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[Event "rated variant:antichess game"] [Site "https://lichess.org/QyPAl6Ls"] [Date "2018.07.30"] [Round "-"] [White "vasjpr"] [Black "Lakritze"] [Result "0-1"] [GameId "QyPAl6Ls"] [UTCDate "2018.07.30"] [UTCTime "12:28:11"] [WhiteElo "1666"] [BlackElo "1678"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3? { (0.15 → -1.38) Mistake. e3 was best. } { [%eval -1.38] } (1. e3 b5) 1... c6?? { (-1.38 → 2.97) Blunder. e6 was best. } { [%eval 2.97] } (1... e6 2. e3 b5 3. Bxb5 Ba3 4. Nxa3 Qh4 5. Bxd7 Bxd7 6. Qg4 Qxf2 7. Qxg7 Qxg2 8. Qxg8) 2. Ba3?? { (2.97 → 0.15) Blunder. e4 was best. } { [%eval 0.15] } (2. e4 a6 3. Bxa6 Rxa6 4. a3 Rxa3 5. Nxa3 Qa5 6. Qg4 Qxa3 7. Rxa3 Nf6 8. Qxg7 Nxe4) 2... c5 { [%eval 0.82] } 3. Bxc5 { [%eval 0.26] } 3... e6?? { (0.26 → Mate in 20) Checkmate is now unavoidable. Qc7 was best. } { [%eval #20] } (3... Qc7 4. Bxa7) 4. Bxf8?? { (Mate in 20 → -0.66) Lost forced checkmate sequence. Bxa7 was best. } { [%eval -0.66] } (4. Bxa7 Rxa7 5. Na3 Rxa3 6. b4 Bxb4 7. Rc1 Bxd2 8. Kxd2 Rxa2 9. Rb1 Rxc2 10. Rxb7 Bxb7) 4... Kxf8 { [%eval -0.62] } 5. h4 { [%eval -0.98] } 5... Qxh4 { [%eval -0.8] } 6. Rxh4 { [%eval -1.55] } 6... h5?? { (-1.55 → 0.86) Blunder. b6 was best. } { [%eval 0.86] } (6... b6) 7. Rxh5 { [%eval 0.16] } 7... Rxh5 { [%eval 0.2] } 8. Nh3?? { (0.20 → -1.59) Blunder. Qc1 was best. } { [%eval -1.59] } (8. Qc1) 8... Rxh3 { [%eval -1.05] } 9. gxh3 { [%eval -0.97] } 9... Nh6 { [%eval -0.5] } 10. Nc3 { [%eval -0.45] } 10... b5 { [%eval 0.0] } 11. Nxb5 { [%eval 0.28] } 11... d6 { [%eval 0.73] } 12. Nxa7 { [%eval 0.5] } 12... Rxa7 { [%eval 0.88] } 13. Rb1?? { (0.88 → -3.64) Blunder. c4 was best. } { [%eval -3.64] } (13. c4 Rxa2 14. Rxa2 Na6 15. Rxa6 Bxa6 16. b4 Bxc4 17. Qb1 Bxe2 18. Bxe2 f5 19. Qxf5 exf5) 13... Rxa2 { [%eval -3.08] } 14. Rb2 { [%eval -3.27] } 14... Rxb2 { [%eval -2.57] } 15. c3?? { (-2.57 → Mate in 10) Checkmate is now unavoidable. Qa1 was best. } { [%eval #-10] } (15. Qa1 Rxc2) 15... Rxb3 { [%eval #-10] } 16. Qxb3 { [%eval #-9] } 16... Ng4?? { (Mate in 9 → -0.53) Lost forced checkmate sequence. Bd7 was best. } { [%eval -0.53] } (16... Bd7 17. Qxe6 Bxe6 18. Kd1 Bxh3 19. Bxh3 Nd7 20. Bxd7 Ke8 21. Bxe8 Nf5 22. Bxf7 g6 23. Bxg6) 17. Qxe6 { [%eval -1.08] } 17... fxe6?! { (-1.08 → 0.00) Inaccuracy. Nxf2 was best. } { [%eval 0.0] } (17... Nxf2 18. Kxf2 Bxe6 19. Kg2 Bxh3 20. Kxh3 g5 21. Kg2 g4 22. Kg1 g3 23. d4 g2 24. Kxg2) 18. hxg4 { [%eval -0.16] } 18... Nc6?? { (-0.16 → 2.67) Blunder. d5 was best. } { [%eval 2.67] } (18... d5 19. d4) 19. d4?? { (2.67 → 0.79) Blunder. c4 was best. } { [%eval 0.79] } (19. c4 Na7 20. e3 Nb5 21. cxb5 Kf7 22. b6 Ba6 23. Bxa6 d5 24. e4 dxe4 25. b7 e5) 19... Nxd4 { [%eval 0.78] } 20. cxd4 { [%eval 0.77] } 20... Ba6?? { (0.77 → Mate in 21) Checkmate is now unavoidable. e5 was best. } { [%eval #21] } (20... e5 21. dxe5 Bxg4 22. exd6 Bxe2 23. Bxe2 g5 24. Bb5 Kg7 25. f4 gxf4 26. Kd2 f3 27. d7) 21. d5 { [%eval #21] } 21... Bxe2 { [%eval 2.71] } 22. Bxe2?! { (2.71 → 1.92) Inaccuracy. Kxe2 was best. } { [%eval 1.92] } (22. Kxe2) 22... exd5 { [%eval 2.2] } 23. Bc4?? { (2.20 → 0.00) Blunder. Bd1 was best. } { [%eval 0.0] } (23. Bd1 d4) 23... dxc4 { [%eval -0.01] } 24. Ke2?! { (-0.01 → -0.68) Inaccuracy. g5 was best. } { [%eval -0.68] } (24. g5 d5 25. f4 d4 26. g6 d3 27. Kf1 Ke7 28. f5 d2 29. f6 gxf6 30. g7 f5) 24... g6?! { (-0.68 → 0.13) Inaccuracy. d5 was best. } { [%eval 0.13] } (24... d5 25. f4 g5 26. fxg5 d4 27. Kf2 Ke7 28. g6 d3 29. g7 c3 30. g5 c2 31. g8=B) 25. Ke3 { [%eval 0.0] } 25... c3? { (0.00 → 1.63) Mistake. g5 was best. } { [%eval 1.63] } (25... g5 26. f4 gxf4 27. Kxf4 d5 28. g5 Ke7 29. g6 c3 30. Kg3 c2 31. g7 Kd7 32. Kf4) 26. g5 { [%eval 1.63] } 26... c2?? { (1.63 → Mate in 3) Checkmate is now unavoidable. Ke7 was best. } { [%eval #3] } (26... Ke7 27. Kf4 Kf6 28. gxf6 g5 29. Kxg5 d5 30. f7 d4 31. f8=R c2 32. Kf4 c1=K 33. Kf5) 27. Ke2?? { (Mate in 3 → -0.27) Lost forced checkmate sequence. Kf4 was best. } { [%eval -0.27] } (27. Kf4 Ke7 28. Ke5 dxe5 29. f4 exf4#) 27... Ke7?? { (-0.27 → 1.63) Blunder. d5 was best. } { [%eval 1.63] } (27... d5 28. Ke3 d4 29. Kxd4 Kf7 30. Kc5 Ke6 31. Kd4 Ke7 32. Kc5 c1=K 33. f4 Kd2 34. f5) 28. f4?? { (1.63 → -0.59) Blunder. Kf3 was best. } { [%eval -0.59] } (28. Kf3 c1=K 29. Kf4 Kf6 30. gxf6 g5 31. Kxg5 d5 32. f7 Kd2 33. f4 d4 34. f8=R d3) 28... Kf6? { (-0.59 → 0.63) Mistake. d5 was best. } { [%eval 0.63] } (28... d5) 29. gxf6 { [%eval 0.63] } 29... g5 { [%eval 0.63] } 30. fxg5 { [%eval 0.63] } 30... d5 { [%eval 0.63] } 31. f7 { [%eval 0.57] } 31... d4 { [%eval 1.01] } 32. Ke3? { (1.01 → -0.11) Mistake. Kf3 was best. } { [%eval -0.11] } (32. Kf3 d3) 32... dxe3 { [%eval -0.25] } 33. f8=R?? { (-0.25 → Mate in 9) Checkmate is now unavoidable. f8=K was best. } { [%eval #-9] } (33. f8=K e2 34. Ke8 c1=R 35. g6 Ra1 36. Kd7 e1=K 37. Kc7 Ke2 38. g7 Kf3 39. g8=B Ke3) 33... c1=R?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. c1=Q was best. } { [%eval 0.0] } (33... c1=Q 34. g6 e2 35. Rc8 Qxc8 36. g7 Qc6 37. g8=K e1=Q 38. Kh7 Qc5 39. Kh8 Qee3 40. Kh7) 34. Rc8?? { (0.00 → Mate in 17) Checkmate is now unavoidable. g6 was best. } { [%eval #-17] } (34. g6 e2 35. Rc8 Rxc8 36. g7 Rc1 37. g8=B Rc4 38. Bxc4 e1=B 39. Be6 Ba5 40. Bg8 Bc3) 34... Rxc8 { [%eval #-17] } 35. g6 { [%eval #-17] } 35... e2?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.0] } (35... Re8 36. g7 Re4 37. g8=K e2 38. Kf7 Rb4 39. Ke6 e1=B 40. Kd6 Bd2 41. Kd7 Be3 42. Ke6) 36. g7 { [%eval 0.0] } 36... Rc7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rc1 was best. } { [%eval #4] } (36... Rc1 37. g8=B Rc4 38. Bxc4 e1=B 39. Bg8 Bc3 40. Bd5 Bd2 41. Bc6 Bf4 42. Bd5 Bd2) 37. g8=K?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. g8=Q was best. } { [%eval #-6] } (37. g8=Q Rg7 38. Qxg7 e1=K 39. Qg6 Kd2 40. Qc2 Kxc2#) 37... Rg7 { [%eval #-6] } 38. Kxg7 { [%eval #-5] } 38... e1=R { [%eval #-9] } 39. Kg6 { [%eval #-8] } 39... Re3 { [%eval #-11] } 40. Kg5 { [%eval #-10] } 40... Re1 { [%eval #-10] } 41. Kg4 { [%eval #-9] } 41... Re2 { [%eval #-10] } 42. Kg5 { [%eval #-9] } 42... Re3 { [%eval #-9] } 43. Kh5 { [%eval #-5] } 43... Rf3 { [%eval #-5] } 44. Kg5 { [%eval #-1] } 44... Rf5 { [%eval #-1] } 45. Kxf5# { Game ends by variant rule. } 0-1