- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/NVnqpBZA"] [Date "2024.07.28"] [Round "-"] [White "LenbSon"] [Black "AtomicKiyaan"] [Result "1-0"] [GameId "NVnqpBZA"] [UTCDate "2024.07.28"] [UTCTime "14:37:29"] [WhiteElo "1637"] [BlackElo "2012"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.85] } 1... e6 { [%eval 2.83] } 2. Nh3 { [%eval 2.39] } 2... h6 { [%eval 2.41] } 3. Qf3?? { (2.41 → -0.96) Blunder. Nc3 was best. } { [%eval -0.96] } (3. Nc3 Bb4 4. Bb5 c6 5. Qh5 g6 6. Qe5 Qh4 7. g3 Qf4) 3... f5 { [%eval 0.31] } 4. Bd3?? { (0.31 → -3.91) Blunder. Qxb7 was best. } { [%eval -3.91] } (4. Qxb7) 4... Qh4 { [%eval -3.48] } 5. Qg3? { (-3.48 → -6.11) Mistake. Kd1 was best. } { [%eval -6.11] } (5. Kd1 Bb4) 5... Qxg3?! { (-6.11 → -4.70) Inaccuracy. Bb4 was best. } { [%eval -4.7] } (5... Bb4 6. c3 Bxc3 7. d4 Nc6 8. b4 b6 9. a3 Nf6 10. f3 Ba6 11. b5) 6. g4 { [%eval -5.26] } 6... Bb4 { [%eval -5.38] } 7. c3 { [%eval -5.19] } 7... Bxc3 { [%eval -5.23] } 8. Nc3 { [%eval -5.53] } 8... c6 { [%eval -4.65] } 9. e4 { [%eval -5.7] } 9... Ne7 { [%eval -5.36] } 10. gxf5 { [%eval -6.49] } 10... O-O { [%eval -5.31] } 11. f3 { [%eval -6.75] } 11... Ng6?? { (-6.75 → -2.72) Blunder. Na6 was best. } { [%eval -2.72] } (11... Na6 12. b4) 12. d4?? { (-2.72 → -6.40) Blunder. Rg1 was best. } { [%eval -6.4] } (12. Rg1 Rf4) 12... Nf4 { [%eval -6.36] } 13. Rg1 { [%eval -7.53] } 13... g6 { [%eval -6.74] } 14. h4?! { (-6.74 → -20.81) Inaccuracy. Bxf4 was best. } { [%eval -20.81] } (14. Bxf4 Na6 15. Nb5 Nb4 16. Nxa7 Nxa2 17. f4 b6 18. h4 h5 19. e5 Ba6) 14... Nd3+ { [%eval -20.76] } 15. Kf1 { [%eval -20.49] } 15... Na6? { (-20.49 → -5.07) Mistake. Nxb2 was best. } { [%eval -5.07] } (15... Nxb2) 16. h5 { [%eval -4.56] } 16... g5?? { (-4.56 → Mate in 4) Checkmate is now unavoidable. Nf4 was best. } { [%eval #4] } (16... Nf4 17. hxg6+) 17. Bxg5+ { [%eval #3] } 17... Kf7 { [%eval #3] } 18. Rg7+ { [%eval #2] } 18... Kf6 { [%eval #2] } 19. Rg6+ { [%eval #1] } 19... Kf7 { [%eval #1] } 20. Rxe6# { Game ends by variant rule. } 1-0