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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/PP1wppGx"] [Date "2025.05.20"] [Round "-"] [White "Titus369"] [Black "joer45"] [Result "1-0"] [GameId "PP1wppGx"] [UTCDate "2025.05.20"] [UTCTime "23:02:15"] [WhiteElo "1925"] [BlackElo "2235"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [WhiteTitle "NM"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. Nc3?? { (4.28 → Mate in 23) Checkmate is now unavoidable. Na3 was best. } { [%eval #-23] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-17] } 5... Nh6 { [%eval #-21] } 6. Qxd7 { [%eval #-16] } 6... Bxd7 { [%eval #-16] } 7. c4 { [%eval #-13] } 7... Bb5 { [%eval #-14] } 8. cxb5 { [%eval #-12] } 8... b6 { [%eval #-13] } 9. bxa6 { [%eval #-12] } 9... Ng4?? { (Mate in 12 → -1.52) Lost forced checkmate sequence. Qd4 was best. } { [%eval -1.52] } (9... Qd4 10. exd4 g5 11. Bxg5 Rg8 12. Bxh6 Rxg2 13. Bxf8 Rxh2 14. Rxh2 Kxf8 15. Rxh7) 10. Kd1?? { (-1.52 → Mate in 13) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-13] } (10. Bd2 Qxd2) 10... Nxh2 { [%eval #-13] } 11. Rxh2 { [%eval #-12] } 11... Qxd1 { [%eval #-12] } 12. Rxh7 { [%eval #-11] } 12... Rxh7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #9] } (12... Qxc2 13. Rxg7 Bxg7 14. Bb2 Qxf2 15. Bxg7 Qxg1 16. Bxh8 Qxa1 17. Bxa1 e5 18. Bxe5) 13. Ba3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-9] } (13. Rb1 Qxc2 14. Rxb6 axb6 15. g4 Qxf2 16. e4 Qxa2 17. Ne2 Qxa6 18. Bf4 Qxe2) 13... Qxc2 { [%eval #-11] } 14. Bxe7 { [%eval #-10] } 14... Qxf2 { [%eval #-10] } 15. Bxf8 { [%eval #-9] } 15... Qxg2 { [%eval #-9] } 16. Bxg7 { [%eval #-8] } 16... Qxg1 { [%eval #-8] } 17. Rxg1 { [%eval #-7] } 17... Rxg7 { [%eval #-7] } 18. Rxg7 { [%eval #-6] } 18... Kd7 { [%eval #-6] } 19. Rxf7 { [%eval #-5] } 19... Rc8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.0] } (19... Rb8 20. Rxd7 b5 21. Rxa7 Rb7 22. axb7 b4 23. a3 bxa3 24. Rxa3#) 20. Rxd7 { [%eval 0.0] } 20... Rc7?? { (0.00 → 2.57) Blunder. Rc1 was best. } { [%eval 2.57] } (20... Rc1 21. Rxa7 Rb1 22. Rc7 Rb3 23. axb3 b5 24. Rc3 b4 25. a7 bxc3 26. a8=B) 21. Rxc7 { [%eval 2.8] } 21... b5 { [%eval 3.5] } 22. Rxa7 { [%eval 2.77] } 22... b4 { [%eval 1.85] } 23. a3 { [%eval 2.01] } 23... bxa3 { [%eval 2.3] } 24. Rb7 { [%eval 1.83] } 24... a2 { [%eval 2.23] } 25. a7?? { (2.23 → 0.00) Blunder. e4 was best. } { [%eval 0.0] } (25. e4 a1=N) 25... a1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a1=B was best. } { [%eval #3] } (25... a1=B 26. Rg7 Bxg7 27. e4 Bf8 28. a8=B Ba3 29. Bd5 Be7 30. Bc4 Bd6 31. e5) 26. Rb4 { [%eval #3] } 26... Rxa7 { [%eval #2] } 27. Ra4 { [%eval #2] } 27... Rxa4 { [%eval #1] } 28. e4 { [%eval #1] } 28... Rxe4# { Game ends by variant rule. } 1-0