-6.92 → -10.38) Inaccuracy. d4 was best. } { [%eval -10.38] } (8. d4) 8... e4 { [%eval -9.16] } 9. Be2 { [%eval -11.48] } 9... h5 { [%eval -9.21] } 10. O-O { [%eval -10.68] } 10... Bd6 { [%eval -8.2] } 11. h3 { [%eval -8.46] } 11... Bxh3?! { (-8.46 → -5.47) Inaccuracy. Ne7 was best. } { [%eval -5.47] } (11... Ne7 12. Kh1) 12. d3?! { (-5.47 → -7.91) Inaccuracy. f4 was best. } { [%eval -7.91] } (12. f4) 12... Nf6 { [%eval -6.6] } 13. dxe4?! { (-6.60 → -10.86) Inaccuracy. Bh6 was best. } { [%eval -10.86] } (13. Bh6) 13... Ng4? { (-10.86 → -5.00) Mistake. Ne4 was best. } { [%eval -5.0] } (13... Ne4 14. f4) 14. Bxg4 { [%eval -4.81] } 14... h4?? { (-4.81 → -1.16) Blunder. O-O was best. } { [%eval -1.16] } (14... O-O 15. Kh1) 15. Re1+ { [%eval -0.76] } 15... Kf7?? { (-0.76 → Mate in 6) Checkmate is now unavoidable. Be5 was best. } { [%eval #6] } (15... Be5) 16. Bf4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Re7+ was best. } { [%eval 0.0] } (16. Re7+ Kg8 17. Re8+ Kf7 18. Rf8+ Ke7 19. Bg5+ Kd7 20. Rd8+ Ke6 21. Rxd6#) 16... Bxf4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Bc5 was best. } { [%eval #8] } (16... Bc5 17. Kh1 Bxf2 18. Nc3 h3 19. g3 Nd7 20. Rf1 Ne5 21. Bxe5+ Ke8 22. Re1+) 17. g3?? { (Mate in 8 → 3.36) Lost forced checkmate sequence. Re7+ was best. } { [%eval 3.36] } (17. Re7+ Kg8 18. Rf7 h3 19. g3 h2+ 20. Kh1 Rh5 21. Rf8+ Kh7 22. Rh8+ Kg7) 17... hxg3 { [%eval 2.92] } 18. Nc3?? { (2.92 → Mate in 3) Checkmate is now unavoidable. Re7+ was best. } { [%eval #-3] } (18. Re7+ Kf8 19. Rf7+ Ke8 20. Rh7 Rxh7 21. Nc3 Nd7 22. Re1+ Ne5 23. Nxd5+ Kd7) 18... Rh1+ { [%eval #-2] } 19. Kg2 { [%eval #-2] } 19... Rh2+ { [%eval #-1] } 20. Kg1 { [%eval #-1] } 20... Rh1+ { [%eval #-2] } 21. Kg2 { [%eval #-2] } 21... Rh2+ { [%eval #-1] } 22. Kf3 { [%eval #-1] } 22... Rxf2# { Game ends by variant rule. } 0-1