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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/P5dntCOF"] [Date "2025.09.01"] [Round "-"] [White "Belaru514s"] [Black "MORTEZY"] [Result "1-0"] [GameId "P5dntCOF"] [UTCDate "2025.09.01"] [UTCTime "20:01:16"] [WhiteElo "1741"] [BlackElo "1258"] [WhiteRatingDiff "+67"] [BlackRatingDiff "-67"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "C00"] [Opening "French Defense: Knight Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.99] } 2. Nf3 { [%eval 1.53] } { C00 French Defense: Knight Variation } 2... Bc5 { [%eval 1.7] } 3. d4?? { (1.70 → -8.03) Blunder. Nc3 was best. } { [%eval -8.03] } (3. Nc3 Bxf2+ 4. Kxf2 Nf6 5. Kg1 c6 6. d4 e5 7. h4 d6) 3... Bb4+ { [%eval -5.65] } 4. Ke2? { (-5.65 → -18.39) Mistake. c3 was best. } { [%eval -18.39] } (4. c3 Bxc3+ 5. Nxc3 Nc6 6. Be2 Nge7 7. O-O Ng6 8. Kh1 h6) 4... Qe7 { [%eval -9.04] } 5. Bg5 { [%eval -9.54] } 5... b6 { [%eval -8.2] } 6. Bxe7? { (-8.20 → Mate in 2) Checkmate is now unavoidable. Qd3 was best. } { [%eval #-2] } (6. Qd3 f6) 6... f6?? { (Mate in 2 → 5.84) Lost forced checkmate sequence. Ba6+ was best. } { [%eval 5.84] } (6... Ba6+ 7. Ke3 Bd2#) 7. c3?? { (5.84 → Mate in 3) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #-3] } (7. Bxb4 Ba6+) 7... Ba6+ { [%eval #-2] } 8. Ke3 { [%eval #-2] } 8... Bxc3?? { (Mate in 2 → -1.28) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -1.28] } (8... Nxe7 9. Bxa6 Nd5#) 9. Nxc3 { [%eval -0.53] } 9... Bxf1?? { (-0.53 → 2.60) Blunder. Nxe7 was best. } { [%eval 2.6] } (9... Nxe7) 10. Qxf1?? { (2.60 → -0.31) Blunder. Ba3 was best. } { [%eval -0.31] } (10. Ba3 c5) 10... Nc6?? { (-0.31 → 4.00) Blunder. Nxe7 was best. } { [%eval 4.0] } (10... Nxe7) 11. Ke2?? { (4.00 → Mate in 1) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-1] } (11. Ba3 Nge7 12. Bxe7 Nxe7 13. Kd2 O-O 14. d5 b5 15. h4 c5 16. g3 Rac8) 11... Ncxe7?? { (Mate in 1 → 5.38) Lost forced checkmate sequence. Nxd4# was best. } { [%eval 5.38] } (11... Nxd4#) 12. d5?? { (5.38 → 0.60) Blunder. Nb5 was best. } { [%eval 0.6] } (12. Nb5 Kf8 13. Nxc7 Nc6 14. Kd1 Rd8 15. Ng5 fxg5 16. Qd3 Kf7 17. Qf3+ Nf6) 12... exd5 { [%eval 0.42] } 13. Nxd5?! { (0.42 → -0.60) Inaccuracy. Kd2 was best. } { [%eval -0.6] } (13. Kd2 Nh6) 13... Nxd5 { [%eval -0.84] } 14. exd5?? { (-0.84 → Mate in 8) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-8] } (14. Kd2 Nb4 15. Qb5 c5 16. Rad1 Rd8 17. a3 Nc6 18. Kc1 Nge7 19. Kb1 a6) 14... Ne7?? { (Mate in 8 → 1.23) Lost forced checkmate sequence. O-O-O was best. } { [%eval 1.23] } (14... O-O-O 15. Kd1 Re8 16. Qa6+ Kb8 17. Qe2 Rxe2 18. Kxe2 Nh6 19. Ne5 Re8 20. Kd3) 15. Qe1?? { (1.23 → -12.67) Blunder. Kd2 was best. } { [%eval -12.67] } (15. Kd2) 15... O-O?? { (-12.67 → -1.41) Blunder. O-O-O was best. } { [%eval -1.41] } (15... O-O-O) 16. d6?? { (-1.41 → -16.30) Blunder. Kd2 was best. } { [%eval -16.3] } (16. Kd2 Rfe8) 16... cxd6 { [%eval -37.02] } 17. Qd1?! { (-37.02 → Mate in 6) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-6] } (17. Kf1 Nd5) 17... Nf5 { [%eval #-5] } 18. Qb3+ { [%eval #-5] } 18... Rf7?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Kh8 was best. } { [%eval #2] } (18... Kh8 19. Kd2 Rae8 20. Ne5 Rxe5 21. Qg8+ Rxg8 22. f3 Re2#) 19. Qxf7+ { [%eval #1] } 19... Kxf7 { [%eval #1] } 20. Ke1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ne5# was best. } { [%eval #-1] } (20. Ne5#) 20... Rc8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Re8# was best. } { [%eval #1] } (20... Re8#) 21. Ne5# { Game ends by variant rule. } 1-0