- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/QLiinKlP"] [Date "2023.12.02"] [Round "-"] [White "BROCK_LESNERR"] [Black "JoManuel"] [Result "1-0"] [GameId "QLiinKlP"] [UTCDate "2023.12.02"] [UTCTime "07:09:37"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-4.13 → -0.31) Blunder. d6 was best. } { [%eval -0.31] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. c4 { [%eval -1.88] } 2... dxc4 { [%eval -0.75] } 3. Qb3?? { (-0.75 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (3. Qa4 Qxd2 4. Qxe8 Qxe1 5. Qxc8 Qxe2 6. Qxb7 Qxb2 7. Qxc7 Qxa2) 3... cxb3 { [%eval #-16] } 4. axb3 { [%eval #-15] } 4... Qxd2 { [%eval #-15] } 5. Rxa7 { [%eval #-13] } 5... Qxb2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #11] } (5... Rxa7 6. Kxd2 Ra3 7. bxa3 Bg4 8. fxg4 f5 9. gxf5 e5 10. fxe6 Bxa3 11. Nxa3 b5 12. Nxb5) 6. Rxb7?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-13] } (6. Bxb2 Rxa7 7. Bxg7 Bxg7 8. Nc3 Bxc3 9. f4 Bxe1 10. f5 Bxf5 11. e4 Bxe4 12. Be2 Bxg2) 6... Qxe2?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #10] } (6... Bxb7 7. Bxb2 Bxf3 8. Bxg7 Bxg2 9. Bxf8 Kxf8 10. Bxg2 Nf6 11. Bxa8 Nc6 12. Bxc6 Ne4 13. Bxe4) 7. Bxe2 { [%eval #10] } 7... Bxb7 { [%eval #9] } 8. Ba6 { [%eval #10] } 8... Bxa6 { [%eval #8] } 9. Bh6 { [%eval #8] } 9... gxh6 { [%eval #7] } 10. Ne2?? { (Mate in 7 → -1.17) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.17] } (10. Kf1 Bxf1 11. h4 Bxg2 12. Ne2 Bxh1 13. Nf4 Bxf3 14. Ng2 Bxg2 15. Na3 Rxa3 16. h5 Rxb3#) 10... Bxe2 { [%eval -0.5] } 11. Kxe2 { [%eval -0.73] } 11... Nf6?? { (-0.73 → Mate in 7) Checkmate is now unavoidable. Ra3 was best. } { [%eval #7] } (11... Ra3 12. Nxa3) 12. Na3 { [%eval #7] } 12... Rxa3 { [%eval #6] } 13. Ra1 { [%eval #6] } 13... Rxa1 { [%eval #5] } 14. Kf1 { [%eval #5] } 14... Rxf1 { [%eval #4] } 15. g3 { [%eval #4] } 15... Rxf3 { [%eval #3] } 16. h4?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. h3 was best. } { [%eval #-15] } (16. h3 Rxg3 17. h4 Rxb3 18. h5 Nxh5#) 16... Rxb3?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Rxg3 was best. } { [%eval #2] } (16... Rxg3 17. h5 Nxh5 18. b4 e5 19. b5 Nc6 20. bxc6 Kd7 21. cxd7 e4 22. d8=K Ba3 23. Kxc7) 17. g4 { [%eval #2] } 17... Nxg4 { [%eval #1] } 18. h5 { [%eval #1] } 18... e5# { Game ends by variant rule. } 1-0