FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/MpujT97S"]
[Date "2024.07.04"]
[Round "-"]
[White "LogParol"]
[Black "Ansiflon"]
[Result "0-1"]
[GameId "MpujT97S"]
[UTCDate "2024.07.04"]
[UTCTime "08:06:56"]
[WhiteElo "1473"]
[BlackElo "1500"]
[WhiteRatingDiff "-31"]
[BlackRatingDiff "+229"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.39] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. a4 { [%eval 0.44] } 4... Bxa4 { [%eval 0.42] } 5. Rxa4 { [%eval 0.28] } 5... Qxd2 { [%eval 0.56] } 6. Rxa7? { (0.56 → -0.81) Mistake. Kxd2 was best. } { [%eval -0.81] } (6. Kxd2 Ne7 7. Rxa7 Rxa7 8. c4 Ra3 9. bxa3 Nbc6 10. Ne2 Na7) 6... Rxa7?! { (-0.81 → 0.14) Inaccuracy. Qxe1 was best. } { [%eval 0.14] } (6... Qxe1 7. Qxe1 Rxa7 8. Qc3 Ra5 9. Qxc7 Be7 10. Qxe7 Nxe7 11. Ne2) 7. Bxd2?? { (0.14 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (7. Kxd2 Bb4 8. Ke2 Bc3 9. bxc3 Nd7 10. Qxd7 Kxd7 11. c4 c5) 7... Ra5 { [%eval #-9] } 8. Bxa5 { [%eval #-8] } 8... Kd8?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #11] } (8... Nc6 9. Bxc7 Na5 10. Bxa5 Bb4 11. Bxb4 Kf8 12. Bxf8 e5 13. Bxg7 e4 14. Bxh8) 9. Bxc7 { [%eval #11] } 9... Kxc7 { [%eval #10] } 10. b4 { [%eval #11] } 10... Bxb4 { [%eval #10] } 11. Qd3?? { (Mate in 10 → 3.28) Lost forced checkmate sequence. Qf3 was best. } { [%eval 3.28] } (11. Qf3 Bxe1 12. Qxf7 Bxf2 13. Qxg7 Bxg1 14. Qxc7 Bxe3 15. Qxh7 Rxh7 16. Rf1 Rxh2) 11... Bxe1 { [%eval 3.99] } 12. Qxh7 { [%eval 3.27] } 12... Bxf2 { [%eval 3.25] } 13. Qxg7?? { (3.25 → -2.46) Blunder. Qxh8 was best. } { [%eval -2.46] } (13. Qxh8 Bxg1) 13... Bxg1?? { (-2.46 → Mate in 7) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #7] } (13... Rxh2 14. Rxh2 Bxg1 15. Qxg8 Bxh2 16. Qxb8 Kxb8 17. e4 f5 18. exf5 exf5 19. g4) 14. Qxf7 { [%eval #7] } 14... Bxh2 { [%eval #6] } 15. Rxh2 { [%eval #6] } 15... Rxh2 { [%eval #5] } 16. Qxe6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-7] } (16. Qxg8 Rxg2 17. Qxe6 Rxc2 18. Nc3 Rxc3 19. Qg4 Rxe3 20. Qe2 Rxe2#) 16... Rxg2 { [%eval #-7] } 17. Qxg8 { [%eval #-6] } 17... Rxc2 { [%eval #-6] } 18. Qxb8 { [%eval #-5] } 18... Kxb8 { [%eval #-5] } 19. Nc3 { [%eval #-4] } 19... Rxc3 { [%eval #-4] } 20. e4 { [%eval #-3] } 20... Rd3 { [%eval #-3] } 21. e5 { [%eval #-2] } 21... Rd6 { [%eval #-2] } 22. exd6 { [%eval #-1] } 22... Kc7 { [%eval #-1] } 23. dxc7# { Game ends by variant rule. } 0-1
