- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/N5eBHMMp"] [Date "2025.06.23"] [Round "-"] [White "AugustoDelPino"] [Black "HauptsacheMatt"] [Result "0-1"] [GameId "N5eBHMMp"] [UTCDate "2025.06.23"] [UTCTime "22:47:35"] [WhiteElo "1213"] [BlackElo "1613"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+48"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. Ba3?? { (0.33 → -1.50) Blunder. c4 was best. } { [%eval -1.5] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... e5? { (-1.50 → 0.00) Mistake. e6 was best. } { [%eval 0.0] } (3... e6 4. Bxf8 Kxf8 5. Nh3 Qh4 6. gxh4 g5 7. Nxg5 Nh6 8. Nxh7) 4. Bxf8 { [%eval -0.34] } 4... Kxf8 { [%eval 0.75] } 5. d4? { (0.75 → -0.35) Mistake. Nh3 was best. } { [%eval -0.35] } (5. Nh3 Qh4 6. gxh4 h5 7. e3 g5 8. Nxg5 Nf6 9. Nxf7 Kxf7) 5... exd4 { [%eval -0.5] } 6. Qxd4 { [%eval -0.51] } 6... Qh4?! { (-0.51 → 0.42) Inaccuracy. d6 was best. } { [%eval 0.42] } (6... d6 7. Qxb6 cxb6 8. Bh3 Bxh3 9. Nxh3 Qg5 10. Nxg5 Kg7 11. Nxh7) 7. Qxb6?? { (0.42 → Mate in 12) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-12] } (7. gxh4 h5 8. Qxh8 Ke8 9. Qxh5 gxh5 10. f4 Ba6 11. e3 Bxf1) 7... axb6 { [%eval #-12] } 8. gxh4 { [%eval #-11] } 8... Rxa2 { [%eval #-11] } 9. Rxa2 { [%eval #-10] } 9... g5 { [%eval #-10] } 10. hxg5 { [%eval #-9] } 10... Nh6 { [%eval #-9] } 11. gxh6 { [%eval #-8] } 11... Kg7 { [%eval #-8] } 12. hxg7 { [%eval #-7] } 12... Nc6 { [%eval #-7] } 13. gxh8=K { [%eval #-6] } 13... Na7 { [%eval #-7] } 14. Kxh7 { [%eval #-5] } 14... b5 { [%eval #-5] } 15. Rxa7 { [%eval #-4] } 15... b4?? { (Mate in 4 → 2.96) Lost forced checkmate sequence. d6 was best. } { [%eval 2.96] } (15... d6 16. Rxc7 Bd7 17. Rxd7 f6 18. Rxd6 b4 19. Rxf6#) 16. Rxc7 { [%eval 4.94] } 16... Bb7 { [%eval 4.37] } 17. Rxd7?? { (4.37 → Mate in 2) Checkmate is now unavoidable. Rxb7 was best. } { [%eval #-2] } (17. Rxb7 d5) 17... Bxh1 { [%eval #-2] } 18. Rxf7 { [%eval #-1] } 18... Bf3 { [%eval #-1] } 19. Nxf3# { Game ends by variant rule. } 0-1