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[Event "Weekly Antichess Team Battle"] [Site "https://lichess.org/R1gxPSIc"] [Date "2026.01.17"] [Round "-"] [White "BowZ0812"] [Black "CaptainPencil"] [Result "0-1"] [GameId "R1gxPSIc"] [UTCDate "2026.01.17"] [UTCTime "17:28:46"] [WhiteElo "2317"] [BlackElo "2060"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. Nh3 { [%eval -0.27] } 2... g5 { [%eval 0.0] } 3. Nxg5 { [%eval -0.09] } 3... b6?? { (-0.09 → 8.62) Blunder. Bg7 was best. } { [%eval 8.62] } (3... Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bd4 Rxh2 7. Bxa7 Rxa7 8. Rxh2) 4. Nxh7 { [%eval #21] } 4... Rxh7 { [%eval #19] } 5. Bh3?? { (Mate in 19 → 0.96) Lost forced checkmate sequence. g4 was best. } { [%eval 0.96] } (5. g4 Rxh2 6. Rxh2 f5 7. gxf5 c6 8. f4 Qc7 9. e3 Qxf4) 5... Rxh3 { [%eval 7.01] } 6. b3?? { (7.01 → 0.53) Blunder. e4 was best. } { [%eval 0.53] } (6. e4 Rxh2 7. Rxh2 Nh6 8. Rxh6 Bxh6 9. Qe2 Bxd2 10. Bxd2 c5) 6... Rxg3 { [%eval 0.24] } 7. hxg3 { [%eval 0.87] } 7... Nh6 { [%eval 0.68] } 8. Rxh6 { [%eval 0.82] } 8... Bxh6 { [%eval 0.61] } 9. d3 { [%eval 0.52] } 9... Bxc1 { [%eval 0.68] } 10. Qxc1 { [%eval 0.46] } 10... c5?? { (0.46 → Mate in 11) Checkmate is now unavoidable. Bb7 was best. } { [%eval #11] } (10... Bb7 11. f3) 11. Qf4?? { (Mate in 11 → -0.73) Lost forced checkmate sequence. d4 was best. } { [%eval -0.73] } (11. d4 cxd4 12. Nc3 dxc3 13. Qb2 cxb2 14. f3 bxa1=K 15. e3 Kxa2 16. c3 Kxb3) 11... c4? { (-0.73 → 0.50) Mistake. Nc6 was best. } { [%eval 0.5] } (11... Nc6 12. Qxf7) 12. Qxc4? { (0.50 → -0.84) Mistake. Qxb8 was best. } { [%eval -0.84] } (12. Qxb8 cxb3) 12... Qc7?? { (-0.84 → 2.25) Blunder. Bb7 was best. } { [%eval 2.25] } (12... Bb7 13. Qxf7) 13. Qxc7 { [%eval 2.22] } 13... e6?? { (2.22 → Mate in 13) Checkmate is now unavoidable. Bb7 was best. } { [%eval #13] } (13... Bb7 14. Qxb8) 14. Qxd7?? { (Mate in 13 → 0.17) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 0.17] } (14. Qxb8 Rxb8 15. c4 Ra8 16. c5 bxc5 17. b4 cxb4 18. Nc3 bxc3 19. Kd2 cxd2) 14... Bxd7 { [%eval 0.05] } 15. Nd2?! { (0.05 → -0.83) Inaccuracy. b4 was best. } { [%eval -0.83] } (15. b4 Ke7) 15... Ba4 { [%eval 0.28] } 16. bxa4 { [%eval -0.38] } 16... b5?? { (-0.38 → 1.63) Blunder. a5 was best. } { [%eval 1.63] } (16... a5 17. c4 Na6 18. Kd1 Kd7 19. Kc2 f5 20. g4 fxg4 21. Kc3 e5 22. Kb4) 17. axb5 { [%eval 0.57] } 17... Nc6?? { (0.57 → 3.76) Blunder. Na6 was best. } { [%eval 3.76] } (17... Na6 18. bxa6) 18. bxc6 { [%eval 4.13] } 18... Kd7? { (4.13 → 8.23) Mistake. Kd8 was best. } { [%eval 8.23] } (18... Kd8 19. f4) 19. cxd7 { [%eval 8.64] } 19... Re8 { [%eval 9.22] } 20. dxe8=N { [%eval 12.0] } 20... f6?! { (12.00 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (20... e5 21. Nf6) 21. Nxf6 { [%eval #15] } 21... a5 { [%eval #12] } 22. Nd5 { [%eval #12] } 22... exd5 { [%eval #11] } 23. Rb1 { [%eval #11] } 23... a4 { [%eval #10] } 24. f4 { [%eval #11] } 24... a3 { [%eval #10] } 25. Kf1 { [%eval #10] } 25... d4 { [%eval #9] } 26. e3 { [%eval #9] } 26... dxe3 { [%eval #8] } 27. Rc1 { [%eval #9] } 27... exd2 { [%eval #8] } 28. Kf2 { [%eval #8] } 28... dxc1=N { [%eval #7] } 29. d4 { [%eval #7] } 29... Nxa2 { [%eval #6] } 30. c3?? { (Mate in 6 → 1.19) Lost forced checkmate sequence. Ke2 was best. } { [%eval 1.19] } (30. Ke2 Nb4 31. f5 Nxc2 32. Kd1 Nxd4 33. Ke1 Nxf5 34. Kf1 Nxg3 35. Ke2 Nxe2#) 30... Nxc3 { [%eval 1.11] } 31. Ke2?? { (1.11 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #-9] } (31. d5 Nxd5 32. Kg2 Nxf4 33. gxf4 a2 34. f5 a1=K 35. f6 Kb2 36. f7 Kc3) 31... Nxe2 { [%eval #-9] } 32. f5 { [%eval #-8] } 32... Nxd4 { [%eval #-8] } 33. f6 { [%eval #-7] } 33... a2 { [%eval #-7] } 34. f7 { [%eval #-6] } 34... a1=R { [%eval #-6] } 35. f8=K { [%eval #-5] } 35... Rh1 { [%eval #-6] } 36. Kg8 { [%eval #-4] } 36... Re1 { [%eval #-6] } 37. Kh8 { [%eval #-5] } 37... Ne6 { [%eval #-5] } 38. Kg7 { [%eval #-3] } 38... Nxg7 { [%eval #-3] } 39. g4 { [%eval #-2] } 39... Nf5 { [%eval #-2] } 40. gxf5 { [%eval #-1] } 40... Re6 { [%eval #-1] } 41. fxe6# { Game ends by variant rule. } 0-1