FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/SG01fjPC"]
[Date "2026.01.08"]
[Round "-"]
[White "lichess AI level 2"]
[Black "Saisha0106"]
[Result "0-1"]
[GameId "SG01fjPC"]
[UTCDate "2026.01.08"]
[UTCTime "00:47:54"]
[WhiteElo "?"]
[BlackElo "1311"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. b4?? { (2.89 → 0.14) Blunder. Qh5 was best. } { [%eval 0.14] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Bxb4 { [%eval 0.66] } 4. Nc3?? { (0.66 → -6.16) Blunder. Qg4 was best. } { [%eval -6.16] } (4. Qg4 Bxd2 5. Qxg7 Bxe3 6. Qxe5 Bxf2 7. Qxe8 Qxe8 8. Kxf2 Qe1) 4... Bxc3 { [%eval -5.21] } 5. dxc3 { [%eval -4.49] } 5... Qh4 { [%eval -4.38] } 6. Qxd7 { [%eval -3.83] } 6... Kxd7? { (-3.83 → -1.76) Mistake. Bxd7 was best. } { [%eval -1.76] } (6... Bxd7 7. g4) 7. Kd1?? { (-1.76 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (7. g3 Qxg3 8. hxg3 Nf6 9. Rxh7 Nxh7 10. c4 Nc6 11. g4 f5 12. gxf5 e4) 7... Qxh2 { [%eval #-13] } 8. Rxh2 { [%eval #-12] } 8... Ke6?? { (Mate in 12 → -3.95) Lost forced checkmate sequence. Bb7 was best. } { [%eval -3.95] } (8... Bb7 9. Rxh7 Bxg2 10. Rxg7 Rh5 11. Rxg8 Bd5 12. Rxb8 Bxa2 13. Rxa8 c5 14. Rxa7) 9. Rxh7 { [%eval -4.17] } 9... Rxh7 { [%eval -4.18] } 10. a4?! { (-4.18 → -5.37) Inaccuracy. Ba3 was best. } { [%eval -5.37] } (10. Ba3 c5 11. Bxc5 f5 12. Bxa7 Rxa7 13. e4 fxe4 14. Ne2 g5 15. f3 exf3) 10... Kf5?? { (-5.37 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (10... a5 11. Ba3) 11. g3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. e4 was best. } { [%eval #-10] } (11. e4 Kxe4 12. g4 Bxg4 13. Ra3 Bxd1 14. a5 Bxc2 15. Rb3 Bxb3 16. c4 Bxc4) 11... Kf4?? { (Mate in 10 → -2.62) Lost forced checkmate sequence. Rh4 was best. } { [%eval -2.62] } (11... Rh4 12. gxh4 Kf4 13. exf4 exf4 14. Bxf4 Nc6 15. Bxc7 Ne5 16. Bxe5 g5 17. hxg5) 12. exf4 { [%eval -1.13] } 12... exf4 { [%eval -1.82] } 13. Bxf4?? { (-1.82 → Mate in 8) Checkmate is now unavoidable. gxf4 was best. } { [%eval #-8] } (13. gxf4 g5 14. fxg5 Nc6 15. g6 fxg6 16. Bh6 Nxh6 17. Ne2 Nf7 18. Ra2 Bh3) 13... Rh3 { [%eval #-10] } 14. Nxh3 { [%eval #-9] } 14... Bxh3 { [%eval #-9] } 15. Bxc7 { [%eval #-8] } 15... f5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Bd7 was best. } { [%eval #6] } (15... Bd7 16. Bxb8 Bxa4 17. Bxa7 Rxa7 18. Rxa4 Rb7 19. Rxa6 Ra7 20. Rxa7 Ne7 21. Rxe7) 16. Bxb8 { [%eval #6] } 16... Rxb8 { [%eval #5] } 17. f4?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-6] } (17. Rb1 Rxb1 18. Kc1 Rxc1 19. a5 Rxc2 20. f3 Rxc3 21. f4 Rxg3#) 17... Rb1?? { (Mate in 6 → 1.52) Lost forced checkmate sequence. Rb5 was best. } { [%eval 1.52] } (17... Rb5 18. axb5 axb5 19. Rxa7 Ne7 20. Rxe7 Bg2 21. Rxg7 b4 22. cxb4 Bb7 23. Rxb7#) 18. Rxb1 { [%eval 0.25] } 18... Nh6?! { (0.25 → 1.25) Inaccuracy. Bg2 was best. } { [%eval 1.25] } (18... Bg2 19. g4 fxg4 20. Rc1 Nf6 21. c4 g3 22. f5 a5 23. c5 Bf3 24. Ke1) 19. Rb8?? { (1.25 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (19. g4) 19... Ng8 { [%eval #-4] } 20. Rxg8 { [%eval #-3] } 20... g5?? { (Mate in 3 → 4.00) Lost forced checkmate sequence. a5 was best. } { [%eval 4.0] } (20... a5 21. Rxg7 Bf1 22. Rxa7 Ba6 23. Rxa6#) 21. Rxg5?? { (4.00 → Mate in 3) Checkmate is now unavoidable. fxg5 was best. } { [%eval #-3] } (21. fxg5 Bg2 22. Ra8 Bxa8 23. g4 fxg4 24. g6 g3 25. c4 Bb7 26. c5 Bc8) 21... Bg2 { [%eval #-4] } 22. Rxf5 { [%eval #-3] } 22... a5 { [%eval #-3] } 23. Rxa5 { [%eval #-2] } 23... Be4 { [%eval #-2] } 24. Rxa7 { [%eval #-1] } 24... Bxc2 { [%eval #-1] } 25. Kxc2# { Game ends by variant rule. } 0-1