FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/NMgQ6o6a"]
[Date "2022.07.27"]
[Round "-"]
[White "Szachmatarek"]
[Black "Arserg"]
[Result "0-1"]
[GameId "NMgQ6o6a"]
[UTCDate "2022.07.27"]
[UTCTime "19:39:16"]
[WhiteElo "1884"]
[BlackElo "1658"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.03] } 6. Kxd2 { [%eval 5.13] } 6... Bf3 { [%eval 6.27] } 7. Bxg8 { [%eval 5.57] } 7... Rxg8 { [%eval 6.27] } 8. Qxf3 { [%eval 5.16] } 8... Nd7 { [%eval 4.78] } 9. Qxf8 { [%eval 4.86] } 9... Nxf8 { [%eval 4.58] } 10. e4 { [%eval 4.57] } 10... h5 { [%eval 4.93] } 11. c4 { [%eval 5.19] } 11... c6?! { (5.19 → 6.75) Inaccuracy. Rh8 was best. } { [%eval 6.75] } (11... Rh8 12. Ne2) 12. a4 { [%eval 7.21] } 12... Nh7 { [%eval 7.4] } 13. Ra3 { [%eval 12.81] } 13... Rgd8?! { (12.81 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #8] } (13... h4 14. h3) 14. Kd1 { [%eval #8] } 14... Rxd1 { [%eval #7] } 15. b4 { [%eval #8] } 15... Rxc1 { [%eval #7] } 16. Re3 { [%eval #7] } 16... Rxb1 { [%eval #5] } 17. Ne2 { [%eval #6] } 17... Rxb4 { [%eval #5] } 18. Nd4?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #-8] } (18. e5 Rxc4 19. e6 Rxa4 20. h4 Rxh4 21. Nf4 Rxf4 22. Rf3 Rxf3#) 18... Rxc4 { [%eval #-8] } 19. Nxc6 { [%eval #-7] } 19... Rxe4 { [%eval #-7] } 20. Nxa7 { [%eval #-6] } 20... Rxa7 { [%eval #-6] } 21. Rxe4 { [%eval #-5] } 21... Rxa4 { [%eval #-5] } 22. Rxa4 { [%eval #-4] } 22... h4 { [%eval #-4] } 23. Rxh4 { [%eval #-3] } 23... e5 { [%eval #-3] } 24. Rxh7 { [%eval #-2] } 24... e4 { [%eval #-2] } 25. Rxg7 { [%eval #-1] } 25... e3 { [%eval #-1] } 26. fxe3# { Game ends by variant rule. } 0-1