- Blind mode tutorial
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[Event "Hourly Bullet Arena"] [Site "https://lichess.org/LF8RTDjR"] [Date "2026.01.20"] [Round "-"] [White "dazaajedrez"] [Black "Mario_8"] [Result "0-1"] [GameId "LF8RTDjR"] [UTCDate "2026.01.20"] [UTCTime "15:50:49"] [WhiteElo "2187"] [BlackElo "1897"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+10"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C54"] [Opening "Italian Game: Classical Variation, Greco Gambit, Anderssen Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.07] } 3... Bc5 { [%eval 0.2] } 4. c3 { [%eval 0.09] } 4... Nf6 { [%eval 0.13] } 5. d4 { [%eval 0.0] } 5... exd4 { [%eval 0.18] } 6. e5 { [%eval 0.19] } 6... d5 { [%eval 0.0] } 7. Bb5 { [%eval 0.0] } 7... Ne4 { [%eval 0.0] } 8. cxd4 { [%eval -0.05] } 8... Bb4+ { [%eval 0.23] } { C54 Italian Game: Classical Variation, Greco Gambit, Anderssen Variation } 9. Bd2 { [%eval 0.28] } 9... Bxd2+ { [%eval 0.37] } 10. Nbxd2 { [%eval 0.32] } 10... O-O { [%eval 0.32] } 11. O-O { [%eval 0.31] } 11... Nxd2?! { (0.31 → 0.89) Inaccuracy. Bd7 was best. } { [%eval 0.89] } (11... Bd7 12. Bxc6) 12. Qxd2 { [%eval 0.85] } 12... Bd7 { [%eval 0.76] } 13. Bxc6 { [%eval 0.83] } 13... Bxc6 { [%eval 0.85] } 14. Rac1 { [%eval 0.91] } 14... f6 { [%eval 1.21] } 15. Rfe1 { [%eval 1.28] } 15... fxe5 { [%eval 1.27] } 16. Nxe5 { [%eval 1.12] } 16... Qf6 { [%eval 1.59] } 17. Rc5 { [%eval 1.37] } 17... Rfe8 { [%eval 1.6] } 18. Rec1 { [%eval 1.7] } 18... a6? { (1.70 → 3.05) Mistake. Re6 was best. } { [%eval 3.05] } (18... Re6 19. R5c3 Rf8 20. g3 a6 21. a3 h6 22. h4 Qe7 23. f4 Qf6 24. b4) 19. Nxc6 { [%eval 2.82] } 19... bxc6 { [%eval 2.72] } 20. Rxc6 { [%eval 2.63] } 20... Qf5 { [%eval 2.99] } 21. Qc2? { (2.99 → 1.58) Mistake. Rxc7 was best. } { [%eval 1.58] } (21. Rxc7 a5 22. h3 h6 23. Re1 Kh7 24. Rxe8 Rxe8 25. Rc1 a4 26. b4 axb3) 21... Qf4 { [%eval 1.84] } 22. Rxc7 { [%eval 1.74] } 22... Rf8?! { (1.74 → 2.81) Inaccuracy. Qxd4 was best. } { [%eval 2.81] } (22... Qxd4 23. h3 Rad8 24. b3 Qf4 25. Ra7 d4 26. Qc7 Qf6 27. Qc4+ Kh8 28. Qd3) 23. Rc3 { [%eval 2.36] } 23... Qg4?! { (2.36 → 3.16) Inaccuracy. Qxd4 was best. } { [%eval 3.16] } (23... Qxd4 24. Rd3 Qe4 25. Qd2 Rac8 26. Re1 Qg6 27. h3 h6 28. Ree3 Kh7 29. b3) 24. Rg3?! { (3.16 → 2.18) Inaccuracy. Qd2 was best. } { [%eval 2.18] } (24. Qd2 Rae8 25. Re3 h6 26. h3 Qg5 27. Qe1 Rxe3 28. Qxe3 Qg6 29. Qe5 Qf7) 24... Qxd4 { [%eval 2.34] } 25. Rf1? { (2.34 → 0.65) Mistake. Rd3 was best. } { [%eval 0.65] } (25. Rd3 Qe4 26. Qd2 Rac8 27. Re1 Qg6 28. h3 h6 29. Rg3 Qd6 30. a3 Rc4) 25... Rac8 { [%eval 0.85] } 26. Qb3?? { (0.85 → Mate in 4) Checkmate is now unavoidable. Rc3 was best. } { [%eval #-4] } (26. Rc3) 26... Rb8?? { (Mate in 4 → 0.16) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval 0.16] } (26... Qxf2+ 27. Rxf2 Rc1+ 28. Qd1 Rxd1+ 29. Rf1 Rdxf1#) 27. Qc2 { [%eval -0.05] } 27... Rxb2 { [%eval -0.03] } 28. Qc6?? { (-0.03 → -8.50) Blunder. Qd3 was best. } { [%eval -8.5] } (28. Qd3) 28... Rbxf2 { [%eval -8.41] } 29. Qe6+? { (-8.41 → Mate in 6) Checkmate is now unavoidable. Qxd5+ was best. } { [%eval #-6] } (29. Qxd5+ Qxd5 30. Rf3 Rxf1+ 31. Kxf1 Qd1+ 32. Kf2 Rxf3+ 33. gxf3 Qd2+ 34. Kg1 Kf7) 29... Kh8 { [%eval #-5] } 30. h3 { [%eval #-2] } 30... Rxf1+ { [%eval #-1] } 31. Kh2 { [%eval #-1] } 31... Qg1# { Black wins by checkmate. } 0-1