FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/RJvKoolB"]
[Date "2022.02.15"]
[Round "-"]
[White "CORKSNAPPER"]
[Black "Lars420"]
[Result "0-1"]
[GameId "RJvKoolB"]
[UTCDate "2022.02.15"]
[UTCTime "09:21:12"]
[WhiteElo "1339"]
[BlackElo "1108"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+140"]
[Variant "Atomic"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.93] } 1... h5?? { (0.93 → Mate in 6) Checkmate is now unavoidable. e6 was best. } { [%eval #6] } (1... e6 2. Nh3 h6 3. Nc3 Bb4 4. Qh5 g6 5. Bb5 c6 6. Qe5) 2. Nf3?? { (Mate in 6 → 4.69) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.69] } (2. Qf3 Nf6 3. Nh3 g5 4. Nxg5 f5 5. Qd5 d6 6. Qf7+ Kd7 7. Qxe7#) 2... f6?? { (4.69 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (2... e5 3. Ng5 f5 4. c3 d5 5. f3 c6 6. b4 e4 7. Nf7 Qf6 8. Nd8 b6 9. Ne6) 3. Nc3? { (Mate in 5 → 7.68) Lost forced checkmate sequence. Ne5 was best. } { [%eval 7.68] } (3. Ne5 fxe5 4. Qf3 Nf6 5. Qf5 d5 6. Qd7+ Kf7 7. Qxe7#) 3... c6? { (7.68 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (3... e6 4. Nb5 Bb4 5. c3 c6 6. Bd3 Kf8 7. Bg6 Nh6 8. Nxa7 Ng4 9. Bxh5 Ba5 10. g3) 4. b3?? { (Mate in 5 → -0.23) Lost forced checkmate sequence. Ne5 was best. } { [%eval -0.23] } (4. Ne5 fxe5 5. Qf3 Nf6 6. Qf5 d5 7. Qd7+ Kf7 8. Qxe7#) 4... d5?? { (-0.23 → Mate in 9) Checkmate is now unavoidable. e5 was best. } { [%eval #9] } (4... e5 5. Nh4 g6 6. Ne4 Na6 7. Ba3 Nb4 8. Nc5 d5 9. Nxb7 Nxa2 10. Ba6 Ba3 11. O-O) 5. Ba3 { [%eval #8] } 5... c5 { [%eval #8] } 6. Qe2?? { (Mate in 8 → 2.67) Lost forced checkmate sequence. Bb5+ was best. } { [%eval 2.67] } (6. Bb5+ Nc6 7. d4 e5 8. Nxd5+ Kf7 9. Ng5+ fxg5 10. Qf3+ Bf5 11. Be8+ Ke7 12. dxc5+ Kf6) 6... b5 { [%eval 1.61] } 7. Nh4?? { (1.61 → -1.71) Blunder. Qd3 was best. } { [%eval -1.71] } (7. Qd3 Bf5) 7... Bf5?? { (-1.71 → 1.99) Blunder. g6 was best. } { [%eval 1.99] } (7... g6 8. Qd3) 8. Nxb5?? { (1.99 → -4.92) Blunder. Ng6 was best. } { [%eval -4.92] } (8. Ng6 Bxg6) 8... Qa5?? { (-4.92 → 1.08) Blunder. Bd3 was best. } { [%eval 1.08] } (8... Bd3 9. Qxd3 g6 10. d4 e6 11. Bb5+ Nc6 12. Ba6 Be7 13. dxc5 Bb4+ 14. c3 Ne7 15. Bb5+) 9. c3?? { (1.08 → -2.12) Blunder. b4 was best. } { [%eval -2.12] } (9. b4 Qa6 10. b5 Qa5 11. Bb4 Bd3 12. Qxd3 g6 13. b6 Nc6 14. bxa7 Qa7 15. Rb1 e6) 9... d4?? { (-2.12 → 9.07) Blunder. Bd3 was best. } { [%eval 9.07] } (9... Bd3 10. Qxd3 e6 11. Ng6 Bd6 12. f4 c4 13. bxc4 Bxa3 14. Rb1 Qa3 15. Nxh8 d4 16. Bb5+) 10. b4?? { (9.07 → -1.23) Blunder. Ng6 was best. } { [%eval -1.23] } (10. Ng6 Bxg6) 10... Qa4?? { (-1.23 → Mate in 4) Checkmate is now unavoidable. Qa6 was best. } { [%eval #4] } (10... Qa6 11. Qxa6 e6 12. bxc5 Bb4 13. Bb5+ Nc6 14. e4 g5 15. exf5 gxh4 16. Rg1 Ne7 17. g4) 11. Qb5+ { [%eval #8] } 11... Qxb5 { [%eval #2] } 12. Bb5+?? { (Mate in 2 → -5.62) Lost forced checkmate sequence. bxc5 was best. } { [%eval -5.62] } (12. bxc5 d3 13. Bxe7#) 12... Kd8?? { (-5.62 → 2.15) Blunder. cxb4 was best. } { [%eval 2.15] } (12... cxb4) 13. cxd4?? { (2.15 → -4.22) Blunder. Bd7 was best. } { [%eval -4.22] } (13. Bd7 e6 14. Bc1 Bb1 15. Ng6 Bxa2 16. Nxh8 cxb4 17. Ba3 Bb4 18. h3 Bxa3 19. O-O a5) 13... cxb4?? { (-4.22 → 0.00) Blunder. e6 was best. } { [%eval 0.0] } (13... e6 14. Rb1) 14. Rc1?? { (0.00 → -9.59) Blunder. Rb1 was best. } { [%eval -9.59] } (14. Rb1 Bxb1 15. Nf5 e6 16. Nxg7 Nc6 17. O-O Rb8 18. Rb1 Rb2 19. Rxb2 a5 20. f4 a4) 14... Nc6 { [%eval -9.28] } 15. O-O? { (-9.28 → Mate in 8) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-8] } (15. Ng6 Bxg6 16. Rc5 e6 17. O-O Rb8 18. f4 Rb1 19. Rfc1 a6 20. h3 Rxc1 21. f5 e5) 15... Be4? { (Mate in 8 → -8.99) Lost forced checkmate sequence. Bh3 was best. } { [%eval -8.99] } (15... Bh3 16. gxh3 Rh6 17. Rc5 e5 18. Rd5+ Bd6 19. h4 Rg6+ 20. Kh2 Rg2+ 21. Kh1 Rh2+ 22. Kg1) 16. f3 { [%eval -8.99] } 16... Bd3 { [%eval -9.23] } 17. Ng6? { (-9.23 → Mate in 1) Checkmate is now unavoidable. Rfe1 was best. } { [%eval #-1] } (17. Rfe1 e6) 17... Bxg6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bxf1# was best. } { [%eval 0.0] } (17... Bxf1#) 18. Rc4?? { (0.00 → -9.14) Blunder. Rb1 was best. } { [%eval -9.14] } (18. Rb1 e5 19. Rb7 Bb4 20. Rd7+ Ke8 21. d4 Na5 22. Rd8+ Ke7 23. f4 exd4 24. Rd6 Ke8) 18... e5? { (-9.14 → -4.37) Mistake. Rb8 was best. } { [%eval -4.37] } (18... Rb8 19. Rc5) 19. f4? { (-4.37 → -8.98) Mistake. Rc5 was best. } { [%eval -8.98] } (19. Rc5) 19... exf4?? { (-8.98 → 0.00) Blunder. Rb8 was best. } { [%eval 0.0] } (19... Rb8 20. Rc5 a6 21. Rfc1 Ke8 22. g4 hxg4 23. h4 e4 24. Rd5 Bd6 25. Rxd6 Rc8 26. Rc6) 20. Rf5?? { (0.00 → -8.94) Blunder. Rb1 was best. } { [%eval -8.94] } (20. Rb1 Bd6 21. Kf1 Bc5 22. Rb7 Ne5 23. Rd7+ Ke8 24. Rd8+ Ke7 25. Re8+ Kd7 26. Re7+ Kc8) 20... Nge7?? { (-8.94 → 0.00) Blunder. Rb8 was best. } { [%eval 0.0] } (20... Rb8) 21. Rb5 { [%eval 0.0] } 21... Rb8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Ng6 was best. } { [%eval #4] } (21... Ng6 22. Rb7 Nf4 23. exf4 Bc5+ 24. Kf1 Ne5 25. Rd7+ Ke8 26. Rd8+ Ke7 27. Re8+ Kd7 28. Rd8+) 22. Re4?? { (Mate in 4 → -2.65) Lost forced checkmate sequence. Rb7 was best. } { [%eval -2.65] } (22. Rb7 Ng8 23. Rd7+ Kc8 24. Rd8+ Kc7 25. Rxc6#) 22... Ne5 { [%eval -2.0] } 23. Rd4+?? { (-2.00 → -10.00) Blunder. Rb7 was best. } { [%eval -10.0] } (23. Rb7 Rxb7 24. Rb4 Kd7 25. d4 Ng4 26. h3 Nf2 27. e4 Nc8 28. Rb7+ Kd6 29. g4 Nxe4) 23... Nd5 { [%eval -9.68] } 24. Rc5? { (-9.68 → Mate in 6) Checkmate is now unavoidable. Rdxd5 was best. } { [%eval #-6] } (24. Rdxd5 Bd6) 24... Rb1+ { [%eval #-8] } 25. Kf2 { [%eval #-1] } 25... Nxe3# { Game ends by variant rule. } 0-1
